3rd Party Models/Media Chat / Cine Guru - Make in-game cinematics in Game Guru

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Avenging Eagle
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Posted: 16th Jan 2021 18:52 Edited at: 5th Feb 2021 15:28


Cine|Guru is now available on the TGC Store!
https://www.tgcstore.net/product/35318

Cine|Guru is a revolutionary new pack for Game Guru that gives you the tools to create your own in-game cinematics and scripted sequences for Game Guru games. From fully-controllable cameras to actors that move, perform, and speak according to your instructions, Cine|Guru gives you the power to create stunning story sequences, and all without touching barely any code.



What can I make with it?
Here's an example of what you can make using Cine|Guru:


Features
Cameras that:
Pan, tilt, and roll
Move in any direction
Smoothly fly along complex nodal paths you create
Zoom in or out
Utilise Perlin noise-based camera shake, available on command, helping you simulate handheld moves or emphasise big impacts
Track any entity in your level
Change your camera's subject during a shot (up to 30 times per shot!)

Actors that:
Move to their marks and hit them every time!
Animate, and talk according to text files you create
Teleport or vanish on command
Switch back into NPCs and enemies after your cinematic is done*

Triggers that:
Trigger a cinematic from a zone
Trigger a cinematic from an entity e.g. a switch
Display static sprites on screen
Loop image sequences on screen
Play or loop a sound effect right on cue
Trigger any entity based on what camera is activated

Plus:
Brand new vector library to enable smooth Bezier-style Catmull-Rom spline camera movements
Music volume commands to raise and lower music when actors are speaking
Subtitles, which can be called in line by line as your actors speak
Rolling credits
Fade in and fade out to black
A comprehensive 49-page instruction manual packed with examples and detailed explanations on every function
Example fpm so you can see how various system work firsthand (TBC)

* some super basic lua scripting required for this

Cine|Guru is a collaboration between coding genius and font of math knowledge AmenMoses, and award-winning filmmaker and game developer Avenging Eagle. We set out to create a pack crammed with features that was simple enough anyone could use, from seasoned filmmakers looking to direct engaging machinima cinematics, to beginners simply wanting to place a security camera in their level. Behind the frankly mind-boggling maths was a desire to create a set of tools to enable anyone, of any skill level, to create and do as much of that creation right in the editor as possible.

Cine|Guru is currently undergoing testing but is scheduled to hit the TGC store in late January/early February 2021. We can't wait to see what you come up with!

FAQs
How much will it cost?
Normally Cine|Guru will cost $19.50 but during its first week of release, we'll be selling it for the discounted price of $15.60 (20% off)

When will Cine|Guru be available?
We're currently aiming for it to hit the TGC store in late January/early February 2021.

What do you actually get in the pack?
15 x brand new lua scripts
11 x Marker entities covering cameras, focal points, triggers, and actors marks
1 x Custom shader
1 x 49-page instruction manual
1 x Demonstration fpm map (TBC)

(Accurate at time of writing, we might add more stuff as testing progresses )

Will it work in Game Guru MAX?
Some aspects of Cine|Guru have been tested in Game Guru MAX and do work but, as MAX is still deep in development, we're currently saying it isn't supported by MAX. Actors in particular probably won't work as we've yet to get our hands on controls for the animation and lip-syncing systems. Our hope is to release a MAX version of Cine|Guru sometime after V1 of Game Guru MAX releases to the public. Hopefully it will allow for lip-syncing characters

Will it work in FPSC/Unity/UE4/Godot/any other engine?
No. Not yet, at least

Does it really need such a big manual?
Yes! Cine|Guru has so many features and the manual breaks down each one and explains how it works in a detailed but accessible way, with plenty of pictures and example diagrams to get you started. There will also be an official Discord where you can get help, and share your creations with other Cine-Gurus!

We hope you're just as excited about this pack as we are. If you have any questions, feel free to ask them below

AE
cybernescence
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Posted: 16th Jan 2021 19:11
This looks absolutely amazing, top notch work here guys, well done !

First in the queue to purchase , looking forward to it.

Cheers.
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bluemeenie195
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Posted: 16th Jan 2021 19:17
Definitely buying That !!
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lorddweeb
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Posted: 16th Jan 2021 19:19
Very Impressive Project! Looking forward to trying it.
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OldFlak
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Posted: 16th Jan 2021 21:12
Wow!
Will definitely purchase GGc version just to support the project.
And will await and purchase the GGm version when it is out so I can use it.

