Work In Progress / TV189 - By Trollbae

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Trollbae
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Posted: 26th Jan 2020 00:59 Edited at: 20th Jun 2020 13:20



Storyline / Developer

Created by Toby Clark - Indie Game Developer
TV189 is a game created in GameGuru, that was published pre-maturely to Steam. Ever since, I have been working hard to update it, to make it the product that it was mean't to be from the start. Take my words as a lesson; please ask others in the community for their honest opinion on whether it is ready to publish, before publishing, it will lead to a more successful release.

TV189 is the name of a fictional experimental bio-weapon, capable of mass destruction.

TV189 aims to incorporate horror and action into a unique experience, an exhilarating blend of the two genres; action and horror. Dynamic, progressive environments, constant uncertainty, and distrust in a suspenseful plot aim to make the player feel immersed. You will have to form a judgment on what weapons to adopt in your private arsenal against an ever growing threat of bloodshed.

You are an operative working for the U.S Government investigating a isolated group called the Russian Front Force [RFF] in Northern Russia 10 years after the TV189 Timalyun Disaster. The game's approach to telling the story is unique compared to other games, as it is entirely focused on the player, rather than the bigger picture, and this allows the story to be told hearing only what I want the player to hear at the time.

Any questions or want to try a demo? Add my discord: Trollbae#4878


Teaser Trailer [No Gameplay] :







Cutscene Preview :




Early Alpha - Zombie Survival Mode :

This is an alternate mode that I have been working on that will be packaged in with the game, that is essentially a wave survival mode. At the moment it is in very early development, but I have been working on making a few maps to include with the release of the TV189 update.


Early Alpha - Zombie Survival Mode [Blood Dust Map] :


This is the loading screen for the map. It is set in an alternative future where the TV189 bio-weapon was unleashed worldwide. This part is set in Saudi-Arabia, in the ruins of what used to be a lab in a military facility.

Here is some test footage, Please bear in mind in this video it is purely meant to show off the mechanics, the GUI, Audio and Default Zombie sounds will all be altered before release, Aswell as the map is semi-constructed in the video, it is now fully complete.




Early Alpha - Zombie Survival Mode [Lunar Map] :


[ LOST WHEN HARD-DRIVE CORRUPTED ] This is the loading screen for the second map. Set in an old soviet base, controlled by the RFF. The large missile in the centre was one containing the TV189 virus, ready to infect worldwide.


Please tell me any thoughts/suggestions/criticism below.
Thank you for reading - Trollbae
T B Clark | United Kingdom

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Mav3r1ck1981
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Posted: 26th Jan 2020 01:14
looking really good mate, particularly like the rocket! kepe it up! Seriously though, your EBE work is seriously good
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Wolf
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Posted: 4th Feb 2020 03:22
Looks good! I love what you can do with the EBE This came a long way!
Avenging Eagle
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Posted: 4th Feb 2020 22:24
Cool use of EBE there. And kudos to you for including cutscenes in your game, not many users do!
Definitely a good start!

AE
Trollbae
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Posted: 9th Mar 2020 22:19 Edited at: 20th Jun 2020 13:28

[LOST AFTER HARD DRIVE CORRUPTED] Gameplay Footage :


I have just uploaded a new video of some beta game play footage.
Please reply with constructive criticism or any general advice as it would aid me greatly.



Thank you - Trollbae
T B Clark | United Kingdom
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Trollbae
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Posted: 26th Mar 2020 11:50 Edited at: 20th Jun 2020 13:29

[LOST AFTER HARD DRIVE CORRUTPED] Intermediate Level - Wartorn City


Good Morning Folks!,
I have made an intermediate level, between the first initial tutorial level and the train-yard saga of level's. Whilst you was in the tutorial level, the US. Army have pushed through Timalyun ( where the tutorial level is set ), and set up a base in the main war-torn Timalyun City. After you escape from the Tutorial level you return here to be briefed during 2 cutscenes, before moving onto the Trainyard levels.

Here are 2 screenshots of the city:





Thank you!
T B Clark | United Kingdom
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Wolf
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Posted: 27th Mar 2020 11:46
Nice to see how far you've improved
Duchenkuke
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Trollbae
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Posted: 21st Apr 2020 01:58


Due to a fault on my hard drive, the TV189 update has been delayed further due to loss of map data. I am working to recover what I can but this ultimately will slow development time. I'm sorry for the inconvenience, but I will keep going with it.

Kind Regards,
Trollbae
T.Clark
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Avenging Eagle
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Posted: 22nd Apr 2020 13:41
Sorry to hear this, always frustrating when that happens!

AE
Trollbae
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Posted: 12th May 2020 12:28 Edited at: 20th Jun 2020 13:32

Announcement - Improving Old Levels:

I'm back on my trajectory now!
I've been improving previous levels, and I have made an introductory cutscene that plays when the player starts the first level. This intends to give the player an understanding of their environment, as well as the storyline of the game.

