Hi All,
Here is the recording of today's broadcast:
And all the answers to questions not part of the live chat:
Q> Will you be able to add splash screens or cut scenes between levels in the storyboard editor?
A> Not for the EA version I think you can see the potential of being able to add as many screens as you need and chain them together with basic navigation logic. Game Project Storyboard will be a very cool feature!
Q> Can we have images instead of text in the storyboard scenes?
A> Yes you can remove the text and use your own custom images in different states, no worries.
Q> Does linking the game over screen to level 2 still display when you lose on level 1?
A> Yes every level you create can link to the game win/lose screens, and eventually you will be able to add more screens for different game endings, etc.
Q> Vehicles and driving them?
A> No plans to add vehicles in the EA version of GameGuru MAX.
Q> The software is looking good. How many types of zombies are we going to have? Are we going to have women & children and different clothing etc?
A> We are working on more Zombie body parts so you can make more zombies. There will be no children characters in MAX as we felt it was not appropriate. You already have a wide selection of female character choices in the current build.
Q> Will it be possible to have movable background menus?
A> There are no plans for movable backdrops in the EA version.
Q> Will there be an option to have a video as the background in the title screen?
A> There are no plans for video playback in the screens, only in the level itself via video zones.
Q> Can we have a storyboard element with more than one page, I.E. story intro/outro?
A> This is the future plan to expand the storyboard screens, but for EA we want to keep it simple and give you the essentials for customizing all aspects of a basic game setup.
Q> Will gg classic become open source?
A> There are no plans to make GameGuru Classic open source. Perhaps in the future, we can look at sharing the code so innovators can expand some of the low-level systems of the games engine, but for now we want to see if we can provide a level of customizability that most users can access without the need to know C++ and a myriad of APIs.
Thanks for all your questions, plenty more answers next Wednesday 4 PM GMT.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.