3rd Party Models/Media Chat / Horror pack (WIP)

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3com
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Posted: 6th Aug 2019 14:00 Edited at: 6th Aug 2019 14:15
Hi guys
Working in a horror pack, I've got the idea because the user's comments in thread. They claim for thinks like:

Quote: "Dolls heads rotating when near"




Quote: "Moving walls"




Quote: "Ghosts coming out through walls to the other wall in corridors"






Quote: "Mirrors that show ghosts"




Quote: "Swinging lights"




Quote: "Object float spin in room
Think poltergeist when they enter room"




Quote: "> Pictures that change briefly when near, then change back.
> Pictures falling off the walls"




Quote: "Ball rolling out of the shadows."




Quote: "Portrait pictures whose eyes follow you around while you are at a distance,
but will become steady and flat when you get close to examine them"




Quote: "corpses squirming with maggots"




Quote: " slightly undulating/distorting passages"




and many others:































































And all in action:



Feedbacks, suggestions, are welcome.

Note1: Quote some users just to tell how I've got the idea, nothing else!
source
Note2: The house, the windows with their own big one drops as I want them, and of course the tgc stuff appearing in the video, does not belong to the pack, is just a showcase; anyway if someone like these hose to use it as guidance or as start point, I can include into the pack as bonus.
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Teabone
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Posted: 6th Aug 2019 16:30
Fantastic work! Very creepy dolls!
Store Assets - Store Link

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3com
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Posted: 6th Aug 2019 19:58
@ Teabone
Glad you like mate.
With the "Swinging lights", well... waiting for dynamic shadows.

Working in more stuff, I would like to convert some room in authentic poltergeist zone, but it implies having to destroy the room or the whole house, I don't know if the user wants a destroyed house, it would also involve including a house, of course.
The consumer has the last word.
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granada
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Posted: 6th Aug 2019 21:56
Hell of a pack 3com, models look great

Dave
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Gtox
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Posted: 7th Aug 2019 05:42
Hideous, especially the children. What is it about kids that makes them so creepy ?
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HarryWever
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Posted: 7th Aug 2019 22:34
very nice 3com... these kids
Harry
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3com
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Posted: 8th Aug 2019 00:35
@ Dave
Thanks mate.

@ Gtox
Quote: " What is it about kids that makes them so creepy ?"

A lot of polys, after all they are chars too.
Anyway they are a bad boys.

@Harry
Thanks Harry
Long time don't "see you" on board, are you ok?

@ all
Working in a poltergeit house.
The walls bend over themselves, others inflate like faces, the ground folds over itself forming waves., in a room there will be a girl like that of the exorcist movie and she won't let you pass in, real chaos inside her room, a lot of noise, voices from beyond the grave, uhgggg.

Roof will fall down, exploding into several chunks, rain outhere, stair broken, furniture rolling and(or flying, even hurting player, and so on.
After the chaos most of the meshes textures will change, most like pos-apo, to fit the situation.
Well that's the idea, so alot of work is coming.
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3com
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Posted: 12th Aug 2019 17:12
Hi again
Working on Poltergeist home, and this is what I've so far, hope you like it

























Next working on "exorcist movie girl", well not the same, but you get the idea.

Thanks guys for watch my vid and my pics.
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3com
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Posted: 12th Aug 2019 17:18
Hi again
Working on Poltergeist home, and this is what I've so far, hope you like it

























Next working on "exorcist movie girl", well not the same, but you get the idea.

Thanks guys for watch my vid and my pics.
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granada
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Posted: 12th Aug 2019 19:19
Very creepy, great work

Dave
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synchromesh
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Posted: 13th Aug 2019 00:54
Looks pretty awesome
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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3com
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Posted: 13th Aug 2019 21:48
@ granada & synchromesh
Thank you colleagues for the kind words.

Dealing with animations, X file does not support anims made via cloth modifier.
X file just want keyframe animations.
Being able to export fbx file with anims included, would be nice.
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GubbyBlips
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Posted: 16th Aug 2019 16:15
Very nice-- er creepy! So fun.
Like creepy puzzle games.
Have you ever played Hello Neighbor?
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wut
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Posted: 18th Aug 2019 00:57
You should do a paintings thats eyes follows a player or something like that
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granada
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Posted: 19th Aug 2019 10:12
Quote: "You should do a paintings thats eyes follows a player or something like that"


Look further up, it’s already there

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MadLad Designs
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Posted: 20th Aug 2019 20:21
3com, I have some horror sounds and voices if you want to include them in your Horror Pack.
Check out my YouTube Gaming Channel: /user/MadLadDesigns
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3com
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Posted: 21st Aug 2019 21:39 Edited at: 21st Aug 2019 21:41
@ MadLad Designs
Thanks you mate! very appreciate.
However, I do not intend to include audio in the pack since the sounds are not mine; What I will do is include the download link.

