Hi All,
I have just uploaded a new build under the BETA and PP builds from your Steam beta tab. You can check that out for the more recent fixes, largely thanks to Preben, and maybe some broken stuff, largely thanks to me. This build represents the first build from the new merged code base, so something may have slipped through. If there are no reports of bad behavior from this build, I will aim to release it as the main release in early May.
Here are the highlights for your own sanity:
* Faster loading, material sound system had a change so only when needed sound buffers are created.
* Load time reduced by 9 sec in Classic.
* Terrain update, reduced draw calls by half , enabled distant terrain rendering. on gtx 1060 blank map went from 230 fps to 270 fps.
* Added convex hull to dynamic objects. (so it can be used by all objects types now)
* Fix - Crash when trying "test game"
* Editor Issue: Locking Entities ( https://github.com/TheGameCreators/GameGuruRepo/issues/738 )
* Fix - Gun in zoom , support alt "last end" like non zoom.
* Added dynamic sun.
* Fix - Firing the rocket launcher as 3rd person character freezes / stutters character movement ( https://github.com/TheGameCreators/GameGuruRepo/issues/739 )
* Fixed - Zombies do not work since the last update
* Added - dynamic convex hull
* Fixed - gridmode ebe ( https://github.com/TheGameCreators/GameGuruRepo/issues/756 )
* Fixed - Default Sword does no damage ( https://github.com/TheGameCreators/GameGuruRepo/issues/750 )
* Fixed - Easter Pack character error ( https://github.com/TheGameCreators/GameGuruRepo/issues/749 )
* Fixed - Custom terrain textures do not work.
* Terrain split set to 16 , half the DC , DC is the main speed problem in todays GPUs. (30 fps increase on a blank map using a 1060).
* Reactivate hDistantTechnique for terrain. (10 fps increase on a blank map using a 1060).
* Fixed - Reflection camera dont restore sky.
* Fixed - Autoload level from welcome system.
* Added welcome_staticbackdrop so backbuffer can resize, before we write loading process.
* Fixed - Shortcut problem on Japanese Windows ( https://github.com/TheGameCreators/GameGuruRepo/issues/757 )
* Added - welcome_free() where needed so auto load of level will work from welcome system.
* Material sound now only clone sounds when needed, decreased load time from 10 sec to 1.5 using all 18 materials
* Fixed - Importer crash when deleting the collision box. ( https://github.com/TheGameCreators/GameGuruRepo/issues/769 )
* Fixed - Importer do not set collisionmode=11 when selecting "no collision" and static.
* Fixed - Importer dont always start, if you select cancel somewhere and then try import it fails.
* Fixed - Merge error latest light fixes was missing.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.