Not sure if this is for everyone, but I have updated the main source code and global.lua to access the 'Head' limb ID so that I didn't have to load into a modelling package or write code outside of GG.
This allows me to return the head limb id within LUA using Entity[e]['headlimb']. For example attached, I used 'SlowZombie1' which returned a value of 53 as the Head Limb Id. I can then use this ID to Set and Rotate the head limb while the zombie moves toward me.
Is this useful to anyone else in the community?
I will be opening up LUA and the engine a bit more for my own needs including adding ability to return any limb ID within LUA. Any constructive comments welcome.
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