@ all
Working on a very large scene so it wiil take some time.
Have a exorcist's movie scene style, in mind, maybe more dramatic.
Wonder if you will be dare to pass in?







back with news..
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Loretta
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Posted: 22nd Aug 2019 02:53
Excellent!
Creepy, scary and a lot of fun!
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3com
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Posted: 23rd Aug 2019 12:49
@ Loretta
Glad you like, ty 4 the kind words.

@ all
What I've so far:













Thanks guys for watch my pics and vids.





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JC LEON
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Posted: 2nd Sep 2019 19:26 Edited at: 2nd Sep 2019 19:27
hi great model and great pack so far .. but i thing i relyy think is missing andthat GG missing too(and that sincerly will make to purchase the pack for sure LOL) is to add a flashlight model+hand(better if with a battery system , light flicker ect) firetorch+hand(with torch that need to be ignited and torch fading over time ) and had+candle or lighter( same mechanics like the firetorch)
think to walk in a black mansion with only the soft candle light to light the area.. this could be cool..
the hands mo del could be the stock ones so we can have a coherence with the stock GG hands all Gg users have..tihs could set the pack to new level imho..

let me knew what do you think
bests

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3com
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Posted: 3rd Sep 2019 14:28 Edited at: 3rd Sep 2019 14:31
@ JC LEON
Hi guy, welcome again.
Thanks for suggestion.

Hud with torch and/or candle and so on, will be a good step for the "Horror pack vol II"; anyway if I done some go, it would be with my own huds.

Now I'm working on creppy manors with a bunch of ruin inside, really abandoned, and the worse, haunted mansions; so customer can build their "hell town" with their horror story attached.
Question is: Dare you step inside this eerie abandoned houses? LOL

Well as you can see is there a lot of work to do.







Still have not idea haw to do so, using the less polys as posible, but I'm going to try, and it can be a very complete pack, at least that's the idea.
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3com
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Posted: 4th Sep 2019 15:28
What I've so far.



Had you seen this man in the scene?



He does not belong to the scene, uhmm.. this house becomes creppy byself.

Thanks guys for watch my vids and pics.
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granada
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Posted: 4th Sep 2019 19:44
You’re doing a fine job there 3com, keep at it . it’s going to be a great pack

Dave
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3com
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Posted: 6th Sep 2019 18:14
@ granada
Thank you friend for such kind words.

The spooky manor plus 1 room.



Working on the other rooms, before start working on indoors.

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lordjulian
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Posted: 7th Sep 2019 21:14
Wow! This is great. I've just started working on a horror game so I'll be looking out for this in the store.
Julian - increasingly disillusioned and jaded
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JC LEON
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Posted: 7th Sep 2019 22:21
please add horro tools hu d like flashlight , candle and firetorch.. pleasse...
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3com
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Posted: 8th Sep 2019 02:46
@ lordjulian
Hjad you like mate.

Do not plane to deal with hand huds right now; doing a flashlight, candle, or torch without do not make sense, since these assets already are in stock, just add some script to on/off the light.

@ JC LEON
Related work with hud are another different world, nothing to do with this I'm doing now, do not want to lose the target; as I said before, maybe the second pack. Anyway ty for the suggestion.

@ all
Spooky manor1 room2


Spooky manor1




I'm going to work on room3.
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3com
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Posted: 10th Sep 2019 08:31 Edited at: 10th Sep 2019 08:32
Spooky manor1 room4







That's just a first glance, the idea is cubemap the closet mirror, for reflection.
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granada
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Posted: 11th Sep 2019 00:19
Quote: "Spooky manor1 room4"


And counting

Dave
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3com
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Posted: 14th Sep 2019 15:03 Edited at: 14th Sep 2019 15:54
Yah, but counting slow till pp being released and working fine. Many things are going to change after the last update, though.

Spooky manor dinning room1 + the kitchen ruins.













Zombies prevent me for taking the last shot. LOL





Meantime working on interior.

Edit: Sorry guys, wrong video. Now it is fixed.

Thanks guys for watch my pics and vids.
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osiem80
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Posted: 14th Sep 2019 15:06
Nice screens, fully PBR?
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3com
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Posted: 14th Sep 2019 15:55
Quote: "Nice screens, fully PBR?"

Yes, it does.
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GubbyBlips
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Posted: 15th Sep 2019 19:53
Hi 3com. Radical. I'm sure a fan of what you are doing. Ooooh spooky!
Creepy levels with a real story going is way better than the typical mindless
bloody shoot em up we get all the time here.

So I'm a fan like I said and I don't mind offer you a little something if you would
like-- if you need some real English "sayings" (short, recorded voice snippets)
for this pack to go along with some of them, I'd be willing to record them--
no problem. Could be male, female, and child sounds...
Of course gratis-- no strings. So you could P.M. me if interested!

