Quote: "Yeah DVader, I think I feel how you sound."
15 years diff and that is only because I had to make a new account due to forum issues at the time! Been around for awhile, my badge should be a a fair few years longer
Your still a youngling in comparison, years wise anyway, you may run rings around my programming knowledge. But I had a lot longer to burn out, although all it would take to re-invigorate me, is a project that was limited by my own failings rather than engine issues. Just need to be motivated.
I love TGC products and have purchased most of them over the years, but my point is still valid. GG would be a different animal if TGC had taken some time to work with devs working on serious projects. Cybernescence's WIP is just one I could mention; for a Game Guru project it was very advanced, he even delved into the source code to improve it. If TGC had recognised this and worked with him, it would have made a seriously decent demo of what GG can do at the very least. I have no idea what aid they may have given, but am guessing it was not substantial. There are several others I could mention, but my posts are long enough!
My main point here is that they should recognise this and at the very least work with a couple of devs to squash bugs and issues in their titles. I think GG would be far better now if they had spent more time in this area. Following a serious game from start to finish and making sure issues were resolved would have been a far better path than they took.
Max is new and I think they should consider this for the future. There's some seriously talented individuals who use GG. They should keep track of their WIP forums and actively work on helping the promising ones finish their amazing looking titles. I dabble and have tried to do stuff that GG doesn't normally do, or work on optimisation of games, but that's all. If I make anything that looks good, it's because it's different and I have some media that works; but ultimately it is well received because it is different. But there are several FPS titles that have looked totally amazing and always run into trouble down the line. TGC should spot these and endeavour to at least attempt to address the issues they get.
I don't want this to be a negative comment, ultimately I want mistakes made in the past not to be repeated. It's no use the devs being in a bubble, they need to work with the talent here and take a new approach. Just take a look at the WIP section and see all the amazing looking titles in development. All have been generally hampered, if not stopped completely, by engine issues that TGC should have been more than happy to help fix. Seriously, there's stuff that looks AAA quality in there. If only 5 of them had been finished and released (there's a lot more than that) then GG would have not only a list of great games made, they would have squashed some devious bugs at the same time!
TGC is a small team, but they could utilise their users way better than they do presently. Unreal got big because of Unreal Tournament, they made a popular game with a fast engine and worked from there. TGC probably can't do that, but they could for certain help the people who can a lot better ;p
There ends my second essay
I can only apologise for it being so long, again!
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.