Fantastic work

OldFlak....
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JC LEON
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Posted: 16th Jan 2021 21:14 Edited at: 16th Jan 2021 21:21
I neither read the description. and direclty go to purchase it NOW!!!! thanks guys...


WOW WOW WOW

I saw the trailer just now and it's amazing... OGM!!! you and Chris Are absolute masters....
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AmenMoses
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Posted: 16th Jan 2021 21:25 Edited at: 16th Jan 2021 21:26
I'd just like to point out for accuracies sake that it doesn't use Bezier curves, it uses Catmull-Rom splines which is similar.

https://en.wikipedia.org/wiki/Centripetal_Catmull%E2%80%93Rom_spline
Been there, done that, got all the T-Shirts!
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Kraven
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Posted: 17th Jan 2021 04:34
Saw this go up on YouTube not long after it was posted. Will definately be picking it up when the time comes. Should really help add that "extra polish" to Game Guru projects. Cut scenes beat a wall of slow-scrolling text exposition any day.

Excellent work, guys.

I assume most, if not all scripts on the forum or in the store will work with Game Guru Max once it's stable, yes?
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GraPhiX
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Posted: 17th Jan 2021 11:09
Very professional nice work guys well done it looks amazing
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Tarkus1971
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Posted: 17th Jan 2021 11:45
Incredible !!!!
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OldFlak
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Posted: 17th Jan 2021 13:28
Quote: "I'd just like to point out for accuracies sake that it doesn't use Bezier curves, it uses Catmull-Rom splines which is similar."


Is he related to Gul Dukat.....

OldFlak....
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granada
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Posted: 18th Jan 2021 01:54
Fantastic

Dave
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science boy
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Posted: 19th Jan 2021 12:32 Edited at: 19th Jan 2021 12:32
you had me at
Quote: "CINE"
an unquenchable thirst for knowledge of game creation!!!
mikeven
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Posted: 19th Jan 2021 17:59 Edited at: 19th Jan 2021 17:59
Great projects emerge when there is a synergy between a true artist and a skilled programmer.
The choice of that new pack's name is commercially quite attractive.

Congratulations to Avenging Eagle and to AmenMoses.
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KruparGames
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Posted: 20th Jan 2021 01:09
Instant buy!
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Avenging Eagle
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Posted: 24th Jan 2021 22:47 Edited at: 24th Jan 2021 22:50
Great to see such a positive reaction from the community, thank you all for your support!

Kraven wrote: "I assume most, if not all scripts on the forum or in the store will work with Game Guru Max once it's stable, yes?"

I can't speak for other scripts in the store but theoretically most of them should work in Game Guru Max. It's all still lua at the end of the day, although Max has the added feature of 'dynamic lua', which are basically scripts that have parameters you can edit in the editor itself rather than opening Notepad++ and gets your hands dirty with code. We've already started integrating dynamic lua into some of the scripts in Cine|Guru, but we won't say it's fully compatible with the engine until we can properly test it on version 1 (whenever that may be).

- - - - - - - - - - - - -

I also wanted to take this opportunity to share a little more information about the pack itself and what it contains.



At present, Cine|Guru contains a total of 12 marker entities, and 17 lua scripts. These cover everything from camera movements to actor's marks, and triggers for sprites, sounds, and even rolling credits. We have:

- Camera Markers for placing cameras in your level
- Camera Endpoints that your Camera Markers can travel to to create simple A-to-B camera moves
- Position Markers that your cameras can move between, creating complex paths, arcs, and fly-throughs
- Focal Points which tell your cameras where to point. You can set up multiple focal points in a single shot and have the 'subject' switch mid-shot.
- Actor Marks to tell your actors where to walk or teleport to.
- Camera Shake Triggers which add shakiness to any shot. You can even trigger them mid-shot to emphasise an impact or explosion.
- Cine-Trigger Zones trigger your cameras, actors, or credits when the player enters them.
- Cine-Trigger Entities triggers your cameras, actors, or credits when they themselves are triggered (e.g. via a switch)
- Triggers can activate an entity based on which camera is active. You can even specify a delay.
- Image Triggers can display sprites onscreen, add letterboxing to your cinematics, and even display image sequences.
- Sound Triggers can play or loop a sound effect based on which camera is active.
- Credits Triggers will display rolling credits, all fully-editable and configurable.

