Product Chat / Lightmapping is out?

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Mr Love
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Joined: 9th Jun 2005
Location: Sweden
Posted: 1st Apr 2021 21:07
Sence a new update from steam I can no longer lightmap objects? Custom or no custom...
Does anyone has this problem except Me?
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Belidos
3D Media Maker
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Posted: 2nd Apr 2021 14:19 Edited at: 5th Apr 2021 00:34
Just checking, you are pressing shift+F3 etc right? It change some time ago because people complained it was too easy to hut an F key by accident.
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Pirate Myke
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Posted: 2nd Apr 2021 14:41
I believe Shift F3 is what it should be.
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Bored of the Rings
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Joined: 25th Feb 2005
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Posted: 2nd Apr 2021 16:06
oh yes I changed that in the source code way back now as users didn't like being able to press the f keys so easily.
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Mr Love
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Joined: 9th Jun 2005
Location: Sweden
Posted: 2nd Apr 2021 22:09
Yes I press F3 to build lights, maybe Im the only one with this bug? :/
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OldFlak
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 3rd Apr 2021 02:43 Edited at: 3rd Apr 2021 02:47
Quote: "Yes I press F3 to build lights, maybe Im the only one with this bug? :/"

As already stated above, it used to be F1, F2, F3 - but now must use [shift]+F? for it to work...

So for lights you now need to press SHIFT + F3....


OldFlak....
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Mr Love
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Joined: 9th Jun 2005
Location: Sweden
Posted: 4th Apr 2021 19:09
It was another problem, ofcourse I know shift + F1234. But now I got another problem, when I have baked the lightmaps some objects get an overlapping texture its off from a distance and fade in when I get close. It looks like polygon overlapping but its not...
Does Anyone know whats causing this problem? At least I got lights one of two....
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synchromesh
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Posted: 4th Apr 2021 19:42 Edited at: 4th Apr 2021 19:42
Quote: "But now I got another problem, when I have baked the lightmaps some objects get an overlapping texture its off from a distance and fade in when I get close. It looks like polygon overlapping but its not..."

If its what im thinking then carry ou the lightmap ( Shift + F3 )
Once lightmapped then press escape to editor and then run test game again.
The overlapping should be gone and then you can save.
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Mr Love
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Joined: 9th Jun 2005
Location: Sweden
Posted: 5th Apr 2021 11:52
Yes that worked, thanks! But some problems with tiled textures, is that some mipmap thing?
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