Quote: "@synchromesh thanks for clarification..
See no point in discussing this any futher then, right....
"
@DannyD
I think it should be done differently.
Finding a dedicated team on forums is always difficult because for one, everybody is working on their own projects, own ideas and they want to be in charge. I tried it with different engines on other forums and always failed because people on the forum can not be trusted to stay long and contribute. You can not build a team from forum members. Especially not if the project is a commercial project to be sold on Steam for example. This is my experience.
What could be done however is you, come up with an idea and get it started and share it on GitHub as free and open-source project that is open to contribution and I would personally go with MIT license so it would be completely free to use for anyone for any purposes even as a template to build on top.
Then, you could create a roadmap on Trello where you list the ideas you have to implement in to the game. So anyone interested to contribute could go, pick something from Trello and get it done and contribute on GitHub.
I think the project should use stock assets only so the project size hosted on GitHub can be minimum, would not including the assets but the project only. So, if somebody would like to look in to or use the source, they need to buy GameGuru and the DLC's it might be using.
This way, the project could contribute toward GameGuru directly because the project require GameGuru and certain DLC'S.
If an artist happen to contribute with some assets, fine, it would be included maybe under a different license but I would share the core project under MIT and stock assets would be available in GG anyway under their own license.
Then, you could publish the game on Itch.io as a free game and maybe even the source and accept donations and it would be up to you if you donate toward GameGuru or not. Since it would be your project and you would be the one who maintain it on GitHub, you deserve any money you may get from donations and of course you could donate toward GG but a promise to do so should be enough.
This way there would be no such questions like who is in charge, who own the project, who getting the money, "do we get any money??", what direction the project should go and that sort of things.
It would be your project, maintained and hosted by you, and you are in charge and the project with stock assets would be free to use by anyone and the game it self would be also available for free to play.
So you would be using
GitHub for sharing the source under MIT and receive contribution, discuss development, bugs..etc Assets would be available in GG or under different license in case someone did contribute wit something.
Itch.io to share the game and also the source for free and to accept donations, may even host a forum there for communication with the playerbase.
Trello for roadmap, people can comment and vote on features and contributors can go and take on any work.
This is how I would be doing.
Of course sharing the source under MIT may sounds crazy and sharing the game for free maybe makes no sense for some, how do you make money and how does it help GG you may ask.
You won't make tons of money for sure. But if you do it for fun and to contribute back to GG, does it matter how much money you make?
Think about it this way, if you share the source under MIT and the source would be using stock assets, other GG users can use it as a base, as a template and it may be worth money for them to donate or they might decide they contribute with a feature they added to their own game or assets they made to use in their own game. Not everyone going to donate and contribute for sure, but even if just 10% of who build on top of the source, do contribute back either with donation or work, already worth it if you do it for fun. And as I mentioned, because you would be using stock and DLC assets, people do need to buy GG and the DLC's to use the source so that's would be a direct contribution to GG already and donation would be up to you.
And because you share the game for free, players who not interested in development can still consider donation if they like the game, sure 99% would not donate, but does it matter if you do it for fun how much money you make? And because you share the game for free, you also eliminate things like, people steal the source and sell it, makes no sense because the game is already free and there would be no question among contributors "do I get money??". Then you might ask what the contributors get. The full source under MIT should be enough for any contributor in return for the contribution they make.
I would say don't give up just yet and go and get started instead.
Regarding what sort of game to make. I would personally go with an open world game where you travel between different worlds similar to Stargate or Sliders the TV shows, so there would be plenty of space for any ideas. Zombie shooter, first person platformer, puzzle, modern, medieval, fantasy..etc Each world can be very different from each other which would also allow you to use all DLC's and stock assets in the project and the story can be also open, each world might be a small, independent story so there would be plenty of space for any ideas and contributions.
If not you, or someone from the community, I would also recommend the same to TGC to create and host such free and open project but for them they also need to consider the time they put in because they can't afford to do it for fun. There always be money question, so I hope someone from the community might pick this up for fun.
Good luck.