For me, going from game guru to GGmax there is no motivation that pushes me so much, I will be too pretentious but the pot offered is too poor, we regroup together some new points of what it offers:
A modern graphical interface .. (nothing to said)
an improvement in AI (already a few updates ago there has made it have free)
A new CC system (but to be truly appetizing it MUST be at least capable of reshaping characters already created or created by others (for example if I want to change a PG's clothes a bit like mixamo) MUST be able to insert more animations and not the usual limited but aimed at doing exceptional things like getting an object on the ground at the exact point where it is (like on resident evil 2 or other games like RPG), lighting a torch, etc etc;
FBX import I see maybe finally with the animations without the support of FBX2GG (but really could not already be set on the classic? That is' Really really now we have to rely on the external program instead of being the Guru to do it alone? It was not promised but if a what did you implement it seems right to leave it unfinished and ask to switch to GGMax to have something that a neophyte who buys GG (classic) in December finds that he has to wait for another version?
Do you really not launch this "new" (so to speak) software without making an improved graphic impact? To judge it seems that to the human eye it is the same thing ..
But really then still after all these past years you can not yet create the level how big you want?
But really before (i have read it somewhere) with fps creator there was a sort of Speech system and now it is reintroduced not on the guru we know but on the MAX (so it doesn't seem to want to make efforts).
The only real efforts are to rewrite it in photon language for online multiplayer and that's it ... (but I don't care)
and perhaps the weather system (which previously did the users grateful) now works better, together with the sun system and therefore the much agoniate (for others not for me) shadow from the lights.
With game guru classic the possibility of having infinite textures was created but then it was decided to make it to GGMAX (this could be the only positive thing that interests me); but do we want to talk about the possibility or not of having an infinite background?
Change the sky box system ... I'll see in September before I don't care to participate in the discount (if it deserves I will also take it at full price) but for now it is clean slate.
Why don't you tell us what the EBE system will be like? The thing that interests me most? will it be professional? Can an entire world be created without the aid of external software?
Will I be able to create columns, roofs, windows, arches and other geometric shapes without the help of tricks to make it look like what I'm really composing?
Can I or not make sure to skip the loading of the next level as if it were loading in the same map? (for an example an rpg like sacred makes me think that one entered the dungeons and returned on the main map)
In short, things so I make NEW and absolutely to have as a piece of software
You said that there are no plans for the third person and things like swimming etc ... yet the good old wolfenstein ET was so old but able to overcome GGmax he had very much implemented and the gtkradiant (for those who knew how to use it he made beautiful maps) and it was from 2000;
It would take some incentives such as the possibility of creating various furniture items by yourself (I say maybe a paid DLC) that leaves RAW objects without textures and you can apply yours to make your game truly unique, because to make it unique You MUST create things yourself (if you used those of others YOU ARE AN ASSET FLIPPER) Intended as any user eh, I am not accusing anyone mine is like the gospel of the just causes, if you have a door and decide what kind of animation to do as much do you want it to open, which way and how and then stick it on YOUR TEXTURES (take a photo at the door of your house with your cell phone) and it's done you have a personalized thing ...
Some interactive objects, such as a wall that breaks and a few windows, to make it more true (on et in the oasis map there is the tank that breaks the wall when it passes) things that make it unique.
Vr system (I don't care).
One last thing that I hope does not take this turn, is the fact that LEE mentions that GGMAX will run in 64 mode and at least it will take the gtx960 graphics card (the card that fatality I have on at the moment) It is fine if we talk about power of the editor at the time of creation, MUCH less (i.e. it doesn't suit me) if there is no backward compatibility for those who will create the game for the other PCs that are perhaps less performing, I want to give an example I have another PC with Windows Vista and a gtx 660 .. with that I ran resident evil 5 (only very lightly snappy but NEVER AS GAME GURU xD) playing in co-op (I mean that the software houses allow incredible backward compatibility and not only even those who create emulators that must be used if you have the hardware and the original game they have a vast backward compatibility and those who create them these emulators do them for free ... yes there is another type of engineering)
so you can use 64bit and gtx960 but for those who want to use it you have to lower the minimum threshold required to play (already so who knows if in the future someone can successfully sell a GG brand game if then we also limit the users who can play it, sorry the sarcasm was to make you understand, when it takes it takes ...
Let us users decide which graphic level is needed to make it run.
from here to the usual point will there be a new menu or not with the possibility of making it as custom as possible?
So you have more options for graphic inputs? (tell us more)
Windows 10 pro
8 gb ram, asus Geforce gtx 660 2gb, 2TB, amd 3280 4 core, 8 logic