Product Chat / GameGuru MAX Release Plans

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LeeBamber
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Posted: 25th Sep 2020 18:12
Hi All,

As some of you suspected, and rightly commented, we needed more testing time. To that end, the team has agreed on an extension to the release date to make a good build a great build. Here is the official announcement:

https://www.game-guru.com/news-post/gameguru-max-release-plans

Feel free to comment here, and please keep your tomatoes and rotten cabbages back until the new release date, then you can start hurling things in my direction I can't remember the last time I had a project end with a 2 months beta testing phase - so happy!
GameGuru Classic will continue to be supported with bug fixes and functionality additions.

synchromesh
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Posted: 25th Sep 2020 18:18 Edited at: 25th Sep 2020 18:25
Sounds great to me !!
The only disappointment will be to those who have not even ordered yet. We still get the Beta.
I always thought it was a tight schedule for September anyway
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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osiem80
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Posted: 25th Sep 2020 18:21
Of course i was exided for the 30's september but nevermind take as much time as u need i have only 1 wish, make max better in any aspect as classic, sort out the biggest bugs, make sure it runs smooth with stable fps, thats it.
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3com
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Posted: 25th Sep 2020 18:50
This is a wise decision.
It is much better to wait a little longer and have a 100% functional product.
This means that the features, although few, working as they are expected to do.
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LeeBamber
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Posted: 25th Sep 2020 19:29 Edited at: 25th Sep 2020 19:30
Thanks I am still wearing my flameproof trousers for the time being, just in case Just finished the multi-grass feature and it's insanely good. I can now instantly spray down many veg types and control their per-grass heights with sliders for each spray event, I think everyone will approve. Also, the Steam Index just arrived so might see how close we are with VR and the 'Steam Beta of OpenXR support'. Something testing can be lots of fun!
GameGuru Classic will continue to be supported with bug fixes and functionality additions.

qcrocknet
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Posted: 25th Sep 2020 19:39
Excellent and wise decision Lee! I totally agree with the changes for the release, and very happy you cleared things up on the website also.
This way more bugs will be corrected before launch.
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Monkey Frog
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Posted: 25th Sep 2020 19:51
As an early adapter who purchased MAX back when it was first announced and made available for purchase, I am actually quite pleased with this decision. I'd rather a solid release than a rushed product. Thank you.
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granada
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Posted: 25th Sep 2020 20:00

Quote: "As an early adapter who purchased MAX back when it was first announced and made available for purchase, I am actually quite pleased with this decision. I'd rather a solid release than a rushed product. Thank you."


Snap , I agree

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J_C
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Posted: 25th Sep 2020 20:20
This is the best decision for GameGuruMax and for you..
you need the time to code and the community need time to BETA test as you go along..
I think you should at some point release a build every night as we get closer to final BETA..
We the community can handle crashes and bugs.. so make it an option for us to download the daily builds..

I hope that the model importer is going to get a lot of attention
as I have a lot of character models that need help.. it has no provision for animations..(separate fbx anims)
and multi-meshes & multi-textures are forgotten when a model does get imported..
the properties panel casts a single texture on the whole model no access to multi-meshs/textures..




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darimc
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Posted: 25th Sep 2020 20:37
I'm on board with everyone else here. Delays happen, and it's better to release a stable product at a later date.
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Posted: 25th Sep 2020 21:36
To be honest, I preordered the GGM because of the date for the release, I bougth also the PC taking into account the oficial release date. If I had known the new date for the oficial release, maybe i did not order yet the GGM and the PC either.
BUT, I totally agree with your decission, I understand you completly and I am happy to see that you keep us informed as usual.
Giving us the opportunity to test the beta version in the meanwhile is enough for me. (so, I will be able to test my PC also )

I have one question, (And I am sure I know the answer also):
Is it mandatory use the loading page and the same main manu in the standalone executable? is going to be posible to remove it?
I ask this because I think GGM could be a very powerfull platform to show VR guided visits. I know this is not the main idea or intention, and it is mainly oriented to game development, but I saw a lot of virtual guides mades with Unity or similar platforms and I think GGM could get part of the cake. At least you could consider to develop a version oriented to that market or at least let the user decide if the main manu (with load and save options) is going to be included in the executable.
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Belidos
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Posted: 25th Sep 2020 21:51
You can change all the menus and splash screens, but it has to be done manually, they're all lua scripts and image files.

