Boundary Walls
They can be used as an alterative method of preventing players going in certain areas of your map.
You simply place them in required area while developing your map and when ready to export a Standalone change the texture reference in the FPE to make them invisible.
Note: I created these because another member was having trouble with the one provided in GG due to it being dynamic and using hide(e) - these were getting messed up in standalone, being rotated to different angles. Looks like a GG bug.
There is a long wall (800 GG units) and a short wall (400 GG units) although you could just use the scale widget to make them as long as required to reduce models\draw calls in your level.
How To Use
Place the Boundary Walls as required as you develop your level.
When ready to export as Standalone. Open the FPE and change:
this line:
textured = boundary_dev_D.dds
to this:
textured = boundary_D.dds
You probably should also turn cullmode off - just comment it out like so:
change this line:
cullmode = 1
to this:
;cullmode = 1
If needed just do the opposite in order to further develop your level
Note:
when you make the changes to the FPE you MUST restart the GG
Dev Example
Export Example after FPE edit
You can get them here
OldFlak Boundary Walls
Hope they be useful to someone
OldFlak....
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