Product Chat / [SOLVED] Fog sliders randomly reset to over 1,000

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jjumisko
4
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Joined: 11th Dec 2019
Location: Los Angeles
Posted: 7th Aug 2021 17:17 Edited at: 15th Sep 2021 21:42
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UPDATE Sept. 15, 2021: This bug has been fixed. Thank you GG Devs.
One note: If you made a level that had this problem, when you open it, it will still have the wonky setting in the fog sliders. Once you reset it, it will now stay put, but it won't automatically set it properly.


I have searched the forums for this, validated GameGuru classic in Steam, and have seen no change in this issue.

The fog sliders in the test edit menu regularly reset to numbers above one thousand. The only way to reset it is to spam the sliders by clicking near the zero position until they come back into range (100 position). They will stay in position at times as I switch between test and level modes, then they flip back off the charts and I have to fix it all over again. I have not tried to create a standalone with one of these levels yet, but I'm alarmed at this new problem.

Any suggestions would be greatly appreciated!
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 9th Aug 2021 08:14
It's broken, as far as i know it has already been reported on GitHub, but if you want to add to it the more people who report it the quicker it will get seen.
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Bored of the Rings
GameGuru Master
19
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 9th Aug 2021 09:51
I had some issues way back with slider settings when I was working on an app. I had to create a template .fpm and edit the visuals.ini file to change the settings back to their default and then all was ok upon loading of this template fpm.
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jjumisko
4
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Joined: 11th Dec 2019
Location: Los Angeles
Posted: 10th Sep 2021 19:17
Thank you both. I appreciate the replies!
Acer Nitro 5
2.4 GHz Core i5
GeForce GTX1050
32Mb SDRAM
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