3rd Party Models/Media Chat / animated texture on video panel

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Scanman
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Joined: 8th Dec 2019
Playing: Master of Orion, Amytric Pulse
Posted: 15th Aug 2020 19:01
Hi there,

Experiencing the rapid influx of ideas while playing Detroit:Become Human. I want to try animated textures. Just like in Detroit's level, where Marcus assaults with friends broadcasting center. That level has plenty of animated textures. Even transparent animated texture!!! Very cool!May be someone knows how to set it up in Game guru. Looked forum through google. Found some threads. Most useful is this https://forum.game-guru.com/thread/220149
This thread is about shaders and has an example of working shader. I have no any experience with shaders in Game Guru. May be there is tutorial somwhere in Internet? Also I saw some models at TGC store, which have animated textures. Also Scifi pack/Scenery/Conveyor has such textures. But it has common entity_basic.fx. It seems to me, that Conveyor from from Scifi pack does not use shader. If someone can explain how to apply animated textures to model: with shaders or without, I'll be very grateful.

You can see the following video to understand what I want to do. I've created checkpoint for fusion lab, which must have video panel with talking girl on it. Girl will send morning message to all scientists walking to their job. This panel visible two seconds at the end just before girl.



Thanks for all answers!




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Bored of the Rings
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15
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Joined: 25th Feb 2005
Location: UK
Posted: 15th Aug 2020 19:29
I've done loads of tutorials on this. Do a search on videotextures, u should find them
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Bored of the Rings
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Joined: 25th Feb 2005
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Posted: 15th Aug 2020 19:31
Also here: https://forum.game-guru.com/thread/221695#msg2628655
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++ VS2019, SQL, PL-SQL, JavaScript, HTML, Three.js, others
Hardware: ULTRA FAST Quad Core Gaming PC Tower WIFI & 16GB 1TB HDD & Win 10 (x64), Geforce GTX1060(3GB). Dell Mixed Reality VR headset, Aerodrums 3D
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Scanman
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Joined: 8th Dec 2019
Playing: Master of Orion, Amytric Pulse
Posted: 15th Aug 2020 20:53
Thank you, Bored of the Rings. I will try it.
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JC LEON
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Joined: 22nd Apr 2010
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Posted: 15th Aug 2020 21:21
Quote: "Also here: https://forum.game-guru.com/thread/221695#msg2628655"


sadly video is private
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 16th Aug 2020 00:47 Edited at: 16th Aug 2020 01:05
@ Scanman
Most of the legacy shaders do not longer work in GG.
1- If you want let's say a river then use a water diffuse texture and add "effect_scroll.fx" in the fpe file.

2- If you want some effect like tv then use "decal_animate4.fx" as a template, and modify it to fit your needs.
You'll need some texture sheet and it should be the same cols and rows, ie: 4x4, 8x8, 6x6, etc.
This is the shader part you'll has to modify:


If your texture sheet is 6x6 then where it says:
> = 8.000000;
It should be:
> = 6.000000;



Edit: cascade here is using a cascade texture plus "effect_scroll.fx" in the fpe file.

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Scanman
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Joined: 8th Dec 2019
Playing: Master of Orion, Amytric Pulse
Posted: 25th Sep 2020 21:18
Wow, 3com! Fantastic! I will give it a try!
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GubbyBlips
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Posted: 10th Nov 2020 05:16
Nice. Well done. Information+
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