Hello!
While working in GG I often fix little things that come up but usually neglect to mention that anywhere. Whenever I see other people having the same issues come up I remember that it might be less obvious to people who haven't been messing with TGC engines for over a decade
So, you might have some old effect props, waves, waterfalls, fires so forth... by artists like rolfy or lafette that no longer work since GG has updated. Well, there is a simple, yet not necessarily elegant fix to that that will most likely get you right back to using these.
Open the fpe of the relevant model ( you can do that with notepad) and change the "effect" line to read:
effect = effectbank\reloaded\decal_animate8.fx
Make sure you this while GG is not running and you are all set!
Working waterfalls
Cheers and a happy new year!
Addendum by
3com:
For those who don't know it,, most likely you'll has to modify the frames, depending on your texture frames. ie: int he Wolf example he is working with 8x8 , that mean their texture has 8 rows + 8 columns, if yoir has let's say 4x4 so these fx file lines should appears such as:
Quote: "Quote: "float SpriteRows : Power
<
string UIName = "Rows";
string UIWidget = "slider";
float UIMin = 1.0;
float UIMax = 16.0;
float UIStep = 1.0;
> = 4.000000; -- this line change to fit your needs. 3com;
float SpriteColumns : Power
<
string UIName = "Columns";
string UIWidget = "slider";
float UIMin = 1.0;
float UIMax = 16.0;
float UIStep = 1.0;
> =4.000000; -- this line change to fit your needs. 3com""
-Wolf