Each marker entity comes pre-configured to run the correct script, be Always Active, and we've added naming conventions to the entity name to help you fill it in. Almost all the functionality in Cine|Guru is driven off how you name these marker entities. A Camera Marker called "cam1,4000,1000,110,90" will produce a shot that is 4-seconds long, has a 1-second fade in from black at the beginning, and has a zoom in from 110 to 90 FOV.

This might sound terribly complicated, but fortunately Cine|Guru also comes with a comprehensive 49-page manual that clearly explains every feature and has plenty of examples and labelled diagrams to help you.



If that wasn't enough, we're also adding some example fpms so you can see, first-hand, how everything works, and how you can set up your own in-game cinematics.

Testing is going well, and that means we're almost ready for Cine|Guru to go live! Keep checking this thread to stay up-to-date with the latest news.

AE
Kraven
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Posted: 28th Jan 2021 19:54
@ Avenging Eagle, this all looks incredible, a very well thought out and professionally-packaged cinematics kit for GameGuru, complete with manual.

Only thing I would like to suggest (though you're probably already planning to do so) would be to create a short video tutorial series on your YT channel in addition to the written manual, so users can chose to either read through the manual on their own, or follow along as the developers of the kit walk them through the set-up process for each feature/item in the pack.

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JC LEON
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Posted: 28th Jan 2021 21:34
+1 for Kraven suggestion
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Avenging Eagle
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Posted: 29th Jan 2021 15:29
I will definitely look into making video tutorials for Cine|Guru soon, I just know it's going to be more beneficial for users to have a document open they can refer to, rather than watching the same bit of video over and over.

UPDATE:
Cine|Guru is now available on TGC Store and, for the first week only, is at the discounted price of £15.60!
https://www.tgcstore.net/product/35318



AE
GraPhiX
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Posted: 29th Jan 2021 16:01
Excellent work guys purchased
Welcome to the real world!
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ALieNz
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Posted: 29th Jan 2021 20:29 Edited at: 29th Jan 2021 20:33
I'm Impressed, this is worth every penny!!!!

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Avenging Eagle
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Posted: 30th Jan 2021 22:49
Great start, ALieNz! Glad you're enjoying it

AE
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Posted: 30th Jan 2021 23:44
Buying in the morning too late to get on the old desktop tonight

Absolutely fantastic work there guys
an unquenchable thirst for knowledge of game creation!!!
Avenging Eagle
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Posted: 4th Feb 2021 18:01
Thanks science boy, would love to see some cinematic shots of the dungeons you're working on!

Just a quick reminder to anyone seeing this that there's now less than 24 hrs to get Cine Guru at a 20% discount so, if you haven't already, do check it out: https://www.tgcstore.net/product/35318

Thank you to all those who have purchased it so far - feel free to share your creations in this thread!

AE
Bored of the Rings
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Posted: 4th Feb 2021 18:51
Looks awesome, just purchased , well done both
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Tarkus1971
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Posted: 4th Feb 2021 19:25
Wow, this turns GameGuru into something a little different now, I will be purchasing ASAP as well.... this will fit in so well for grabbing videos for Visual Novels. Excellent.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.
science boy
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Posted: 4th Feb 2021 19:49
Quote: "Thanks science boy, would love to see some cinematic shots of the dungeons you're working on!"


I have jus purchased however i have several interviews this next week 2 tomorrow
I have one already butni think its good to try and get a better job. Amyway as soon as I have time I will give a full dungeon video with the Nice new software.
an unquenchable thirst for knowledge of game creation!!!
JC LEON
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Posted: 4th Feb 2021 22:00
obviously purchased instantly
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Duncan_Idaho
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Posted: 3rd Apr 2021 03:30
Hello Avenging Eagle,
I bought Cine Guru last week and I'm totally excited using it...What a fantastic piece of work - thank you very much for this
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Avenging Eagle
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Posted: 3rd Apr 2021 12:29
Thank you Duncan! If you get stuck, don't forget to join the official Discord (the link is on the cover of the manual and the back page too). Happy creating!

AE
Duncan_Idaho
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Posted: 3rd Apr 2021 23:00
At the moment I don't think, that I'm getting stuck, because the documentation is so good - This documentation is self-explaining and I love the way, it is written...with this collection of scripts and this awesome documentation I've got the perfect toolset for ingame-storytelling
Thank you for your work
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