Quote: "like reliquia and other mentioned. Its good to support BAG with this it took him a couple of months to get everything sorted and planned."
Okay, so all I was asking if the book cover any advanced topics that worth the price but people begin to talking about me figuring out GG for my self or buy the book and how much work it is to write a book and for that we should support the author yet nobody answered my questions.
BAG do have my respect for all the work he was putting in to this book. Once I did also want to write a book not for GG but an other engine but after 50 pages and about 10 example programs I felt exhausted. So I do have some idea how much work we are talking about.
I also agree on that content creators in general (not only BAG) deserve to be supported even if we personally have no use for the content they created but it is something we appreciate and I do appreciate this book.
To support a creator with $5-$10-$15 top $20 Sure, no problem. But $50 - $100+? It is too much I'm afraid I would really want something worth that amount of money.
Things like how to use the editor should be already documented for free not by BAG but by TGC and in-fact they have on Twitch and Youtube and it is also something you can figure out your self once start using GG. It seems to me 80% of the content in the book is covering the basics, documented with pictures maybe and example programs. It does not worth that much money. We are talking about a tool that was designed to be used by kids. End of story. If you can't figure this out without documentation and books, you have problems.
So the question that nobody really answered is that what is covered in the 20%?
Table of content mention things like Optimization, Level and Game design practices, 3D model import, Math, Scripting.
Which is sounds more interesting but considering 80% of the book is covering basics, wondering if the book only touch these topics too only on the surface.
Like Optimization is maybe just that to use low poly models, disable physics and cast shadow property for static and background entities, use static lights..etc
3D model import is maybe just that to download a GG ready asset from TGC Store or how to use a DLC
Level and Game design is maybe just how to place things in the editor, re-use same entity with rotating, scaling..etc.
Math, I have no idea what it could be, the whole point of GG is that you don't need any knowledge.
Scripting is maybe just that we can open and edit them in notepad, select them in properties and maybe write a basic script to create a light switch or something which is something but nothing worth that much money.
This is just a few quick guess what these topics might cover since nobody answered the question.
So if even that 20% cover basic things only like I mentioned, no it doesn't worth the money and in that case I'm wondering why not TGC was publishing this. Maybe because BAG was asking for too much money which he has all the rights to do so, even if the book cover the basics only it is awful lot of work, I agree no doubt but it doesn't worth the money he and the publisher asking for not even if the price drop 50%.
We are talking about the basics that indeed should be documented already and kudos to BAG for having this done, but again, for $50 no. GG cost $15.... I would personally consider max $10 to spend on this book if only the basics covered to "support" BAG for having this done for us and no I don't expect BAG to share it for free but maybe he should have been doing what I did and stop after 50 pages or publish digital version only with TGC for $10 because if the book cover basics only, it does not worth $50-$100+
Let's get real here, for that amount of money you can buy tons of Unity and Unreal learning materials that actually teach you real practical skills and concepts that you can apply anywhere including coding in C# and C++ which I would personally consider the two most important programming languages not only in the gaming industry but everywhere.
Anyway, kudos for BAG for having this done and thanks for all the replies.