As I could not get to all the questions in the live chat, here they are:
Will we get a dynamic night and day cycle?
A: Yes we are adding an internal game clock, and linking that with a day and night cycle with moving sun and moon. All done in script so you can change the aspects to suit the game you are making.
What kind of new scripts will be added if any?
A: Nothing too grand. We want to focus on the architecture, graphics engine integration and terrain/world stuff. Adding new functionality chunks will be a secondary priority, but we will be using scripting as much as possible to keep things customizable.
When will the new Lua thing be available?
A: The Dynamic LUA System is pretty much done, but we might add a few extra touches to it before release. Check out the alpha build to see how it works.
How many enemies can you have on-screen at once and how many can you have in a level before the ai glitches?
A: We recommend spawning enemies in small batches to keep your performance up, but there is no fixed upper limit for enemies. There are no plans to add glitching of enemies in MAX, at any enemy count
What is the estimate "distance" in Kilometer/meters for the world diameter?
A: There is no fixed world size, you will expand the terrain as your game needs it. We may add some limits if there is a memory or GPU bottleneck to millions of miles of terrain for example, but we will only know that when the system is nearing completion.
Does all this extra GPU power and gloss mean there will be a higher minimum requirement on end-user/players machines?
A: Yes indeed. We are looking at the GTX 960 as the new minimum requirement, but this may change as we start building up large worlds with the new graphics engine. For lower-end systems, stick with Classic.
Will we be able to publish as standalone sooner than release?
A: No plans to activate save standalone until release, but it might happen to the end of beta testing, just to make sure everything works.
Will we be able to change the shape of the terrain manipulation tool?
A: No plans to have anything other than the radial tool, but we have other shapes on our roadmap, time permitting.
Will be able to cut holes in terrain
A: No plans to cut holes for release, but it's on the roadmap for cases that cannot avoid this requirement.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.