People of earth! Developers! Lee!
I would like to use this post to call out a suggestion (if you want as a form of vote) regarding one important topic that was never quite discussed, but is nevertheless very important in my humble opinion.
I will put it as simple as I can, but understanding it, will lead to a more versatile game-development-product whatever GameGuru Max will be on its release-date in September 2020.
Here it goes:
Esteemed Lee, please consider GameGuru MAX to be more open to what I want to call "creative abuse"!
Here are two examples I can think of:
Usage of character-editor:
- I would love to be able to use the forthcoming character-editor to create abnormal creatures, like we can see in our favourite horror-movies or Sci-Fi-thrillers: An exagerated huge head with NO EYES, goes delightfully well together with a non-existent torso on gigantic chicken-legs. Please allow us to use at least exagerated and non-human / non-realistic proportions and parameters in the character-editor. I consider this a KEY-element for creating new lifeforms for dream / horror / dystopian / surreal / sci fi-scenarios. I once put an astronaut helmet on a horned head in the old character-editor and it rocked!
Sizing entities:
- Please allow for automatic adjustments of specific parameters of dynamic entities (for example a small monster bought in a shop) in order to work properly in GG MAX. I have bought this monster once in the GG shop, which I installed in my prototype game. But I wanted to have it MUCH bigger, so I proportionally stretched the Z-axis, obtaingin an impressive HUGE monster. Since I am a sounddesigner I could also add some scary sounds etc. and I liked the result very much. Unfortunately this stupid creature doesnt stay on the ground, regardless what weight I gave it. Also it sometimes attacks the player running in the wrong direction, which kind of disrupts the effect of being an horrific creature... It was working fine, when I did not touch the Z-axis-widget. I lack 90% of necesary 3D-modelling capabilities to call myself a 3D-modeller, so maybe this is my problem. However, with GG being a WYSIWYG-editor, these things should be straightened out automatically. Let´s have exageratedly HUGE and TINY entitites and things in our levels, please.
So, these are only two examples. Personally I am quickly bored by "realism". I can have realism any time looking out of the windows, so I guess we have a lot of unused potential in GG when it comes to creating NEW worlds.
Also nice:
DIFFERENT physics at different HEIGHTS
(Think about it for a moment)
Everyone have a great, creative weekend!
Robert /.-)
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