Hello
1. OBJ - (ASCII variant is neutral, binary variant is proprietary)
2. X - (Legacy)
3. FBX - (Proprietary)
4. GLTF - (Proprietary)
5. COLLADA (DAE) - (Neutral)
For those that need to know a little about the popular formats this is what i know:
3D Files Format : OBJ
The OBJ file format is another neutral heavyweight in the field of 3D printing. It is also widely used in 3D graphics. It was first developed by Wavefront Technologies for its Advanced Visualization animation package. The 3D file format has the extension .OBJ.
MAIN CHARACTERISTICS
The OBJ file format supports both approximate and precise encoding of surface geometry. When using the approximate encoding, it doesn’t restrict the surface mesh to triangular facets. If the user wants, he can use polygons like quadrilaterals. When using precise encoding, it uses smooth curves and surfaces such as NURBS.
The OBJ format can encode color and texture information. This information is stored in a separate file with the extension .MTL (Material Template Library). It does not support any kind of animation. The format specifies both ASCII and binary encodings, but only the ASCII encoding is open source.
POPULARITY AND FUTURE PROSPECTS
The OBJ file format, by virtue of being neutral or open, is one of the most popular interchange formats for 3D graphics. It is also gaining traction in the 3D printing industry as the industry moves towards full color printing.
WHICH INDUSTRIES USE IT?
3D graphics, 3D printing
3D Files Format : FBX
FBX is a proprietary file format which is widely used in the film industry and video games. It was originally developed by Kaydara but was bought by Autodesk in 2006. Ever since the acquisition, AutoDesk has used FBX as an interchange format for its own portfolio which includes AutoCAD, Fusion 360, Maya, 3DS Max and other software packages.
MAIN CHARACTERISTICS
The FBX file format supports geometry and appearance related properties like color and textures. It also supports skeletal animations and morphs. Both binary and ASCII files are supported.
POPULARITY AND FUTURE PROSPECTS
FBX is one of the most popular choices for animation. In addition, it is also used as an exchange format which facilitates high fidelity exchange between 3DS Max, Maya, MotionBuilder, Mudbox and other proprietary software.
WHICH INDUSTRIES USE IT?
Video game industry and film industry.
3D Files Format : COLLADA
Collada is a neutral file format used heavily in the video game and film industry. It is managed by the non-profit technology consortium, the Khronos Group. The file extension for the COLLADA format is .DAE.
MAIN CHARACTERISTICS
The COLLADA format supports geometry, appearance related properties like color, material, textures, and animation. In addition, it is one of the rare formats supporting kinematics and physics. The COLLADA format stores data using the XML markup language.
POPULARITY AND FUTURE PROSPECTS
The original intention behind the COLLADA format was to become a standard among 3D file formats. Indeed, in 2013, it was adopted by ISO as a publicly available specification, ISO/PAS 17506. As a result of this history, lots of 3D modeling software support the COLLADA format.
However, the consensus is that the COLLADA format hasn’t kept up with the times. The COLLADA format was once used heavily as an interchange format for Autodesk Max/Maya in the film industry, but the industry has now shifted more towards OBJ, FBX, and Alembic.
WHICH INDUSTRIES USE IT?
Film industry, video game industry.
3D Files Format : 3DS
3DS is a proprietary file format used in architecture, engineering, education, and manufacturing. It is native to the old Autodesk 3D Studio DOS, a popular modeling software which was later replaced by its successor 3D Studio MAX in 1996. Developed in the 90s, it is one of the oldest 3D file formats. It has become one of the de facto industry standards for storing 3D models or for interchanging between two other proprietary formats.
MAIN CHARACTERISTICS
The 3DS file format retains only the most basic information about geometry, appearance, scene, and animation. It uses a triangular mesh to encode the surface geometry approximately, the total number of triangles being limited to 65536. It stores appearance related properties like color, texture, material, transmissivity etc. Scene information such camera position, lights can also be stored, but the format does not support directional light sources.
The 3DS format specifies a binary encoding and stores information in chunks. This allows parsers to skip chunks they don’t recognize and allows for extensions to the format.
POPULARITY AND FUTURE PROSPECTS
Being one of the oldest file formats, 3DS has become a standard for storing 3D models and interchanging between other 3D file formats. Virtually all 3D software packages support it. However, since this format retains only the most basic information about the 3D model, it cannot be used in situations where one does not want to lose information. In this case, this format needs to supplemented by the MAX format (now superseded by the PRJ format), which contains extra information specific to Autodesk 3DS Max, to allow a scene to be completely saved/loaded.
WHICH INDUSTRIES USE IT?
Architecture, engineering, education, and manufacturing.
GLTF - Information
https://www.khronos.org/gltf/
Please note .BLEND files are project files they are not 3D image files so dont add .BLENDWelcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-9700K @4.2GHz - 32GB DDR4 RAM - GeForce RTX 2070 SUPER 8GB - 1TB NVe SSD 2TB Hybrid Data Drive
Test PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Various Tutorials by me