function ggprecompile(infile)
if infile == nil then return end
local p = loadfile(infile)
local outfile = infile
local f = io.open(outfile, "wb")
f:write(string.dump(p))
f:close()
end
It looks like
loadfile being internal function, and for any reason don't working properly, so (p) as
string.dump parameter, being empty.
We can considere
infile as nil since the code run till the
f:write(string.dump(p)) code line, where it gets (p) as empty param, therefore being unable to generate the
dump file.
Quote: "Then i make an new map that is empty, created today and save it."
Have you tried/re-save each level, before save as standalone, and after the changes/addictions, made?
Maybe has nothing to do, but sometimes GG need re-run the levels, after changes made.
If does not, so It sound to me like a bug, imho.
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