here is a small tool that reads in the map.ent and map.ele files (FPSC classic//BIMA(Black Ice Mod Advanced)/GG classic/GG MAX) and dumps out a text file for each. map.ent contains a list of unique entities in your level. map.ele contains all entities in your map. This will help you locate entities in your map you can't find and also contains detailed info per entity. to use, you need to make sure you rename the .fpm to .zip, extract and use password "mypassword".. make sure the map.ent and map.ele are in the same folder as the app folder. run as admin and you will see 2 text files.
3 outputs for version 0.4. make sure you copy map.ent , map.ele (if universe.ele, rename to map.ele) and map.way (waypoints if your curious).
GG Classic / GGMax (CLI version 0.6) -works with CMD.exe / Powershell (run in admin mode for both).
Works with FPSC Classic/BIMA (up to ver 218 fpms only)/GG Classic/GG Max latest version (336) - user option /vns=218 (fpsc) /vns=312 (GG classic) /vns=330,331,332,333,334,335,336 (GG Max)
https://drive.google.com/file/d/1pCEt2NDi09lN4KWOlWsqe2R4Gm_RwgJn/view?usp=share_link
pwd for .zip file = "boredoftherings" without the double quotes.
small fix applied to the map.way code. Now works correctly for GG classic/Max and adds additional parameters
GG Classic / GGMax (CLI version 0.4) -works with CMD.exe / Powershell (run in admin mode for both).
Works with FPSC Classic/BIM-Advanced - user option /vns=218
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GG Classic / GGMax (CLI version 0.3) -works with CMD.exe / Powershell (run in admin mode for both)
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GG Classic / GGMax (CLI version 0.2)
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GGClassic (all versions)
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GGMax (previous/current/possibly not subsequent versions)
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Finding an entity in the editor:
If I know the name of an entity and can't locate it on the map, another alternative to finding it is to add a zone marker and add transportinzone/transportifused lua scripts. Not forgetting to also add the name of the entity to the "ifused" parameter in the zone marker. Add some decals if you want to to see the invisible zone marker and walk into it when in test mode. You should then be transported to the entity. then go into f9 edit mode, select "E" and delete key to remove the entity.
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