Product Chat / Status of GG Max

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GoDevils
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Posted: 15th Apr 2021 00:01
I've been following the GG Max progress (a little). I've been seeing references to GG Max Beta 2 & 3

In a general sense where is the development of this project at this point? Last September was pretty disappointing, followed in December with the "OPEN" release date announcement.

Are these truly Beta versions? Is the system complete enough that one can begin to do actual development?

Thanks
"THERE IS NO SPOON"

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OldFlak
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Posted: 15th Apr 2021 00:44 Edited at: 15th Apr 2021 00:45
Quote: "Is the system complete enough that one can begin to do actual development?"

No - long way to go yet...

But the software seems to be shaping up fine atm

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m2design
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Posted: 16th Apr 2021 15:51
True, it has a long way to go, but it is still fun to see what it can do...



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synchromesh
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Posted: 16th Apr 2021 17:48
Your Models look Great in Max for sure !!
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Bored of the Rings
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Posted: 16th Apr 2021 18:00
Quote: "Your Models look Great in Max for sure !! "


hear hear
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m2design
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Posted: 16th Apr 2021 19:08
@synchromesh, Bored of the Rings
Thanks for the kind words.

Here is screenshot created in the 04/09 beta where we have no ground texture but does allow me to paint grass and ground texture over the white ground. The only problem is all the painted stuff goes away on a map save. I know lee and the crew will fix this oddity sooner or later.



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Mr Love
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Posted: 18th Apr 2021 13:52 Edited at: 18th Apr 2021 13:54
Very Nice jobb M2design! I love The realism in Your demo...

Perhaps You shourld scale up the buildings a bit?
Stop being mediocre, be Yourself...
m2design
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Posted: 18th Apr 2021 17:26 Edited at: 18th Apr 2021 19:38
@Mr Love
Thanks for your thoughts...
I'm not sure "Scale" is the consideration. I think the perceived scale problem could be just the different building types shown. Small deserted miner shacks (cabins) versus a house. I have added a few GGMAX characters and houses as a yardstick.





It's possible, because I've looked at these entities, for so long I just don't see, what might be obvious to others. If others have input about the scale please let me know, because the models are still a work in progress and I am using the time during GGMAX development to iron iron out issues with shacks, houses and trees.



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m2design
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Posted: 18th Apr 2021 19:45 Edited at: 18th Apr 2021 19:47
I had not intended to step on someone else thread. Just wanted to give Go Devils an example of how GGMAX is handling images.


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GubbyBlips
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Posted: 18th Apr 2021 22:19 Edited at: 18th Apr 2021 22:22
Enjoying the scenes m2design.
"I had not intended to step on someone else thread."
Well it sounds like you are! NO< just kidding- it's all a discussion on MAX if I'm not mistaken--
it's like going to the subway and nobody talks to anyone else because -- what?? It's against the law?
Too shy? Anyhow, so you say those are MAX CC generated people? Nice-- thanks for showing.
There's actually not much to see in the weekly broadcasts. It'll be great to see in a few weeks
hopefully I can get MAX, I am investigating it through others, so that's why user notifications
are great. Keep up the STAR reporting..
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Teabone
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Posted: 19th Apr 2021 03:28
While the engine may not be ready to start going at it with any serious project development, its great to see all the experimental scenes people are cooking up. Looks great there m2design.
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Posted: 19th Apr 2021 17:43
Quote: "Anyhow, so you say those are MAX CC generated people?"

I still think and hope that lee will or must add more functionality to the character creator so that we can really have some very different kind of characters. and hope fully a little pinch better on the quality of the characters.
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m2design
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Posted: 19th Apr 2021 19:36
It's true the character creator needs more work, but this feature is new and not fully flushed out. While testing the current features I have run into several limitations. Limited costume choices and software will at times just exit the creation process and return me to the desktop.

I could not help but make a short video ...




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Rector
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Posted: 21st Apr 2021 00:07
I’m confused? This was supposed to be released in sept 2020 and in April 2021 we are being told there’s still a long way to go, so what gives?

How can you schedule a date, then add another date in December and then say it’s no where near ready!
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synchromesh
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Posted: 21st Apr 2021 00:37
Quote: "I’m confused? This was supposed to be released in sept 2020 and in April 2021 we are being told there’s still a long way to go, so what gives?
How can you schedule a date, then add another date in December and then say it’s no where near ready!"

It went from September to December to Open release ..
Pre-Order Customers got the December release but TGC decided to go back and revamp it all.
I dont recall there ever being an April Release unless it was speculation ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Posted: 21st Apr 2021 15:48
I didn’t mean there was an April release and I think you may have understood.

I was stating that despite sept 2020 being the original release date given, here we are in April 2021 and we are being told there’s still a long way to go.

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synchromesh
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Posted: 21st Apr 2021 16:44 Edited at: 21st Apr 2021 16:45
Quote: "I didn’t mean there was an April release and I think you may have understood."

Yep i misread that for sure .. I stand corrected.
Yes there is still a long way to go before you can create a game but like i said because TGC decided to revamp there is a lot more being added to Max than originally planned. Its a good thing honest
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OldFlak
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Posted: 22nd Apr 2021 00:31
Quote: "I was stating that despite sept 2020 being the original release date given, here we are in April 2021 and we are being told there’s still a long way to go."

Should be good when we get there tho

OldFlak....
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DVader
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Posted: 22nd Apr 2021 13:03
If they had released it in September it would have been terrible. I'm happy that they are taking some time to get it solid. I can see some are getting a little impatient, but seriously this is the way Dev work can go on without worrying about breaking existing projects, complete changes can be made etc. Once it's officially released it's a done deal, unless we want 6-12 months between updates, or completely different incompatible releases like Unreal etc.
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