@Argent_Arts : The raw files are provided to me in 3DSMAX (.max). I am sure there is an equivilant FBX export that can be sorted, but need to check that with my artist friend.
@Ertlov & Others : You make some good points, and I agree if you put the effort in you can create a professional job of work, but from the feedback I have received over the last couple of years, the product apparently implies you 'should' be able to create professional games (i.e. just like Unity and Unreal (which are free)). Not sure where it says that on the product page, but I think a $20 product developed mainly by one guy is not the solid foundations you need when approaching a publisher to invest £10 million in your game idea. I do however like your rewording of my original sentiment
Much more sensible.
@cybernescence : The main impedence is the lack of field testing, MAX will go out fresh as a daisy, and as with all indoor propagation you need some outdoor time for the thing to get world-wise and solid enough for the masses. If you are planning to use MAX, I would plan in six months of additional time to work with the new tool and give yourself the confidence before you release. It harks back to the above comment about professional development, and the importance of using something that has been used before to create commercial successes.
@Teabone : In think without a lengthy contract, most things are open to interpretation, such is the way we prefer to communicate. It could be this subjectivity gives rise to the very creativity we enjoy
Alas it can also be weaponised
For MAX, I want to create realistic expectations, and the moment I claim MAX can produce professional results I am doomed!
@Petr Surtr : There is a Sneak Peek video on the horizon which covers the Dynamic LUA system in more detail, so watch out for that. It's not groundbreaking, it just takes another useful step to making scripts friendlier and accessible to more users. It is NOT the all dancing all singing solution to the non-coder, and will still heavily depend on generous scripters to provide the raw materials to make it work. The VR support will be limited to playing your game in stereoscopic mode using a Windows Mixed Reality device. With the exception of the VR controller, the game experience is identical. The VR experience ends when you press the ESCAPE key. For standalone, the app remains 2D until the loading has finished, at which time it switches to the VR experience, and returns to 2D when you return to the main menu. To access the in-game menu, you have to flip ip the headset (a very cool feature of the WMR devices) and control the menu in 2D. If you are pre-ordering, or have pre-ordered MAX on the basis of more than this for VR, I recommend getting a refund and waiting until September when a demo will be avialable.
@SAR1 : No plans to add morph targets to any part of the new character creator. A great idea and one I would have been happy to discuss more, but my opinions may well turn into either hype or future promised features, so for now lets say there is no intention of adding this feature in MAX. It does give me some cool ideas though
You will customise your game characters by hiring an artist and providing them with our templates and guide which will allow you to create your own heads/bodies for your game.
@fearlesswee : As above, the most minimal VR support you can imagine. Effectively identical as your 2D experience, except you use a VR controller to move about instead of the keyboard and mouse, and only lasts while the game is in full 3D mode. Any menus/etc are not being converted to VR. There are some special scripts that can detect you are in VR and give you a better experience (or a given value of better), such as the 'pickupsimple' script, which knows you are in VR mode and allows you to pick up an entity if it uses this script and you can both inspect it with your controller as your hand, and also throw it away. That's about the extent of it. There are no plans to match the quality of the new Halo game, just incase you thought of writing the sequel
Your other answers:
1. We are 'throwing away' the old terrain and only retaining enough to be able to load old terrain data in. The new terrain system is still under research but the early conclusions are that you can create larger ones (and smaller ones), as this was a very popular request.
2. There are no plans to create alien, animal or any other character base models to MAX. In fact, in a recent management meeting, I have been asked to remove boy and girl from the base model collection as we might be seen as promoting violence against kids. We will probably supply those base models through the forums as searchable content for those who are not set on corruption and instead have a game that requires kids to be represented.
3. There are no plans to be able to change the pre-set weather choices in MAX. Controlling the weather via scripts is something I think we can do, and I will promise that one
As the weather effects are already a combination of scripts and shader effects, you can of course create your own and add them to the choices available.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.