Product Chat / Scramble remake in GG

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Bored of the Rings
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Posted: 10th Feb 2020 15:42
As a kid I was always hooked on games like Scramble, first in the arcades many moons ago and then on the Vic-20 (Skramble). I recall this (see pic below) and always thought I would love to make a remake of this but more up-to-date graphics and a decent 3D engine.

Not sure if this could be done maybe in GG (or may later in GG MAX). My guess is not as you can't scroll the terrain and have random terrain. Anyhow , wondered if anyone had any thoughts or if this is a "go do it in AGK / VS" response

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DVader
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Posted: 10th Feb 2020 16:39
I would say it was possible, but you would have to code pretty much everything yourself. I've played around with several things that aren't the norm for Game Guru. I'm not sure about random terrain (did Scramble have that?), but you could use 3D objects and randomise those instead.

I did this years ago, updates have broken it but I had it working quite well back then. I actually thought about trying a side shooter a few months ago, but not really got much media for that sort of game.
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Teabone
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Posted: 10th Feb 2020 18:04
One way you can do random terrain has the game randomly load a map from the start. Rather than going to the default New Game.
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DVader
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Posted: 10th Feb 2020 21:48
Had a play about and got a basic scrolling balloon you can move about.

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synchromesh
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Posted: 11th Feb 2020 00:48 Edited at: 11th Feb 2020 00:48
You can do a side scroller in GG pretty well … firing is the real problem.
Unless someone can blag it in lua.
You could probably do a run and jumper and have enemies though.
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MXS
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Posted: 11th Feb 2020 02:15
@Bored of the Rings: You can do this in a game engine name Shoot 'Em Up Kit. It is the perfect game engine these style of games.
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Bored of the Rings
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Posted: 11th Feb 2020 08:33
@all: many thanks for your comments/feedback. I will have a look at all your options. @MXS- yes I used to own a copy of SEUCK back in the day. Is there a new version of this? If not maybe I'll see if I can look for my old copy or buy another copy somewhere. @Dvader - you just reminded me of a game donkeys ago where you had to control a balloon and avoid being 'popped' or something back in the good ole arcade days, can't recall what it was called now.
Thanks all again this is great. Programming no problem this end.


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MXS
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Posted: 11th Feb 2020 12:36 Edited at: 11th Feb 2020 12:41
@Bored of the Rings: Yes. They just updated Version 2.0.19 January 21 2020. They have made lots of improvement to the engine. If you got your copy from TGC you should check your account in product. You can download Shoot 'Em Up Kit V2. Also go on steam to read the update. It looks really good.
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Bored of the Rings
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Posted: 11th Feb 2020 14:03
@MXS-thanks for the info, I'll have a look, I can't recall where I got it from now was soooo long ago. I originally had the Amiga version, if we are talking the same product. Not sure about the TGC product, although I bought "The 3D Gamemaker" from them ages ago.
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Bored of the Rings
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Posted: 11th Feb 2020 14:09
ah ok just bought the S.E.U.C.K on steam new update yay, will test it out.
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synchromesh
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Posted: 11th Feb 2020 14:25
Quote: "ah ok just bought the S.E.U.C.K on steam new update yay, will test it out."

So did I mate but you cannot use any of the assets commercially.
Something I did not know before I purchased so just a heads up ..
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Bored of the Rings
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Posted: 11th Feb 2020 14:33
@Synchromesh-thanks for the info, it's more just for fun to see how quickly (or not) I can knock up some old arcade games as I don't get too much time programming games these days. I am starting to miss actually playing games, like I bought "Metal Gear Solid: Phantom Pain" and never got that far and way too many long animations in between levels or advancement. I just fancy a good ole shoot em up
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synchromesh
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Posted: 11th Feb 2020 14:37
Pretty sure you could do some good stuff with it
But I cant model good enough to really make use of it
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Bored of the Rings
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Posted: 11th Feb 2020 14:42 Edited at: 11th Feb 2020 14:43
same here although I have been doing some 3D modelling using Gamespace/Truespace but I still suck. I have Blender which I'm ok modifying stuff but I have to say I'm better at real art than 3D graphics. I used to (back in the 80s) get grid paper and literally map my graphics block by block (War of the Worlds LP Cover was one of em), anyone remember poke 36869,255 on the VIC-20 ha .....
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synchromesh
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Posted: 11th Feb 2020 15:11
SEUCK for the good old C64 I still use and love

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MXS
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Posted: 11th Feb 2020 18:01
@Bored of the Rings. Yes I'm a huge fan myself of shoot em up. You should play this game on steam name Sky Force Reloaded. It's a great Shoot em up for $9.99. It's the best Shoot em up I ever played. The game play mechanic is awesome.
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Bored of the Rings
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Posted: 11th Feb 2020 19:22
@MXS: Yes , always loved Zaxxon / Defender and got very addicted on them as we were in the days when being the top of the hi score boards meant something and was always a challenge to get to the top. Also I sucked at both those games ha. I will purchase Sky Force Reloaded, sounds great. Also , looking forward to getting stuck into SEUCK again looks good.
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Bored of the Rings
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Posted: 11th Feb 2020 19:39
bought sky force reloaded: reminds me of my other fav game, SWIV , yay
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MXS
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Posted: 11th Feb 2020 19:55
have fun. I like the level up mechanics.
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DVader
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Posted: 12th Feb 2020 00:07
Remember Seuk from the Amiga. Here's a vid of what I knocked up in GG.

