Product Chat / New BETA and PUBLICPREVIEW Builds Uploaded

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LeeBamber
TGC Lead Developer
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Posted: 30th Apr 2020 21:17 Edited at: 30th Apr 2020 21:18
Hi All,

I have just uploaded a new build under the BETA and PP builds from your Steam beta tab. You can check that out for the more recent fixes, largely thanks to Preben, and maybe some broken stuff, largely thanks to me. This build represents the first build from the new merged code base, so something may have slipped through. If there are no reports of bad behavior from this build, I will aim to release it as the main release in early May.

Here are the highlights for your own sanity:

* Faster loading, material sound system had a change so only when needed sound buffers are created.
* Load time reduced by 9 sec in Classic.
* Terrain update, reduced draw calls by half , enabled distant terrain rendering. on gtx 1060 blank map went from 230 fps to 270 fps.
* Added convex hull to dynamic objects. (so it can be used by all objects types now)
* Fix - Crash when trying "test game"
* Editor Issue: Locking Entities ( https://github.com/TheGameCreators/GameGuruRepo/issues/738 )
* Fix - Gun in zoom , support alt "last end" like non zoom.
* Added dynamic sun.
* Fix - Firing the rocket launcher as 3rd person character freezes / stutters character movement ( https://github.com/TheGameCreators/GameGuruRepo/issues/739 )
* Fixed - Zombies do not work since the last update
* Added - dynamic convex hull
* Fixed - gridmode ebe ( https://github.com/TheGameCreators/GameGuruRepo/issues/756 )
* Fixed - Default Sword does no damage ( https://github.com/TheGameCreators/GameGuruRepo/issues/750 )
* Fixed - Easter Pack character error ( https://github.com/TheGameCreators/GameGuruRepo/issues/749 )
* Fixed - Custom terrain textures do not work.
* Terrain split set to 16 , half the DC , DC is the main speed problem in todays GPUs. (30 fps increase on a blank map using a 1060).
* Reactivate hDistantTechnique for terrain. (10 fps increase on a blank map using a 1060).
* Fixed - Reflection camera dont restore sky.
* Fixed - Autoload level from welcome system.
* Added welcome_staticbackdrop so backbuffer can resize, before we write loading process.
* Fixed - Shortcut problem on Japanese Windows ( https://github.com/TheGameCreators/GameGuruRepo/issues/757 )
* Added - welcome_free() where needed so auto load of level will work from welcome system.
* Material sound now only clone sounds when needed, decreased load time from 10 sec to 1.5 using all 18 materials
* Fixed - Importer crash when deleting the collision box. ( https://github.com/TheGameCreators/GameGuruRepo/issues/769 )
* Fixed - Importer do not set collisionmode=11 when selecting "no collision" and static.
* Fixed - Importer dont always start, if you select cancel somewhere and then try import it fails.
* Fixed - Merge error latest light fixes was missing.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.

Earthling45
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Posted: 30th Apr 2020 21:25
Thanks Lee and Preben.
AmenMoses
GameGuru Master
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Posted: 30th Apr 2020 21:30 Edited at: 30th Apr 2020 22:12
Just tried it and can't even load an existing fpm.

Comes up saying "loading entities" then a few seconds later reboots.



Nothing meaningful in the Guru-MapEditor.txt file.

I was attempting to load the Fork Lift demo fpm which I only created about a month ago, Preben has it as well so maybe he could use it to debug the issue.
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3com
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Location: Catalonia
Posted: 30th Apr 2020 22:20
Firstly GG start uploading the last map and when done the screen remain flashing till I've ran the test mode, then it works as expected even when back to editor.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
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Bored of the Rings
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Posted: 30th Apr 2020 22:21
all ok here ,loaded levels fine post integrity check.
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Avenging Eagle
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Joined: 2nd Oct 2005
Location: UK
Posted: 30th Apr 2020 22:29
Issues experienced so far:
- Loading certain fpms breaks Game Guru, goes into a continuous loop of error of loading entities, then resumes from previous session, then errors again.
- It's somehow broken the FileIO LUA commands, now the scripts controlling a puzzle you solve over several levels don't work. Or rather than they, but they don't write 16 characters to a text file, they write as many characters as they can before I can kill test game. Last time around that was 4.5 million characters dumped into a text file. More detail can be found here: https://github.com/TheGameCreators/GameGuruRepo/issues/770
- Import model fails to display FBX models. I went through the motions anyway and created the fpe, but it resulted in an invisible DBO.

Buggiest build for a while - what's going on over there?



AE

AmenMoses
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Posted: 30th Apr 2020 22:38
Ran the integrity check, which deleted all the .bak files.

But, same issue as before.
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synchromesh
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Posted: 30th Apr 2020 22:42
Hmm doing a verify but I got assets going dim when I approach them and teleports no longer directional. The direction you entered was the same direction you appeared … now I just seem to slap bang into a wall
Hope that's a glitch or that's most levels having to be re - thought out.

