got most of them in, except 2 which I need to look into and tweak my code further. Program reads in the current DBO version and exports .X and/or .OBJ including animations / materials / textures (multi material/textures). just a bit of fun for me at the moment but can also get them into AGK (which I did way back but needs more work). I'm working on marching cubes stuff for procedural terrain and the like and Autowelder for AGK Studio/Classic. Max is coming on great and will be great to see what I can do with the terrain , although importing heightmaps could be out of the question from what I have found so far. Hope they build something internally
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++ VS2019, SQL, PL-SQL, JavaScript, HTML, Three.js, others
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