Product Chat / Bond1's excellent animated TV sets from FPSC classic- updated HLSL5

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Bored of the Rings
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Posted: 31st Mar 2020 10:43 Edited at: 31st Mar 2020 10:44
I recall someone on discord wanting these TV sets working in GG using HLSL version 5 shaders. Well here is a short vid showing 3 of them, but need to get the diffuse working, probably after work. Had to do some reworking with the FX files but seems to work quite nicely.

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smallg
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Posted: 31st Mar 2020 10:46
Nice
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Avenging Eagle
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Posted: 31st Mar 2020 13:58
Nice one, BOTR! Been missing this.
So do all maps (color, normal, gloss etc.) need to be spritesheets, or just the illum map?

AE
Pirate Myke
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Posted: 31st Mar 2020 14:34 Edited at: 31st Mar 2020 14:39
Very nice, I used the decal_animated64.fx file a few years ago and it is still working today. It only needs the _D file as the sprite sheet.
See examples attached.



You can see them working at the 5 min. mark.
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Bored of the Rings
GameGuru Master
19
Years of Service
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 31st Mar 2020 14:58
@AE-yes, I just used the _I.dds file as the diffuse and updated the .fx file. I also had to rename the _I.dds to _D.dds. Need to update the fx to add in another texture for the actual color texture.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.

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