Lets see what the verify and reboot does
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3com
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Posted: 30th Apr 2020 22:43
After ran checker files (108) it works fine, except because the chars with non head in editor, but fine in test mode, even fine when back to editor.



Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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synchromesh
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Posted: 1st May 2020 00:03
Not that it really matters but what happened to the splash screen … its a bit skewed ..
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LeeBamber
TGC Lead Developer
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Posted: 1st May 2020 00:13
Thanks for the feedback on the PP build, I was pretty sure we would not survive 100% without a few scrapes. If you are working on anything important you can still switch back to the default build to continue your work, but if you are happy to stick with the PP build and report on GitHub your repro findings, I can track them down through your detailed step by step (and any files that might help me) and we can get things back to where you need them to be. It's a little pain now, but it means future fixes and some functionality will benefit Classic users as well as future MAX users
GameGuru Classic will continue to be supported with bug fixes and functionality additions.

LeeBamber
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Posted: 1st May 2020 00:17
Also, if you want the last pre-merge PP build, you can use the "previouspp" build which has just been updated to track back to that one.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.

Teabone
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Posted: 1st May 2020 01:54 Edited at: 1st May 2020 23:35
Hi, the latest build of my game will not open. Game Guru is stuck on a loop saying loading entities, terrain etc. Then it repeats with a blue screen saying "loading level". I have to control alt delete to close it.

EDIT: The issue is fixed! (you can download the hotfix by Preben posted here)
https://github.com/TheGameCreators/GameGuruRepo/issues/773
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synchromesh
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Posted: 1st May 2020 02:19 Edited at: 1st May 2020 02:30
Quote: "Also, if you want the last pre-merge PP build, you can use the "previouspp" build which has just been updated to track back to that one."

Thank God !! .. Working perfect now with the "previouspp" … Please never remove that one its the most stable I have ever used
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GraPhiX
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Posted: 1st May 2020 08:57
same issue as everyone else GG startup loop when loading a map reported on github https://github.com/TheGameCreators/GameGuruRepo/issues/773
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synchromesh
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Posted: 1st May 2020 11:49
Great News
Just tested an updated .exe which seems to fix most of the issues that I am able to test ..
Prebens on it like a Rottweiler
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Bored of the Rings
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Posted: 1st May 2020 12:29
updated GG and loaded in the big escape. seems ok to me.
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GraPhiX
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Posted: 1st May 2020 12:42
Quote: "updated GG and loaded in the big escape. seems ok to me."


Hi BOTR the issue was with third party assets not stock
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Bored of the Rings
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Posted: 1st May 2020 13:29
sounds like bad 3rd party stock then just kidding
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GraPhiX
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Posted: 1st May 2020 13:41
Quote: "sounds like bad 3rd party stock then just kidding "


sheesh
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synchromesh
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Posted: 1st May 2020 14:52 Edited at: 1st May 2020 14:53
Just for the record I found out although a small update huge amounts have been done in the background to bring it more inline with Max code hence the issues shock after the last build. Once all sorted though it should be even more stable
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LeeBamber
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Posted: 1st May 2020 16:38
New BETA and PP build which should solve many of the issues reported on GitHub last night. Try again with the PP and let me know if there are any outstanding issues, ideally on GitHub as an issue report, thanks!
GameGuru Classic will continue to be supported with bug fixes and functionality additions.

3com
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Posted: 1st May 2020 17:16
Everything is going well here, at least for now.
Testing an old map and everything works fine.

Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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Tarkus1971
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Posted: 1st May 2020 17:18
Like wise here, everything I have tried of my old maps and test maps for custom scripts, all seem to be running fine. Noticed slight FPS increases too. Great work Lee and Preben.
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GubbyBlips
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Posted: 1st May 2020 17:43
This sounds like a dumb question, but is this for MAX or wee lil GG?
No MAX specified at top... I'm holding at December version in a project, so...
Anyhow, I'm quite interested in getting MAX when it's a little further down
the road, and want to suggest it to a friend also, but don't want to keep
updating over and over (a phone hot- spot is their internet).

This friend *might* be able to model in Blender-- *might* because it
sounds so difficult and challenging for GG. So what's the word?


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AmenMoses
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Posted: 1st May 2020 17:46
This is GG Classic.
Been there, done that, got all the T-Shirts!
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synchromesh
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Posted: 1st May 2020 19:21
Quote: "This sounds like a dumb question, but is this for MAX or wee lil GG?"

There really should only be Lee's Max thread used for Max
That was the plan but it seems to be new ones with Sub headings so I may clean a few up that are not max related.
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0Timon0
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Posted: 1st May 2020 19:31
Guys, did anyone encounter a problem that arises after savestandalone: ​​when the level is loaded, the game closes and gives the error "Map editor has stopped working"?
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