@Bored of the Rings. Maybe they should ask you to work on it officially
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Or at least see what is possible. I have to say that it's pretty common in many engines these days and Max would certainly get a little stick if there is no option at all for height maps at all these days. On the other hand if it had the feature, consider it a box ticked
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@3com I'm sure the map sizes are a temporary thing. If not, then I hate to think what a fully populated map with lots of entities, sound effects, music and scripts would take up. Even a full GG map fully baked would not take up anywhere near 3 gig for the map alone. I think the maps at present must include media and everything as well, unlike GG where it is mostly just the info to place said media etc. Even so, for the map above 3 gig is ott. I don't think shaders or code will be the culprit, code is normally pretty small compared to media.
This is from another engine. Project size is 5.6 gig, but when made into a standalone is closer to 1.6. Each house has an interior, the map is gigantic in comparison and way more detailed and impressive than my simple map above. Not that I really wish to compare Max WIP with a well established engine. But even compared with GG the map size is quite a massive leap atm. Just keeping an eye on Max and making some suggestions here and there about anything I see as a potential problem if not addressed. I'm used to GG maps being in the MB level, they only really stray higher with baking or the because of the media included.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.