@Ertlov : Great to hear!
@AmenMoses & granada : I have just integrated the physics additions (carefully) into our latest repo, and are now part of the PP build I have just uploaded to Steam along with Prebens maximum dynamic light fix. Can you check it over, and if possible, provide me with something to add to the global.lua by way of instructions for the new LUA commands, and maybe a very small script showing the commands in use (so I can have a play), thanks! Here are the commands that could do with a nice sentence about them:
***** Physics commands
PushObject -- To be documented
ConstrainObjMotion -- To be documented
ConstrainObjRotation -- To be documented
CreateSingleHinge -- To be documented
CreateSingleJoint -- To be documented
CreateDoubleHinge -- To be documented
CreateDoubleJoint -- To be documented
CreateSliderDouble -- To be documented
RemoveObjectConstraints -- To be documented
RemoveConstraint -- To be documented
PhysicsRayCast -- To be documented
SetObjectDamping -- To be documented
SetHingeLimits -- To be documented
GetHingeAngle -- To be documented
SetHingeMotor -- To be documented
SetSliderMotor -- To be documented
SetBodyScaling -- To be documented
SetSliderLimits -- To be documented
GetSliderPosition -- To be documented
***** Collision detection commands
GetObjectNumCollisions -- To be documented
GetObjectCollisionDetails -- To be documented
GetTerrainNumCollisions -- To be documented
GetTerrainCollisionDetails -- To be documented
AddObjectCollisionCheck -- To be documented
RemoveObjectCollisionCheck -- To be documented
***** quaternion commands
QuatToEuler -- To be documented
EulerToQuat -- To be documented
QuatMultiply -- To be documented
QuatSLERP -- To be documented
QuatLERP -- To be documented
GameGuru Classic will continue to be supported with bug fixes and functionality additions.