Point still stands, not a part of the 'simplify the UI' mission statement. Also, the genre buttons - regardless of functionality (and how you're describing it) seems exactly like an addition that makes the workflow less elegant and more tied to what TGC builds as a specific workflow. Which is something they'll have to change as they go, rework, move around, and likely remove in the future as with the rest of the unique-yet-time-limited features in GG's engine (such as EBE).
To many of us, it seems like something for hobbyists who make games based on prompts. And honestly I'm not convinced a lot of people making demands here even make games, which is awesome but I'm confused with the demands for workflow features when the program is a hobby. It makes sense when users ask TGC to add lots of drop-downs and in-engine changeable parameters -- which they've done a wonderful job in doing so far for GG Max -- but lots of people here aren't necessarily asking for TGC to design their workflow for them down to a tee. They're busy doing that themselves as creators.
Lots of folks honestly don't want to overwork TGC's small dev team and cause other critical features to be underdeveloped. Many folks want GG Max to be TGC's solid focused to-the-point 3d engine. Justifying the genre feature by saying "it's actually a really feature-packed new thing" doesn't help, since GG Max needs to be finished not reinvented.
3com, when you point out genres, that's the developer's job to keep what they need in their workspace. I keep the scripts I use open to edit. I don't need TGC to work overtime figuring out set-in-stone workflow features, such as genre buttons, when every developer works differently.
The justifications seem to be ignoring the constant demands by folks here for TGC to program new tutorial-esque or workflow features, at the cost of stability and other important development features. It's fine for people to point out if they want TGC to focus on the essentials and make GG Max solid and not spread too thin.
Seems to me there's a group of users who want TGC to build a car for them, when the point of an engine is to enjoy building cars with the tools given. TGC gives you the engine, but they don't build cars. It's why the default GG gameplay is what it is - they're not your co-developer, they're not sitting at a desk in your development space. They aren't making a game that has a level editor.
They make the engine, you make the car. I don't feel great if I keep asking TGC to install A/C and power windows when that's something I can do on my own as the user of an engine.
What I want from TGC is a solid engine for my car. I don't want to overwork them or ask them to invent new things. It starts to feel like some folks are treating GameGuru like a game.