3rd Party Models/Media Chat / AE's models and media

Author
Message
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 4th Feb 2020 07:59
Now that I'm finally starting to use my seller's account on TGC store, I thought I'd make a thread about my models and media.


Scroll PBR
Total polys - 562
Texture size - 1024 x 1024
Scroll PBR: $1.00



Medieval Torches PBR




Torch (wall)
LOD0 - 1,116
LOD1 - 478
Total polys - 1,594
Texture size - 2048 x 2048
Torch (wall): $1.00


Torch (standing)
LOD0 - 1,210
LOD1 - 415
Total polys - 1,625
Texture size - 2048 x 2048
Torch (standing): $1.00


Torch (brazier)
LOD0 - 1,244
LOD1 - 370
Total polys - 1,614
Texture size - 2048 x 2048
Torch (brazier): $1.00

All three torches are available as a pack at a reduced price.


PBR Torches: $2.00

Here's to many more models and not necessarily models I hope to release in the future

AE
Wolf
Forum Support
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 4th Feb 2020 16:26
Good style. Everything has a certain polish to it that makes it look "expensive". Nice stuff, looking forward to more.
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 4th Feb 2020 16:28
nice, I will purchase the torches now.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
granada
Forum Support
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 4th Feb 2020 18:58
Great looking models

Dave
Windows 10 Pro 64 bit
GeForce RTX™ 2070 GAMING OC 8G
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
3840 x 2160 ,60 Hz
PM
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 4th Feb 2020 20:06
Wolf wrote: "Everything has a certain polish to it that makes it look "expensive". "


But still good value for money, right!?

Thanks all, every asset is lovingly handmade.

AE
Wolf
Forum Support
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 6th Feb 2020 07:31
Oh yes, absolutely
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 30th Nov 2020 19:15 Edited at: 30th Nov 2020 19:15
If you've checked out the Game Guru Discord lately, you might have seen I've recently been working on a four poster bed model. It has now been completed and I'm so happy with it, I've decided to put it in the store for you all to enjoy!

I've still yet to properly sit down and learn Blender but this model gave me a good excuse to get to grips with its cloth simulation tools, something I really enjoyed. It took a lot of finessing, particularly with the two layers of curtains, but the results speak for themselves I think.



Furnished with a full suite of 4K textures, there's some intricate detail in the normal map to intimate carved wood panelling.



As well as some very economic detailing like these rope tiebacks that just help bring the whole model to life.



Four poster bed (PBR)
Total polys - 10,131
Texture size - 4096 x 4096
Four poster bed (PBR): $4.00

AE
science boy
15
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 2nd Dec 2020 23:15
Gonna have to get these fantastic models
an unquenchable thirst for knowledge of game creation!!!
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 24th Feb 2021 14:06
I needed to make some medieval-style wooden walkways and have decided to approach this in a very modular way. Hopefully I can cram a couple of designs into the one atlas texture, but this meant thinking very carefully while modelling about what components I will need later. This somewhat strange image shows all the elements I think I need to texture (brown), plus the bits I only need for reference or the AO map (white).

More progress to follow...



AE
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 24th Feb 2021 19:45
UV was a bit of a pain, despite the fact it's mostly cuboids (because there's lots of them). Getting the scaling right so each bit takes up an appropriate amount of space on the UV but not too much (which I believe is called texel density) was tricky. Seems to have worked out OK though, so now I can begin texturing.



AE
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 28th Feb 2021 21:17
Getting there with the texture. Still only a color texture at the moment, but hopefully it won't be too difficult to create the matching normal, metalness, and gloss maps; that'll really bring it to life.



AE
science boy
15
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 1st Mar 2021 00:12
I'm loving this completely im. So jealous
an unquenchable thirst for knowledge of game creation!!!
granada
Forum Support
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 1st Mar 2021 14:15
Very nice model Avenging Eagle

Dave
Windows 10 Pro 64 bit
GeForce RTX™ 2070 GAMING OC 8G
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
3840 x 2160 ,60 Hz
PM
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 1st Mar 2021 20:14 Edited at: 1st Mar 2021 20:14
Thanks guys!
More work done to the color map, and now I've moved on to the normal, metalness, and gloss maps. Time to crank up the atmospheric lighting



This section is a bit of a test; theoretically it's the perfect size to use in grid mode in Game Guru to get an endless bridge/walkway.



