I wrote a chunk of code to test it, basically, play with
g_PlayerFOV and with
GetGamePlayerStateCameraFov(), although is the last one you are looking for, I guess.
Change fov values via tab-tab and see the values changing in realtime in the prompt.
Just pass this value to a var and play with it.
function plr_fov_init(e)
end
function plr_fov_main(e)
Prompt(GetGamePlayerStateRealFov() .." - " ..g_PlayerFOV .." - " .. round(GetGamePlayerStateCameraFov(),1))
end
function round(num, idp)
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
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