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Posted: 25th Sep 2020 22:06
Quote: "To be honest, I preordered the GGM because of the date for the release, I bougth also the PC taking into account the oficial release date. If I had known the new date for the oficial release, maybe i did not order yet the GGM and the PC either. "


I believe a valuable lesson has been learned, then. You never base your plans on a proposed release date of software. Never. In many cases, software release dates slip (or buggy software is rushed through, unfortunately).

In any case, you've got a new PC that I'm sure you're using and have been using. So, the PC has it's own benefit apart from GameGuru MAX. And since you've ordered GameGuru MAX, you do have access to it and the next release will be a beta. As a result, it should be more stable than the alphas and virtually feature complete, too. I wouldn't start seriously developing with it yet, mind you. But you could learn the system, practice, and prepare all sorts of things for full development once the actual non-beta v1 is released.
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synchromesh
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Posted: 25th Sep 2020 22:09
Quote: "Is it mandatory use the loading page and the same main manu in the standalone executable?"


Menu Creator, Asset Manager,
Here ya go it has it all ..

Asset Manager is a third party Application to help users with their game creation process within GameGuru and GameGuruMAX,

Main features include:

LUA Creator/Editor
FPE Creator/Editor
INI Editor
FX Creator/Editor
GG Library Manager/Project Creator including full asset search via keyword / metatags
Clone tool to allow complete Directory backups
GG Menu Creator creates full custom Menu and Buttons in about 10 mins
GG Standalone Custom Icon Creator/Editor

A quick preview on how fast you can create a menu.

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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smallg
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Posted: 25th Sep 2020 22:09
Quote: "To be honest, I preordered the GGM because of the date for the release, I bougth also the PC taking into account the oficial release date. If I had known the new date for the oficial release, maybe i did not order yet the GGM and the PC either.
BUT, I totally agree with your decission, I understand you completly and I am happy to see that you keep us informed as usual.
Giving us the opportunity to test the beta version in the meanwhile is enough for me. (so, I will be able to test my PC also"

you won't really be losing anything - only those waiting to purchase direct from steam will really have to wait.. Lee will still give you access to the beta (which would have been the "release")

@Lee definitely the right choice, happy to see you will take the extra time, no point rushing it out the door when you already have a user base here to beta test for you
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OldFlak
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Posted: 25th Sep 2020 22:12
Like every one has already said above - the delay is good. I would prefer a Great MAX to a rushed one!

With regard to the loading screens - it would be nice to fix the current issue where all screens, bar one, are taken from the titlesabnk folder. The compiler should only look for and use images from within the titlesbank folder. IMO it just makes no sense to get all bar one from the same location.

It would be good also to be able to choose the "style.txt" when building the standalone, and use info in that file for the name of games exe, rather than the first maps name.

Make MAX great

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Tarkus1971
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Posted: 25th Sep 2020 22:20
Great idea Lee, Max is coming on really well, I, like everyone here, can wait, it will be worth it.
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Posted: 25th Sep 2020 22:22
GG might be a good school and a very nice starting point.
You can prepare with GG to be ready for the new GGMax's challenges.
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Burgos
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Posted: 25th Sep 2020 23:12
Quote: "You can change all the menus and splash screens, but it has to be done manually, they're all lua scripts and image files.,"

I tried with titlebank and the style.txt file but I couldn´t yet. For sure I am doing something wrong.


Quote: "I believe a valuable lesson has been learned, then. You never base your plans on a proposed release date of software. Never. In many cases, software release dates slip (or buggy software is rushed through, unfortunately)."

wise words. Unfortunately Now I dont have any PC. and my son has 3 PCs. Jajajajaj. As soon as I bougth the new one he has also appropriated it . This is another lesson to learn: "Not let your son play with your PC".

Quote: "Menu Creator, Asset Manager,"

For sure I will purchase when GGM non-beta v1 is released.

