Third Party Tools / Heightmap importer

Author
Message
OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 22nd Nov 2019 12:35 Edited at: 22nd Nov 2019 12:40
Yeah, I don't think it needed to part of GG anyway, the way it works now, just creating the map in the GG mapbank folder is fine imo.
You could perhaps improve on that aspect by creating incremented map names, or the ability for the user to name it what they want, but not really an issue to me.

Using v4 I was able create height maps in Bryce, converting it in HM2GG, opening it in GG, rince and repeat, all running together nicely - so no need to be integrated in GG.

When I get time I will see how hightmaps from TG4 work.

There are a few other niggles, so when/if you start a thread for the next version, I will report them there...

OldFlak....
aka Reliquia
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.
PM
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 22nd Nov 2019 15:52
New thread added. Lots to improve for this app.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 29th Nov 2019 08:32
For users of old version 4, there is now a fix available here https://forum.game-guru.com/thread/221333#msg2623443.
This resolves issue in GG where the motion blur intensity slider disappears and value set to 3000 and it's a nightmare trying to change it.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 29th Nov 2019 11:28
Cool - Thanks

Happy to wait for V5

OldFlak....
aka Reliquia
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.
PM
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 29th Nov 2019 11:35
@OldFlak-the file is just an updated template file which replaces the old one. You can manually edit the visuals.ini in the GG install root folder and modify the motion intensity parameter to 0. When you fire up GG again, you will see the motion blur intensity slider again and a value of 0 set.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 3rd Dec 2019 08:53 Edited at: 3rd Dec 2019 08:56
Here is a pic showing progress so far with updated GUI. You can now select 1 of 2 ways to apply terrain smoothing plus choose to export the terrain as an object file (dbo,.x,.obj) , plus save the .fpm to whatever you want to name it. DBO is faster out of the 3 options and loading dbo into Fragmotion/UU3D takes a bit of time, so I would only use if you have the patience to wait. added the ability to load in "sub images" that represent "Top Left" "Top Right" "Bottom Left" "Bottom Right". This is if you want to "fuse" different images into 1 final image so you have 4 maps in the terrain. Good if you want to split your terrain.
Most of the code is done, just need to get the image fusing code in, which shouldn't take too long.
Versioning of map files code yet to do. Deciding best way to handle that. Plus GUI needs tidying, just getting in place and up and running so won't look perfect yet ; alignments etc.

thanks to those that already paid for the new version. very much appreciated. I will try and get this out to you as soon as possible. If you have any other ideas, niggles, issues with previous version(s) etc, please let me know and I will correct in V5.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-04-19 18:09:37
Your offset time is: 2024-04-19 18:09:37