Here is the live broadcast #04 recording, and your answers posted below:
Q> Oh random atmos music generator being showcased?
A> Yes indeed, broadcast #04 gets serious!
Q> is there a GameGuru discord?
A> Yes indeed, here is the link
https://discord.com/channels/332652927082692609/675361636931993604
Q> What's the system requirements
A> Windows 10 or above, decent CPU and so far, a minimum requirement of a GTX 960 graphics card
Q> Will the weapons be same as the ones in gg classic?
A> No, we will be putting some new weapons specially designed to work in normal and in VR mode. Classic weapons can be copied over manually, and they will continue to work as before, but they will not be upgraded for MAX and will remain Classic weapons.
Q> Once the terrain is done will there be a demo like the cellar demo ?
A> Absolutely, once we get some textures on the terrain, we might have something worthy of a video and a runnable demo!
Q> Do you plan to do a fishing system? or any mini game system?
A> No plans to add a fishing or mini game to GameGuru MAX. We want to focus on the new terrain and graphics engine for release.
Q> What full screen shaders will be in use?
A> Expect the same functional choices from Classic, with some notable extras thanks to the Wicked Engine, including MSAA, FXAA and temporal anti-alias. We 'may' move some settings to an advanced section too so make it harder to adjust things that should not really be modified under a PBR rendering system.
Q> Model import in Max? What is planned?
A> We plan to use the latest version of AssImp to import formats such as FBX, GLTF and OBJ, and of course X files for backward compatibility. These will likely continue to be converted to our internal DBO format for faster secondary loading as Classic currently does. We feel a solid and reliable importer is pretty vital for MAX as we want users to go out there and find great assets for their games.
Q> Estimate on next Alpha?
A> We anticipate the third week in June - watch this space!
Q> Lee can we discuss the VR preference on the forums also?
A> Feel free to post below your comments and questions about SteamVR vs OpenXR. It should be a good discussion!
Q> On the next Cellar demo can you do bug logging if it does not run?
A> The next alpha will have logging enabled so we can track any issues to the source, making early fixing much easier.
Q> What debug features does game guru max have? Can you draw debug lines and what other debugging is there?
A> We will be porting most of the debugging functionality from Classic, but there are no specific plans for additional debugging tools. We have a few ideas, but want to keep them away from the 'expectation radar' for now as we may run out of time for release. If you have specific case studies to back-up your debug tool requests, post below and we can chat about them.
Q> What formats will it support for importing custom assets?
A> We will support FBX, GLTF, OBJ and many others (including backward compatibility for X files).
Q> To continue from the above weapons question, I mean included weapons won’t change?
A> We are not including any weapons from Classic into MAX, we will be including all new weapons. As above, you can still copy your Classic weapons over manually for backward compatibility, but the assets you get in MAX will be designed for MAX.
Q> How about a beta?
A> We are currently in alpha phase right now, and if you pre-order you will get access to all alpha builds we release. Beta phase will happen once the alpha transitions to function complete status.
Q> Where can i pre-order?
A> You can visit the main MAX website and click the pre-order link through for a cool 40% discount:
https://www.game-guru.com/max
Thanks for your questions in the live chat! Feel free to continue the discussions below and I will pop in from time to time to help answer them. So the big question, SteamVR or OpenXR
GameGuru Classic will continue to be supported with bug fixes and functionality additions.