Do you use Audacity? That's the best way I've seen to modify sounds.
So even if it didn't seem perfect at first, that should give unlimited variety.
Another way to get this would be to use Audacity on the computer
generated speech also... I'm sure you know this!
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3com
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Posted: 16th Sep 2019 02:30
Thank you very much friend for your generous offer.
Unfortunately GG does not provide support for facial animation, as long as this does not change I refuse to include voices in my models, as it is not realistic.
I tried here but I am not entirely happy with the result.
In the "product chat" forum I think I remember posting a thread on the subject, here
I reiterate my thanks for such kind words, this encourages me to move on.



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3com
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Posted: 16th Sep 2019 05:19 Edited at: 16th Sep 2019 05:23
I have thought about working a little to add some different behavior in zombies, something like "The walking dead", this is what I have achieved so far :



It can serve if you stay locked up, without ammunition, and without possible exit; In these cases a good distraction can help.

Edict: To add that for the text I used the smallg script, Thank you smallg for this wonderful/free script.
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3com
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Posted: 16th Sep 2019 21:08
Some shots with the last changes, and addictions.

















Woorking on wooden manor2
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3com
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Posted: 18th Sep 2019 03:20 Edited at: 18th Sep 2019 03:25
Eh guys, working on the zombies improve behaviours, thinking another different way to avoid zombies, so please:

Imagine a scenario.
The player has no ammo and needs to walk between the horde without the zombies noticing his presence. Like in twd.
There they anoint themselves with the guts of the zombies, here in GG the player will use a lotion called ZLotion that will allow him to walk among the zombies, but be very careful, the duration of the effect is limited, therefore you must be very fast.





In the video I will wait for the effect of the lotion to pass, therefore my situation is not very good.



working to get the zombies back to the initial script, when player dies, in the next try. The goal here is the player can try all the times he want to.
As you can see in the vid, player can get ZLotion to try again.

Taking this as puzzle the player has to solve, he will be able to try as much times as he want to, and allways with the same resources like the begining.
Unfortunatelly it does not due GG does not reset the global variables, between tries.
I've posted something about on github thread.

I'll wait a bit to see what happens, meantime I'll work on the spooky wooden manor.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
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GubbyBlips
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Posted: 18th Sep 2019 03:52
Spectacular models! And fun sounding game idea!
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Tarkus1971
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Posted: 19th Sep 2019 09:47
@3com - This is awesome....... will definately be purchasing this pack. Great stuff. Very very detailed and nice and dirty too.
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3com
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Posted: 19th Sep 2019 20:58
@ GubbyBlips
Thanks mate.

@ Tarkus1971
Glad you like mate.

@ all
Continuing the horror story, and given that the rich landowners lived in the mansion, the slaves lived in the wooden mansion.
It is a pity that GG still does not support facial animation, since I had prepared a zombie to explain it, since it is still not possible I will narrate it very briefly.

How many the townspeople that grandfather Jeremiah amassed his fortune with the slave trade.
The Grandfather bought the island, built the mansion, and also dedicated himself to the cotton plantation.

Among the slaves there was a beautiful native of whom grandfather fell in love.
The forced romance continued until the slave named Tabita became pregnant.

My grandmother when she found out what was happening, forced the grandfather to kill Tabita.

The townspeople tell that Tabita is buried on the island.
They also tell that Tabitha was a princess in her tribe.
And they say that since then Tabitha cursed all the male offspring of the family, and due to the curse, the grandfather had no male heir.
They also say that Tabita's ghost walks around the island looking for her son.

Do you dare to look for the son of Tabitha and also the cameo, which the grandfather took from her?

Spooky wooden manor, what I've so far:



















Thanks guys for watching my pics and my vids.

Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
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3com
5
Years of Service
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Joined: 18th May 2014
Location: Catalonia
Posted: 23rd Sep 2019 15:04
Hi guys
More spooky stuff, this time the spooky wooden barn1













More spooky/scary stuff coming soon..
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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JC LEON
9
Years of Service
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Joined: 22nd Apr 2010
Location:
Posted: 28th Sep 2019 11:39
3com is there any eta for the release?? and are your great drstructibles item(bottles, barrles ,walls ect) on the store ? i cant see them to purchase
PC Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA NVDIA 1660GTX 6GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB
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3com
5
Years of Service
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Joined: 18th May 2014
Location: Catalonia
Posted: 30th Sep 2019 00:57
Spooky wooden house2
In this house I have decided to leave as much space as possible so that you can decorate it to your liking, with your own objects.
You can decide what each room will look like, what room you want to use or if you want to use them all.
There are 20 rooms and all will have lively doors, you can use these doors as dynamic or as static and kept closed, they can be locked or unlocked.
This house is designed to develop a complete level.
If you add the problem of the broken light and that you have to fix, well just check out the zombies below, how do you plan to get to the generator?
Well guys, they are just ideas of how you can use this pack, the rest is your thing.









@ JC LEON
There is not eta since it is not an official pack, anyway I think about mid october it will be release, at least I hope so.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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