Asides from that I've been making more interactive environments as well as adding interesting features, such as allowing the player to pick up items and move them about; including explosive items.



I have also been working on a standalone shooting range for the player to test weapons in, and improve their aim with weapons, or just to mess about in. This will be included in the launcher as an extra. I have made the loading screen for it and have started planning it out.
T B Clark | United Kingdom
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Bored of the Rings
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Posted: 12th May 2020 12:58
looks really good, well done with this
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++ VS2019, SQL, PL-SQL, JavaScript, HTML, Three.js, others
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JC LEON
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Posted: 12th May 2020 21:26
how did you made hint during loading screens?
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Trollbae
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Posted: 13th May 2020 00:16
JC LEON,
It's just the background, So the hint will be the same for every time.
T.Clark
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JC LEON
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Posted: 13th May 2020 11:34
Quote: "It's just the background, So the hint will be the same for every time. "


ah o.. cool trick btw... thanks
PC 2 Specs:
AMD RYZEN 2600 SIX CORE @3,70, 64GB RAM DDR4 2400, M/B GIGABYTE AX370
SVGA NVDIA 1660GTX 6GB , SSD M.2 TRANSCEND S110 1TB, 1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB


PC 2 Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA RADEON R9 380 4GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB
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Trollbae
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Posted: 13th May 2020 16:56
I have begun salvaging the Zombie Survival mode.
I've altered the scripts so it is now functional again, I just need to add some more stuff then it will be fixed. From there I will add a better UI, main menu and polish it, from there I will be focusing on the main story mode.
T.Clark
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Trollbae
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Posted: 28th May 2020 16:09 Edited at: 20th Jun 2020 13:30

New Video [TV189 Introductory Video] :

T B Clark | United Kingdom
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Trollbae
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Posted: 4th Jun 2020 23:38 Edited at: 20th Jun 2020 13:34

Slaughterhouse Series:


This is a series of levels set in an abandoned slaughterhouse controlled by the Russian Front Force. All made using the Easy Building Editor.

Investigation into a building in Timalyun, Originally built in the 1940's, this was a slaughterhouse, abandoned and old, it was seized by the forces, and they are keeping files in the basement. Explore a cluttered interior as you weave your way through the rooms.





T B Clark | United Kingdom
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Avenging Eagle
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Posted: 6th Jun 2020 10:02
Nice use of EBE. I tend to write off EBE as being another one of those unfinished, only-useful-in-a-handful-of-select-circumstances kind of tools, but you get the best out of it

AE
Trollbae
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Posted: 6th Jun 2020 20:31
@Avenging Eagle
Haha thank you! It's quite limited but it is good for indoor levels I find, the engine seems to run it amazingly too, I had a whole town using EBE buildings running at 150 FPS, its quite well optimized for me atleast?
T.Clark
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JC LEON
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Posted: 6th Jun 2020 21:06
trailer is really well done.. did you utilise some specific system for trailer?
PC 1 Specs:
AMD RYZEN 2600 SIX CORE @3,70, 64GB RAM DDR4 2400, M/B GIGABYTE AX370
SVGA NVDIA 1660GTX 6GB , SSD M.2 TRANSCEND S110 1TB, 1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB



PC 2 Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA RADEON R9 380 4GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB
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Trollbae
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Posted: 11th Jun 2020 01:34 Edited at: 20th Jun 2020 13:35

TV189 June Preview Video


T B Clark | United Kingdom
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synchromesh
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Posted: 13th Jun 2020 22:54
I edited your post to show the video.
Looking very impressive !!
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Trollbae
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Posted: 15th Jun 2020 23:05
Thank you Synchromesh!

I've got a little writers block; well, developers block?
Anyways I'm a bit stuck on where to go next, I have plans for further along in the game, but i'm at a part that I feel has a missing part, over the next 2 weeks I will be deciding on what to do to fill this part, so I will be posting less.

I was looking towards infiltrating a building to find a map, then following the map to the area where you have to go to progress. Using symbols & signs etc, to bring out the puzzle elements more.
T.Clark
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GubbyBlips
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Posted: 21st Jun 2020 20:47
I hear ya! I like the direction this is going Trollbae. I like the map hunting idea.
Just be sure (in case you haven't yet) to read up on Wolfs suggestions on
level making. I see these great projects on here, and hope they hold up to all
the ambitions the users have.
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Medmatheus
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Posted: 25th Jun 2020 16:19
Hey Trollbae, I'd love to see an unique HUD for you game. Your game have a good atmosphere and seems you have good ideas to follow untill the end of your project.
Trollbae
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Posted: 1st Aug 2020 22:24
Medmatheus, Well I have something for you! Just made the custom HUD, with my money scripts. So now I have a working money system for this level. It is a stealth based level where you have to steal money from a bunker.

T B Clark | United Kingdom
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Medmatheus
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Posted: 2nd Aug 2020 23:21
HUD is looking great, congratz

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