Product Chat / Finished FBX Importer improvements, now able to import an FBX charact

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3com
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Posted: 27th Aug 2019 14:17
Quote: " Finished FBX Importer improvements, now able to import an FBX character from MIXAMO using 2-chain-finger rig in T-POSE and apply Uber Animations when selected during Import Process (Is Character Field)"

It looks like a cool improvement to me, a good advance till the day we can import fbx char with our own anims.
In any case, it is a symptom that things are moving, development takes its course.
There are many opportunities that a robust and reliable importer opens up, especially to artists, since they can overcome many of the limitations that the X file has.
Please, Mr. Lee, remember that we don't all want to play soldiers, and the truth is that a fireman is very rare in a gun pose.

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synchromesh
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Posted: 29th Aug 2019 12:36
This is all great but red flags for me are Lee spending all the time getting fuse character import working but only the beta is free at the moment … what happens when its not and has a crazy adobe price tag ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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smallg
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Posted: 29th Aug 2019 13:14
it's still a good step, (most of) the unity store models support .fbx so that's quite a big market to open
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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Ratall
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Posted: 1st Sep 2019 03:35 Edited at: 1st Sep 2019 03:36
I do not think Importing is going as good as we all hoped judging by this git update (see last Line)

Commit: 6b4e48bbfcd5ff6ec584b2a6e9d324c99d1d29cc [6b4e48b]
Parents: 9c4be355e8
Author: LeeBamberTGC <leebambertgc@gmail.com>
Date: Saturday, 31 August 2019 04:53:11
Committer: LeeBamberTGC
* Lightmapper now handles index buffers larger than 16bit (though not perfect)
* Multiplayer now reports server error when uploading FPM
* Ensures characters coming back into non-freeze range restore their animations in limbo mode
* Restored OFFSETX and OFFSETZ for static immobile entities to correct when geometry is offset
* Ensured text zone rendering works for VR and non-VR camera rotations
* Added progress to hosts sending prompt and ensured host does not repeat send FPM files to joiners
* Prevented FPM files from being hosted that are over 99MB (breaks current server limit)
* Removed IMPORT MODEL option from FILE menu as not 100% reliable for V1
“Everything should be made as simple as possible, but not simpler.”
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mikeven
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Posted: 19th Sep 2019 14:47
Hi everyone,

First of all I want to congratulate the Game Guru's developers for their amazing work. GG is a superb game engine with good performances (as demonstrated with some of the demos provided with the application).

I am using GG's version issued on July 2019 and I noticed that the FBX importer is working quite well with FBX file created by Daz Studio FBX 2012 Binary exporter. FBX Animations of rigged meshes are also working -> It would be nice if the vertex animations (or morphs of rigged figures) could be imported.
Attachments : snapshots/animated GIF of some of my GG experiments with my creations (My tools : Marvelous Designer, Daz Studio 4.11, etc) .

By the way : I noticed in another thread of this forum that someone was able to import FBX files in Fragmotion 1.3.5. I am surprised by that because it doesn't work in my licensed version of that animation tool.

Thanks for watching.

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synchromesh
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Posted: 19th Sep 2019 15:10
I knew we should now put all our efforts into " Make Human "
Hopefully its in the pipeline now ..
http://www.cgchannel.com/2019/09/adobe-discontinues-fuse/
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cybernescence
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Posted: 19th Sep 2019 15:33
It's the mixamo rigger that is cool and looks like this is still supported.

Cheers.
synchromesh
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Posted: 19th Sep 2019 16:09
Quote: "It's the mixamo rigger that is cool and looks like this is still supported."

Yep but I fear that will just be removed .. Why would they keep it there once fuse has gone
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Bored of the Rings
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Posted: 19th Sep 2019 16:49
yes, the Mixamo rigger is a great tool and works very well with all my conversion tools/projects. I convert a DBO to OBJ , upload to Mixamo and rig it, add anims, job done. simple.
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smallg
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Posted: 19th Sep 2019 17:33
seems like blender 2.8 fbx format works for GG in the latest PP but haven't tested one with GG anims yet as i don't have them... on that subject does anyone have the file from this thread for the uber soldier anims? doesn't appear to be there anymore
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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JC LEON
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Posted: 19th Sep 2019 17:43 Edited at: 19th Sep 2019 17:44
Quote: "yes, the Mixamo rigger is a great tool and works very well with all my conversion tools/projects. I convert a DBO to OBJ , upload to Mixamo and rig it, add anims, job done. simple."

as far you know mixammo tol support only mixamo naims presenti in it or we can add even our own anims?


Quote: "seems like blender 2.8 fbx format works for GG in the latest PP but haven't tested one with GG anims yet as i don't have them... on that subject does anyone have the file from this thread for the uber soldier anims? doesn't appear to be there anymore"


i need them too
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Belidos
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Posted: 19th Sep 2019 17:53
I'll take a look tonight when i get home in my backups, i think i have them somewhere. If not it is super easy to get them into blender, all you have to do is import the uber soldier model into fragmotion, then select everything and expport it as .BVH, then import it as .BVH into Blender, and you now have the complete bones structure and anims in Blender.

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3com
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Posted: 19th Sep 2019 21:11
It sounds to me like Adobe wants to make Photoshop the replacement of Fuse.
Now you can edit the model, texture it and animate it in ps.
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lordjulian
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Posted: 20th Sep 2019 11:15
A better GG character creator might be a good alternative to importing characters.
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Bored of the Rings
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Posted: 20th Sep 2019 11:26
ha, just singing to my son, "round and round the garden like a teddy bear, 1 stop 2 stop and move over onto another 3d Engine" , ha just kidding.
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3com
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Posted: 20th Sep 2019 14:41
Quote: "It comes in the life of every man in which he must decide if he has more reasons to remain with GG than to move to another game engine. Alber Einstein."

Just kidding too.
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thatandplay
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Posted: 11th Oct 2019 16:51
I imported a character from Mixamo and it animated while I'm building the game. When I test the level the character is stuck in 1 pose.

Help would be great!

Thanks
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smallg
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Posted: 11th Oct 2019 17:30
Quote: "I imported a character from Mixamo and it animated while I'm building the game. When I test the level the character is stuck in 1 pose."

change the script to one that plays the correct animations
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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thatandplay
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Posted: 11th Oct 2019 17:59
Here is the code. The animation only plays in the editor.




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RustyNuts
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Posted: 11th Oct 2019 18:13
You could try changing ' defaultstatic = 1 ' to 0
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thatandplay
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Posted: 11th Oct 2019 19:04
That worked! Thanks
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RustyNuts
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Posted: 11th Oct 2019 19:52
No problem lol
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