@ Dvader. I have thrown out the stock scripts also. I use the gameplayercontrol with
first person because it works unless it needs just a tweaking or two.
"I thought Script limitations were only set by the coders abilities ?"
// ?!? Okay, Yes for sure, and nope on a few for GG.
"it was only missing a decent GUI interface, a more flexible Terrain system and decent rendering solution."
We should mention 32 bit here, stand-alones that are good at kicking the bucket,
and etc. Only recently have most of the bugs been covered-- that's great.
But all of that is not specifically my point.
Of course you both should know that there's quite a few things that have been asked
for that are limited by the Hard coded functionality of GG and limited by missing
Lua Functions-- just as an example for now would be Text control options. That one
is a real headache. I've never used another engine to be honest, but there's only so
much a person can do with 7 very plain fonts! Another one is (if using stock scripts),
there was no way to live adjust GRAVITY to the player or map. The hard-coded engine
fought over the player! So you need to do your own discreet gameplayercontrol +
entity scripts. Sure, I did that-- what about others?
I could mention a few more useful things that could be freed from hard coding--
such as screen coordinates of mapped entities. How about graphics coding--
screen graphics simple geometric shapes by script. Scripted sounds independent
of files! What you guys are referring back to is (as it has always been) is a First Person
Shooter- or walking game- or (VERY limited again) for non coders and modelers--
3rd person if you want to go there-- No problem if that's all there is-- but where's
the weapons?
(( I know synchromesh you have a unique game! That's an awesome one--
you could do well with it! ))
3rd person character weapons-- I haven't gotten in trying that far because
A> don't care for weapons much, and B> I'm still bashing out scripts for my wee
menagerie of cheesy DOS style games. So are 4k visuals important for that?
I'm a fan of old DOS arcade games. GG doesn't seem to be much of a fan of them!
There's no hint to being able to script graphic shapes, sounds, pixel colors, entity
to screen coordinates, etc if you wanted to do it! And this is what I'm going to hear;
nobody cares for that!
When more GUI functionality such as properties expansion and settings are
integrated, that also will help. I remain somewhat optimistic on a few couple
more things that would go a long way to help--