Hi All,
Please find a recording of our live broadcast from this Wednesday:
And here are the answers to your questions I could not answer in time during the live chat:
Q> When will the folder structure be done i.e in My docs there is no scriptbank or tilesbank?
A> The Documents write folder will only contain files that needed write access for the current build. I assume you are referring to the ability to add your own scripts, and for those scripts to be editable from the writable area, this will be done when we start working on the Behavior aspects of our design. The likely integration is that the main MAX software will copy over the initial out of the box scripts to the writable area, and then you can add your own, OR the script system has two sources for scripts, the read only ones from the MAX side and then any custom ones detected from the writables area.
Q> Integrated graphics cards?
A> There are no plans to support integrated graphics cards for MAX at this time. The current working min spec is GTX 960, so if your integrated card is faster than that, then you are in luck!
Q> Is it possible to save 3D objects in GG like Prefabs in Unity?
A> There are no plans to save individual objects or groups of objects to create a prefab unit. We do have some sketches of how such a system might work, but nothing in the dev plan for the first version. You can of course import a 3D model and save as your own entity.
Q> When you release a game on steam, will any updates you do be able to be passed through to your sold games?
A> There would be no way to do this. The game you save as a standalone is the exact binary you would sell on Steam. If you wanted to update your game with any new features from MAX, you would need to reexport your standalone of your game project in MAX.
Q> Will alttexture = x be making a return?
A> Yes, we have discussed this and it makes sense to have this functionality so characters can appear bloodied and scorched based on what is happening in the game.
Q> Entity movement will it be polygon detection or will it be like classic? and when will more LUA commands be available?
A> We will retain both methods of object movement, either direct control or physics-based control. We will be looking at improving the path finding system, but there are no specific commands to expand the LUA command set, only enough to enable the improved AI movement system.
Q> I thought the plan originally was to implement photon for multi-player. Has this changed or been abandoned?
A> We have decided to push multiplayer so we can focus on single-player for Shooter, RPG and Puzzle game styles. We have not dropped our plans for multiplayer but did realise to do it justice we should first get the single player product great before proceeding. Photon would still be our choice of technology for the eventual integration.
Q> Can npc's open doors?
A> Yes, characters will be able to have the option of opening closed doors if they encounter them, and we will be making core changes so that enemies and other characters do not poke weapons or other body parts through walls and doors. A common crime in even modern games!
Thank you everyone for your questions, and I look forward to answering more next Wednesday at 4 PM GMT
GameGuru Classic will continue to be supported with bug fixes and functionality additions.