These are some examples we are creating. He likes a lot the game "Train station renovation" and I propuse him to do a similar game but with playgrounds. We are tryng to copy the park we have close to home. Remember this is the first time we try to program or model anything, so please dont be harsh



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MXS
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Posted: 26th Sep 2020 02:35 Edited at: 26th Sep 2020 02:40
I was thinking this for a long time. I was going to post on the game gurumax thread about this. I 100% feel this engine should be delayed. I'm so happy this was the choice the team made. releasing a broken game engine would not be a good first impression. In the long run it would have killed sales for GGmax. I don't care even if Lee have delay GGmax until Oct 30 or in Nov. A rush game engine would lead to dead on arrival. It may sound harsh that's the reason why I did not but the engine because I rather wait for a more fully develop version. I think a lot of work needs to go into this first release version before it goes up on steam. GGmax needs to be more of finish product like fps creator was when it first release. I rather pay full price for fully develop product than half price for a broken or half done product.

just read the about the new release date. Dec 1 2020. I agree with this. I say take as much time you need. It will be worth the wait for me.
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osiem80
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Posted: 26th Sep 2020 05:51
Quote: "GG might be a good school and a very nice starting point.
You can prepare with GG to be ready for the new GGMax's challenges."

Yes from what we saw in sneak peaks and live broadcasts, max could be really a kind of "gateway software"
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Ertlov
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Posted: 26th Sep 2020 08:59
Quote: "Asset Manager is a third party Application to help users with their game creation process within GameGuru and GameGuruMAX,"


Where is the buy now button?
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cybernescence
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Posted: 26th Sep 2020 09:47
Great decision, that amount of dev needs a good testing shakedown and I’m sure many here want to help with that.

Cheers.

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GraPhiX
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Posted: 26th Sep 2020 09:49 Edited at: 26th Sep 2020 09:50
Asset Manager is available and is in constant development

Forum:
https://forum.game-guru.com/thread/220932#msg2618480

Website:
https://www.3dassetmanager.co.uk/

Discord:
https://discord.gg/3wDBZ5U


Thank you for your interest
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Rector
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Posted: 26th Sep 2020 10:51
All sounds like a sensible move to me.
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Sanguis
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Posted: 26th Sep 2020 14:42
It is not a big suprise for me.
It is good to read! Quaity over quantity. And quality needs it time.
MooKai
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Posted: 26th Sep 2020 14:53
That are good news Even we have to wait a bit more.
More time, less bugs, more good reviews on steam... btw. why everybody says 1st dec. I see on the steam page 2nd dec. hmmm must be a region (germany) thing.

You should maybe add for GGmax an extra bug tracking section here in the forum.
Just for the GGM bugs, post a bug.... no comments allowed (for a better overview). If 1 is fixed u could add a fixed symbol behind it or whatever. I know github, yes yes... but I think you (TGC) would get more feedback ( bug reports) here. ..

Anyway good decision Lee.
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Loretta
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Posted: 26th Sep 2020 16:39
Makes sense to me !
Thanks for the update.
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Posted: 26th Sep 2020 18:17
Excellent decision and great work on all you and the team have done. thanks!!
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ShN33Ky
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Posted: 27th Sep 2020 18:27
I appreciate the dedication and desire nothing less then a quality product and I am willing to pay for that. I will ask Lee and the team one thing.....PLEASE? Include the standalone MP build in the Beta so users can get started and help with the issues that will present them self's as there will surely be many! If nothing else Let users create MP maps that can be shared outside the steam workshop either via Lan or connecting directly to a host IP?

All I wish for is to take my GG classic MP maps which I have spent 100's of hours creating over the last 5 years and drop them into Max so I can get them up and running and tested outside the steam workshop ! I would even be simply content if this would happen with GG classic but I'm sure that's to much to expect at this point!

If the team is listening that's great and I'm not frustrated but please understand I have waited a long time and just sitting on my work that I cant share with anybody is very boring and frankly at 52 years old I'm not sure if I'll be around much longer to ever see if others will play and enjoy my games!

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Posted: 27th Sep 2020 19:32
Quote: "and frankly at 52 years old I'm not sure if I'll be around much longer to ever see if others will play and enjoy my games!"


