Working on a program that reduces the number of vertices in models and so far works (with odd little issue, but will squash that shortly).
so far been able to reduce between 60 and 80 %.
The good thing is I can upload a character OBJ model into Mixamo and rig / animate works perfectly, output is FBX. Also works with static large or small objects which I'm more interested in (mainly large objects).
I am having a look at the Github source code and see if I can get OBJ formats to load in.
[edit-need to upload new pics as the vert counts got cut off-ugh]
[update-ok replaced pics so you can see the vertex counts (left pic is 60% reduction, right pic is original)-indices still have to be the same but they point to the unique vert and not the duplicate ones , odd issue with odd face missing due to slight program issue which I will correct later after work. Also, texturing issue but I know what that is and can fix]
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