I recently invested in a few packs of 4K textures from CGAxis and I'm reasonably impressed with how they've turned out. Here's a detail shot showing the different wood grains.



And here's another one to prove the detail is underneath as well!

AE
science boy
15
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 3rd Mar 2021 15:47
well im sold totally if they appear on offer as in sale they will be perfect for my game and be proud to have them. if they are for your games only then you have just totally inspired me to double my texture and modelling skills, either way this is spectacular stuff
an unquenchable thirst for knowledge of game creation!!!
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 4th Mar 2021 23:56
Thanks dude! Yes, it is for my game but the plan is to also put it in the store before then. I've gone to the trouble of making it so why shouldn't others benefit from that? At least, that's how I see it...

AE
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 5th Mar 2021 23:45 Edited at: 5th Mar 2021 23:47
I have spend a few days learning a little more about Blender's rigid body physics simulation tools in an effort to create a "destroyed" or "collapsed" version of the walkway. The idea is this would form part of a jumping puzzle in my game.

My first attempt looked good but was wasteful polygon-wise. This new version is a bit more economical, and the physics simulation really lends a realism to the distribution of the various pieces.



AE
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 19th Mar 2021 23:20 Edited at: 19th Mar 2021 23:21
I need to do a little more work creating different sections out of those wooden walkways, and I fancied a change this week, so instead I moved on to something different. I needed a couple of medieval banners and flags for my level but rather than just make two for me, I figured I could probably squeeze a varied selection onto a single atlas texture and make a little pack for you all.

A few day's work later, and here's what I've got so far.



I think I'm going to change the texture for release (the bull emblem is just for me ). For six of them, I utilised Blender's cloth simulation tools, resulting in what I think are some very natural-looking folds.

AE
granada
Forum Support
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 20th Mar 2021 20:18
Nice to see something different , Nice job

Dave
Windows 10 Pro 64 bit
GeForce RTX™ 2070 GAMING OC 8G
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
3840 x 2160 ,60 Hz
PM
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 29th Mar 2021 21:25
My latest pack, Medieval flags & banners, has just been released. 16 different flag styles, with two variations of each (blue fleur de lys, and red and white lion). The pack also contains some template textures so you can make your own flag designs.

Medieval flags & banners: $8.50





AE
science boy
15
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 30th Mar 2021 10:31
Im waiting on your wooden support system to go storewards
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 3rd Apr 2021 12:30
@ science boy, I'm working on it! Trying to make a few corner pieces so it's not just straight walkways all round

AE
science boy
15
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 3rd Apr 2021 17:03
fantastic i am actually excited and cant wait to get my hands on it. i am in the process of getting to give away a lot of older items towns n dungeons doors etc. will let you know when i do may and may not have something you may like.


sb
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true
GubbyBlips
5
Years of Service
User Offline
Joined: 14th Jan 2019
Location:
Posted: 6th Apr 2021 19:23
Hi AE/SB. "in an effort to create a "destroyed" or "collapsed" version of the walkway."
Working on collapsed entities; a complete pack of walls, doors, floor, windows,
- you name it even chairs, etc that collapse upon damage would be cool!- I'd even
be a certain customer. It's not that people haven't made a few things of this nature,
but I mean just things that break and fall and a full pack of structures/ objects.
PM
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 10th Apr 2021 19:11 Edited at: 10th Apr 2021 19:12
NEW RELEASE
I've finally finished my Medieval Wooden Walkways pack! It features 17 modular assets that snap together when using Game Guru's large snap mode (press B twice). The walkways are in two different styles; free-standing, which can be placed anywhere, and hanging, which are designed to be mounted to a wall. All of the assets use the same set of high-quality 4K textures, these are included as png files but I recommend experimenting with downsizing them and compressing to dds format to truly optimise them for your game.

Medieval Wooden Walkways: $10.00



AE
science boy
15
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 11th Apr 2021 00:06
Fantastic buying when i get home
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true
science boy
15
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 20th Apr 2021 11:24
not meaning a double post but i love the walk ways kit and fits in nicely with my world
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true

Login to post a reply

Server time is: 2024-04-19 21:14:49
Your offset time is: 2024-04-19 21:14:49