Hi All,
Here is the live broadcast from today:
And here are the answers I could not get to in the live chat:
Q> IIRC, scale animation based is unsupported in GG, is this going to happen in GGMax as well?
A> This was a question I could not answer in the live chat, can you expand on this a little, thanks!
Q> Will the foot planting work with none cc characters?
A> Unlikely, but if your character model uses a Bip01 parent frame that controls the whole model forward movement, then it might work, but I expect you will need some technical artist skills to get it working 100%.
Q> Will we be able to handle groups via LUA in GGMax?
A> There are no plans to handle groups in the LUA script. Groups are entirely a concept of the 3D Level Editor.
Q> Can you save ( or import ) the 3D characters for use in AGK code. I basically want to use it to help create 3D characters for my own coded games in AGK?
A> Ther characters are saved with DBO and DDS. As far as I know, AppGameKit Studio does not support the importing of DBO so you will not be able to use Characters created in MAX for AGK apps.
Q> How do you delete created entities?
A> You can highlight the object and press the DELETE key.
Q> If you add the UNDO History List, Would you be able to Skip some items and undo a mistake you made several items before, therefore not having to re add items you have already added?
A> We have no plans to allow selective undos from the undo list, it will simply undo from the top of the stack, all the way back to the beginning. Most undo systems work this way.
Q> Will you be able to link to Blender ( similar to MakeHuman plug-in) to help your creations etc?
A> There are no plans to link GameGuru MAX to Blender at the moment. We want to focus on the core of the main software first and make sure you can create basic characters and browse stock game-ready assets without needing to rely on a separate tool or advanced know-how. That is not to say we will never support Blender, and in fact, it can export FBX, GLTF, and X, all of which can be imported with our new model importer, but there will be no 'live link' for the foreseeable.
Q> Hey GG 40 dollars is a lot in India, can you do a give-away of GameGuru MAX because I don't want to pirate it?
A> There will be many ways to get GameGuru MAX after release, including some promotions for sure. My suggestion is to enter one of the post-release competitions as it is likely that when we release the free functional demo of MAX you will be able to win a copy of GameGuru MAX as one of the prizes
Just for clarity, TheGameCreators does not support piracy of any kind, and piracy of software from small indie developers hurts them most of all. You can even email TheGameCreators and see if there is anything you can do as a small freelance contract in exchange for a copy of GameGuru MAX - that would be my recommendation
Thanks for the feedback on the questions of how to handle the infinite Undo System stack, and many of you suggest a user-editable value so you can set the size of your own stack. Nice one, consider it seriously considered.
Thanks for all your questions, see you next Wednesday 4 PM GMT.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.
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