3rd Party Models/Media Chat / apocalyptic scenes

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Lafette II
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Posted: 31st Jul 2020 14:13
@JC LEON
I have already offered the particle leaves for download. Look further up on this page. You can pick it up there.
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Lafette II
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Posted: 7th Aug 2020 03:56 Edited at: 29th Aug 2020 14:33
Hi...



The pack is now available. It contains 33 static and 10 dynamic beeches or parts of them. Only the foliage of the static trees would have to be adapted to the respective skybox, since the textures are illuminated differently.

https://www.tgcstore.net/pack/11245

Has anyone ever dealt with such stuff? I started, but I can't deal with the angle setting of the sun direction. As you can see in the video, this is not particularly noticeable, but it would be even nicer if it would fit. Then there is the path of the meteorite, would be nice if it struck the end of the terrain and caused a big explosion with camera shake and so on. I think one or the other could use something like that. This is probably a task for inventors.



Or this one. I made the thing for fun. If I think about it well, I could make a small topic out of it.

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Lafette II
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Posted: 29th Aug 2020 14:43
I recently started doing all that stuff that has to do with water. I am in the process of creating a waterfall. There is a lot of work and material in this one. Testing in particular is very time-consuming because you always have to restart GG. Well, the result is not the best, but not the worst either.



The puddles, on the other hand, are fun. You can easily go out there. Unfortunately I don't get a real environmental reflection baked in the puddle

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PCS
Reviewed GameGuru on Steam
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Joined: 7th Jul 2016
Location: South Africa
Posted: 29th Aug 2020 17:58
Lafette , Wow this is fantastic.
I love the water puddles , it looks very nice and so life like.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
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granada
GameGuru TGC Backer
18
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 29th Aug 2020 21:39
Great work Lafette II. i just love that robot

Dave
Windows 10 Pro 64 bit
GeForce RTX™ 2070 GAMING OC 8G
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
3840 x 2160 ,60 Hz
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Lafette II
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Posted: 30th Aug 2020 07:12
@PCS I'm still working on the puddles, thanks ...

@ granada Now comes my little green one ... don't know what that is, pacemaker maybe

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Lafette II
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Posted: 2nd Sep 2020 12:14
I have now given some trees from the official TGC pack a few movable treetops. If you are in possession of the pack, you can conveniently attach these to the respective bare trees. This is described again in the comment field of the rar folder.



Here is the link to the treetop pack

Download tree_pack_animations
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GubbyBlips
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Joined: 14th Jan 2019
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Posted: 5th Sep 2020 17:50
Wow! Lafette II I just came back and saw this work again!
Wow again. Those puddles- are you sure they are GG?
Some way you got those very realistic looking. Super work.

Do you have to do some special light baking to get them to
look like that?
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Lafette II
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Posted: 6th Sep 2020 13:55
@ GubbyBlips Thank you ...

Yeah, I'm pretty sure it's GG. Building puddles is very easy. To do this, I simply poured half a bucket of water into the PC. With a whole the monitor would have overflowed.
But seriously, I'll be making a sample puddle available for download soon. Then everyone can get an idea of it.

I just see that I haven't introduced my last little friend yet ... The Trotter

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Lafette II
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Posted: 7th Sep 2020 14:18
Hi...
I was torn back and forth again. Is it still worth creating models for GG? On the other hand, I cannot test GGMAX because I always get an error message that asks me to connect a certain headset in order to then close GGMAX. But I'll wait until the part is officially out because I don't know whether it might be due to my PC configuration. Do you have to change anything about the models for GGMAX? I just read that the normal map has to be formatted differently.

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Lafette II
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Posted: 7th Sep 2020 14:33
So, now I have a puddle in 4 variations. 2 puddles for the meadow (day and night) and 2 for paved surfaces (day and night). The only difference between day and night is the cubemap used. I recommend making your own cubemap based on the existing one and you will then have your own puddle that you just have to place in a media-effective manner. If the surface is dark, the color of the water should be a little lighter and vice versa.

Download puddles

have fun..
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Pink Panther
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Joined: 1st Feb 2010
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Posted: 7th Sep 2020 16:03
Lafette II these are awesome! Thank you so much!
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granada
GameGuru TGC Backer
18
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 7th Sep 2020 16:40
Lafette II, you are a gentleman sir .thank you

Dave
Windows 10 Pro 64 bit
GeForce RTX™ 2070 GAMING OC 8G
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
3840 x 2160 ,60 Hz
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PCS
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Posted: 7th Sep 2020 20:57
Lafette , wow ... thank you so much.

Just one question. .... if i look at some of the scenery that you have dished up in this thread , its awesome , and just wow, Why don't you start a WIP and make your own game, i am sure it would be truly something special.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
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Lafette II
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Posted: 8th Sep 2020 19:14
I hope you all have a little fun with it.

@ PCS I'm actually not suited to inventing games. I always try to create a good scene. I manage to do that occasionally. I just don't have the patience for a whole game.

@ granada But but ... do you know the story with the carpet?

I finally managed to cross a naked snail with a sunflower. Here is the result ...
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Lafette II
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Posted: 17th Sep 2020 00:19
Maybe I'll build a little lab where I can lock things up.

Something like that




I came across these little guys by accident while looking for content for the clone tubes. They were probably very pleased about it.
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qcrocknet
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Joined: 16th Apr 2020
Location: Canada
Posted: 17th Sep 2020 20:18
Wow this is so cool Planing to release this in a pack soon?
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Lafette II
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Posted: 18th Sep 2020 17:43 Edited at: 18th Sep 2020 17:47
@ qcrocknet Thank you...

I will still have a lot to tinker with, so I can't comment on it yet. However, as usual, I will release one or the other model, which doesn't really fit into the structure, for download.

This will likely be the first victim.
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Lafette II
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Posted: 21st Sep 2020 16:21
The things up there are already forgotten. But do you still know them? A reference model for creating your own things ...

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PCS
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Posted: 27th Sep 2020 21:54
Lafette , I just saw your Video on you tube of you friend Erwin, I love it.
Fantastic work.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
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Lafette II
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Posted: 25th Nov 2020 19:30
I also wanted to get in touch a bit, because I haven't been here for a while. At the moment I'm more or less working on a scene that will take place in the distant future on an alien planet. It's about the extraction of minerals and extraterrestrial life forms that do not want to be exploited and stuff like that. If I can't think of anything better with all of this stuff, I might want to give it up for download. But that's still in the stars because I actually wanted to try to create a little game. Here are my first steps ...









Everything is still a bit confused ... in brainstorming, so to speak. I will still have a lot of tidying up.
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PCS
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Posted: 26th Nov 2020 18:39 Edited at: 26th Nov 2020 18:41
perfect. It looks supper cool.
This has all the elements for a very good scifi game. keep it up.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
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granada
GameGuru TGC Backer
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Posted: 26th Nov 2020 18:52
Looking good Lafette II ,as usual

Dave
Windows 10 Pro 64 bit
GeForce RTX™ 2070 GAMING OC 8G
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
3840 x 2160 ,60 Hz
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Lafette II
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Posted: 27th Nov 2020 13:16
Thank you Dave and PCS ...
I'm fiddling with an airlock or something ... It's quite an act with the doors and the collision for it. Especially if you add a time lock. Well, that'll be fine. When I'm done with my inside walls and stuff, it's off to the mines ...
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