Thanks to everyone who attended the first live broadcast of 2021 and I hope you enjoyed listening to the plans we have to make the GameGuru MAX development transparent and produce solid builds that you can rely on to 'do what it says on the tin'.
And here are the answers that I did not answer during the broadcast (it will save me some time, and gives me more coding time):
Q> Has the classic map importer improved?
A> There has been no improvement on the importing of Classic FPM levels since Beta Three. When we release the first update for 2021 you can test the build and use the bug reporting system if you find one of your levels has issues. A question in return, would you be happy for an option which zips up your level and non-stock assets into a package to attach to the bug report (only sent to TGC in confidence, not posted publicly)?
Q> Can you add a paysafecard payment option to buy the engine? Please add a way to create with max RTS Game. If you add that it will have more people buying the engine?
A> No plans to add PAYSAFECARD option at this time, but certainly, post a link with details and a thumbs up if anyone wants to see this.
Q> Any progress on the EBE debate?
A> Yes, the structure editor forum thread definitely proved there are enough users who want to keep the Structure Editor within MAX, and perhaps in time see some features added. We have decided, however, to move it to an advanced section of the software and away from the eyes of brand new beginners. It's not as easy to use as it could be, and between now and release we may have more input on the best course for the creation/importing of structures.
Q> When will the next beta be available?
A> We want to get the tiny installer, auto updater, existing bugs, and a bug tracking system in place before we release the first update in 2021. Hopefully, these tasks will go smoothly and we can reveal the first 2021 build in a future live broadcast.
Q> Will it be easier to make a custom GUI/UI for games?
A> Yes, we have put a lot of work into making sure you can craft all aspects of your standalone game, including its menus, in-game menus, HUDs, and other elements that have traditionally been locked or hard to reach.
Q> Will it be possible to give a character effect in max like dizziness?
A> There are no plans to add a dizziness behavior for the player, or shader effect at the moment, but we are going to be conducting some deep gameplay reviews for all three game types, and if dizziness is determined to be a critical effect for shooter and RPG game play then we will add it.
Q> Can I make many levels/maps in one game? Attached with portal or gate to go to?
A> Yes indeed. Our design allows a game to comprise of MANY levels, and you can use portals and other mechanisms to move the player around those levels in whatever order you require. Simple games would progress such as level 1, 2, 3, end, but other games might require levels to represent towns or locations that the player can move amongst while retaining all their stats, items and attributes.
Q> Can you change the installer to allow the 'GameGuruApps' folder to a custom location instead of my documents?
A> Good suggestion. When the new bug tracking system is up, there will be a separate section for suggestions and I think this is one we should add. Perhaps in the SETTINGS dialog in the advanced section so you can change the default location of where all your writable files are placed. This folder could get pretty big and I agree it makes sense to allow you to place it where you have a huge hard drive.
Thanks for all your questions during our live broadcast, see you next Wednesday 4 PM GMT
GameGuru Classic will continue to be supported with bug fixes and functionality additions.