Hi All,
Here is the recording of the broadcast we ran on Wednesday, feel free to spool through for juicy answers to many questions:
And for the questions I did not get to verbally, here they are in written form:
Q> You'd have to make it so the engine would not compile an executable if stock media is being used, making the assets that ship with GGM "test purposes only", basically, to stop asset flips.
A> That is a very interesting solution! Does everyone agree this? If any stock media is detected (say over 50%) then MAX adds a splash to all standalone saying this is for test purposes or similar? It would certainly scupper the eager flipper!
Q> When do you intergrate the terrain nodes?
A> The multi-node system for the terrain will be announced when we have finished the section related to map size and initial formation, and perhaps even when the whole terrain system is done, so no date as yet.
Q> Will the new MAX release allow the user to have media & models from another drive, rather than need to be installed on the main C: drive, which may only be a small 500GB SSD drive?
A> Yes you will be able to change the destination of your write folder (which would include your own custom assets) to a location of your choice on your local PC.
Q> Hey Lee, any plans to improve the core FPS combat? There's a slightly old thread on the forums talking about a lot of features the community agrees that an FPS needs that are missing from GG.?
A> We have added those suggestions to our internal list, and we will be working through them to make sure the Shooter game type experience matches what you might expect from a modern game. We won't go ape, but we will be tightening things up.
Q> Hey i want to make a 3rd person game but it animations and movement looks bad?
A> There will no out of the box support for 3rd Person Perspective for MAX. There is basic support for this in Classic and you can of course provide your own models and characters to improve the animations and access to LUA scripts to improve the movement system. For MAX, we want to focus on First Person Perspective which will keep us busy for a while.
Q> Will there be destructible entities? I mean, will most of them be?
A> There are no plans to add a dedicated destructible object system but we have added it to our suggestions list and spy an opportunity to include in somehow. It is not a top priority right now.
Q> Will Gameguru be able to compete against unreal and unity? .Also which engine do you recommend for beginners except for gameguru?
A> MAX will not complete with Unity and Unreal on almost every level, they are thousands strong. We are a few guys and gals. We can certainly compete against them on the ease of making 'a' game as I believe to do a good Unity FPS you would need to buy a pack or learn to script/code. Similar for Unreal (correct if wrong). As to my non GGM recommendation, I would opt for Unreal because it has C++
Q> When does the Multiplayer and last beta released?
A> There are no dates for any multiplayer functionality in MAX at present, we want to focus on First Person single player games. The last beta was released at the end of 2020.
Q> Will performance and load time be better in max?
A> I believe so. We are using Wicked Engine which is excellent at thread management for rendering, and we are determined to make sure our load times for the editor and the final standalone executable are reasonable compared to modern games.
Q> Lee, your streams with creating scripts were really helpful and fun but also provided users with no scripting experience with game logic. Will you be doing that again in the future for Max?
A> If I had to pick a dream job, that would be it. Alas I have a lot of development to manage and contribute towards which does not leave much time to deep dive into the joys of scripting. I think once MAX v1.0 is out the door, and I switch to more of an evangelist mode, I think I can increase my output for live coding sessions and more interesting videos covering different aspects of using GameGuru MAX.
Thanks for all your questions and I look forward to answering more next week!
GameGuru Classic will continue to be supported with bug fixes and functionality additions.