You got years left

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cybernescence
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Posted: 27th Sep 2020 22:17
I don’t think anything has been stated on MP re lan or host ip other than connections via a photon service.

But photon MP should be in the betas from what I’ve read. So hopefully you’ll be good to share away from steam.


Cheers.

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Posted: 27th Sep 2020 23:32
I will take Photon if it's there but still in Beta I do think user hosting via IP/LAN can help with the final product ! Plus it would be FUN


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Quote: "You got years left

Dave"

The way 2020 is going............. lol
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Posted: 2nd Oct 2020 15:24
Looking forward to the release.
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Overground Games
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Posted: 5th Dec 2020 18:44
When is the new release date? thought it was 1st Dec?
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synchromesh
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Posted: 5th Dec 2020 18:47 Edited at: 5th Dec 2020 18:48
Quote: "When is the new release date? thought it was 1st Dec?"

Basically there isnt one. Its now an open release date but if you have pre-ordered you will still get the development builds until everyone is happy its stable enough.
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Bored of the Rings
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Posted: 8th Dec 2020 06:57
Max at the moment is more Min(inimum) at the moment, let's hope that changes.
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Posted: 8th Dec 2020 18:05

Bored of the Rings :

One can only hope .

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Posted: 13th Dec 2020 22:16 Edited at: 13th Dec 2020 22:17
GG engines remind me of the elder scrolls series. Each iteration at first feels like it has less in it, but what's actually in it is more polished and better than before. Makes sense since TGC have another game engine and fans of GG should consider utilizing their other offerings - and let GG become what TGC want it to become.
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thatandplaygames
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Posted: 23rd Dec 2020 16:50
Hello Game Makers! What is the updated ETA for GGM?

Happy Holidays to all and to all a good night!
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Posted: 23rd Dec 2020 16:57
Quote: "What is the updated ETA for GGM?"


Lee answered this here:
https://forum.game-guru.com/thread/222400

Quote: "Q> Will GameGuru Max be released in 2021?
A> There is no confirmed release date right now for MAX."
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OldFlak
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Posted: 24th Dec 2020 00:44 Edited at: 24th Dec 2020 05:44
2022 is probably a safe expectation (EDIT) for our first real beta release....
Although we should get some alphas before then....

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science boy
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Posted: 24th Dec 2020 01:49
Depends, if its like classic then add a few years plus. Classic started in 2012. Completed. To their near completion in 2020 meaning an 8 years from start to competed and even then not amywhere near what was expected.
But in max defence the graphics engine is done and so is the physics engine. Plenty of learnt and new techniques amd no need to go to 64bit as its done. And so are a lot of the needed parts. Lua system is already in place and the engine was written into c++ amd now imto x11 too
So alot of the ground work is complete if they take over another year then they probably been takimg it a bit too casual
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Posted: 15th Jan 2021 03:32
I think a good idea for any dev annoyed that they have to wait to use GG Max, is to use GG as it is now. Get used to it, see what you can do with it. Maybe make the game in GG instead and make a sequel down the line with GG Max.

It just, obviously, feels wrong to switch from expecting to use GG Max to having to wait. Haha. Some features are kind of essential to some game concepts that devs are working on, like larger maps and 64 bit, and that can't be switched to GG if you were expecting to use GG Max.
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Issac Bones
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Posted: 19th Jan 2021 02:54
[quote=] Maybe make the game in GG instead and make a sequel down the line with GG Max.

This is a thought I had in mind as well. Being able to remaster a GG game in GG MAX would be a good way to compare the changes between the softwares.
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science boy
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Posted: 19th Jan 2021 19:05
Sadly im a large game world guy. Buy i have been debbling a little bit getting models into max just to see effect
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Cobbs
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Posted: 19th Jan 2021 19:47 Edited at: 19th Jan 2021 19:47
Yeah that's partially why I want the terrain working in Max soon, I need to see how large I can make a stable game world. I'm not sure what to actually expect based on what they've told us to expect. GG Classic's levels are much too small for a one-level game (for me) so I'm excited to see if GG Max can make up for it.
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