Obviously looks better when playing than my vid. But for sure, given time and effort a shooter could be done.
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synchromesh
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Posted: 12th Feb 2020 00:10
That's Fantastic !!
And you got it firing , Very impressive
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DVader
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Posted: 12th Feb 2020 00:16
Thanks synchromesh. Took a couple of hours yesterday. So rusty after taking a break for a few months! Spent half an hour wondering why I couldn't get it to position properly; it moved to the correct position to start, then refused to play ball. In the end I realised the code sent the model out of range and I had to set it to always active Worked a treat then lol.
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synchromesh
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Posted: 12th Feb 2020 00:18
How did you lock the screen .. Camera lock or mouse lock ?
I found mouse lock easier … set your view then lock it off ..
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DVader
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Posted: 12th Feb 2020 00:22 Edited at: 12th Feb 2020 00:37
I used SetCameraOverride ( 3 ) in lua. A new one but seems to work nicely
Then I just programmed it all manually in lua. Actually just 2 scripts less than 100 lines between them

Edit Actually a lot less than that I have spaces lol.
Here's the scroll code.

Here's the shooting code single shot only.

That's a start for peeps anyway Just add the scroll to your ship and the fire script to your projectile.
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Bored of the Rings
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Posted: 12th Feb 2020 10:47
wow, thanks Dvader and well done. I will have a go at that later if I get a chance.
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synchromesh
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Posted: 12th Feb 2020 11:19
Awesome thanks DVader
Going to have a good play with this
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benjiboy
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Posted: 12th Feb 2020 13:32 Edited at: 12th Feb 2020 13:34
Excellent stuff DVader. I look forward to seeing all those darting/dodging enemies. How will you handle spawning in the waves? It's been a long time since I played Defender but the panic inducing effort to control your ship, look out for rescuees, dodge incoming fire and shoot the baddies made for a memorable experience, (even though I was utterly poo at it)
You can't teach an old dog.
DVader
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Posted: 12th Feb 2020 18:34
Well, not sure I will do everything, but I would only need the max enemies on screen spawned and hidden, then just reuse them over and over. Really need more relevant media; a balloon is not exactly the best for a shooter.

Oh and remember to set both the ship and projectile to always active.
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Bored of the Rings
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Posted: 12th Feb 2020 18:43
Yes works perfectly, will do some more lua with this , thanks again dvader
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Preben
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Posted: 12th Feb 2020 18:49
Just let it fly in one "big" circle and you get a endless game. no one notice that it will repeat at some point
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Bored of the Rings
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Posted: 12th Feb 2020 18:53 Edited at: 12th Feb 2020 18:54
@preben, good thought I will get me ship to circle round terrain, thanks for the tip
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DVader
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Posted: 18th Feb 2020 15:30 Edited at: 18th Feb 2020 17:15
Done a bit more to my shooter example. Got a few enemies on the go. All still rough and will have to do a bit of extra work to make them work properly, but it's working in principle

A better stress test

Here's it in action.
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GubbyBlips
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Posted: 18th Feb 2020 17:21
Nice.
Those orange basketballs are my favorite projectiles!


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GubbyBlips
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Posted: 18th Feb 2020 18:50
Yes, those basketball pivots are on the edge... strange that
the DLC's are of such "quality".
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DVader
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Posted: 18th Feb 2020 21:52
I thought as much Old media has all sorts of odd issues due to the varying experience of the artists. I got those from an FPSC pack I believe. Not sure if they have been in other packs, but quite possible
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AmenMoses
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Posted: 18th Feb 2020 22:16
Just shove them into Fragmotion (or similar) and centre the model using the transform menu. Then in the fpe file change the collisionmode to 2 (sphere).
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GubbyBlips
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Posted: 19th Feb 2020 02:51
I found the orange Basket shooter Ball in Megapack 3.
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DVader
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Posted: 20th Feb 2020 20:29
All graphics are placeholders for testing so will only worry about editing media if I actually get is as far as a playable demo. Plus the offset is a nice way to get cheap rotation effects, so may even make some purposely offset

Trouble is and I do this all the time. I start with a simple idea, then as I play I keep getting ideas for other things. I'm already thinking of an old classic I would like to try to re-make but will mean a different approach and some terrain tiles rather than using the terrain itself.
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benjiboy
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Posted: 20th Feb 2020 23:59
I once told a friend 'Finish what you started'.

As if I ever did myself, unless under the lash of project timescales.

Bin there, sin it, started selling my own tee-shirts

This surely is the core attraction of something like GG. Have an idea, explore it, move on to the next idea. The old idea will still be there if you get the urge to take it further.
You can't teach an old dog.
DVader
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Posted: 25th Feb 2020 10:51 Edited at: 25th Feb 2020 11:45
I do it all the time all though to be fair most my bigger projects have been halted because of GG issues or updates.

I've now replaced the terrain with models and have an infinite scroll working. Perfect for a Defender type game ;p Although I have a more Star Wars orientated idea, or I should say Empire Strikes back

Only issue here is a lack of a shadow on the floor. Not sure why, but the skull only casts shadow on the terrain.
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Bored of the Rings
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Posted: 25th Feb 2020 13:53
good stuff DVader. Yet to make any more updates on my scroller, hoping to find some time during this week, working on other projects and video recording.
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