Product Chat / This makes wanna give up. after all the updates still this. ?

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PCS
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Posted: 17th Jul 2019 14:25 Edited at: 17th Jul 2019 14:29



this makes me depressed. ag no man.
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Bored of the Rings
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Posted: 17th Jul 2019 14:29 Edited at: 17th Jul 2019 14:30
ahh he just left his wig behind tis all ...

hmmm maybe another fix at some point ....
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PCS
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Posted: 17th Jul 2019 14:36
its not just his hair any character that you make in the creator,, if it is a character that you put hair on or a head piece or a hat or a mustache all that stuff are left behind when they walk.
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Bored of the Rings
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Posted: 17th Jul 2019 14:43
If possible, can you add the issue to github, unless there is one already open? I might have some time (somewhere) to look into it.
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Teabone
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Posted: 17th Jul 2019 14:43
I remember this a few versions back.

Is this a newer character you made or an older one?
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PCS
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Posted: 17th Jul 2019 15:10 Edited at: 17th Jul 2019 15:12
@Teabone
it is an old one , i just have not used it lately.

@Bored of the Rings.
i am not sure but i think it is already reported.
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Bored of the Rings
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Posted: 17th Jul 2019 15:35
Unable to see an existing issue under 'bugs' for this.
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LeeBamber
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Posted: 17th Jul 2019 15:57 Edited at: 17th Jul 2019 15:57
If someone finds it, please post the GitHub issue that was marked as fixed and closed for this issue, as clearly it was not fixed in the June update, at least for this combination of character. It would also be good to reopen it with the above file attached so it can be reproduced.
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Bored of the Rings
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Posted: 17th Jul 2019 16:01
I'll have another look, and reopen if I see it with above attachment.
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Bored of the Rings
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Posted: 17th Jul 2019 16:10 Edited at: 17th Jul 2019 16:11
issue #96 re-opened (under redagent101) in Github and attached above pic.

https://github.com/TheGameCreators/GameGuruRepo/issues/96
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Bored of the Rings
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Posted: 17th Jul 2019 16:30
@PCS-please can you attach or PM me the FPE for the character above. I can then compare against a current version as I don't have this issue and Lee also does not get this issue.
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GubbyBlips
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Posted: 17th Jul 2019 16:39
Oh, this isn't new. It's been hanging around since I've had GG.
That was almost a year ago I got it. But of course I haven't tested with
the newest update- as it seems like nobody addressed it anyhow?

Another problem I had (and I think someone has mentioned) is how
you can put CC characters in a building, and they glow like florescent bulbs.
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PCS
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Posted: 17th Jul 2019 19:03
this is the fpe file of the npc in my picture.
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Belidos
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Posted: 17th Jul 2019 22:05 Edited at: 17th Jul 2019 22:05
Have you tried recreating it? If the fix was in the way it writes the fpe file then it won't fix existing cc characters only newly made ones.

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PCS
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Posted: 17th Jul 2019 22:28
@Belidos, no i have not created any new once recently,
it something i can go and look at.
thanks for the info.
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MXS
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Posted: 17th Jul 2019 23:11
This is why I never use Character Creator to me it's pointless. but that's just me. Out all the things that is wrong with it I rather pull it out the engine. A 100 characters just to end up with flaws like this and the funny animation they have when they walk. But like I said it's just me.
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Honkeyboy
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Posted: 17th Jul 2019 23:37 Edited at: 17th Jul 2019 23:41
Yeah this happens to me as well and has done for some time but usually when you save and reload it disappears one thing I have noticed while I've been using the CC and I have done so quite a bit lately is that the characters body is like 10 times brighter than the head . (see Pic)

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DVader
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Posted: 18th Jul 2019 07:49 Edited at: 18th Jul 2019 07:50
This bug stopped work on New Beginnings years back. I reported it in the Beta bug forums several times. I'm not surprised to see it still here. I checked out the graveyard/church default media again the other day, still has glitchy white edges where it should be transparent and holes in the object where you can now clearly see through the texture. Hold on, it might have been fixed in the update, I'll check...

Nope, still there Was going to upload an image or 2, but getting an error for some reason.
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GraPhiX
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Posted: 18th Jul 2019 08:02
Quote: "I checked out the graveyard/church default media again the other day, still has glitchy white edges where it should be transparent and holes in the object where you can now clearly see through the texture"


Hi DVader can you point me in the direction of this media ??
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Belidos
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Posted: 18th Jul 2019 09:30
Quote: "Was going to upload an image or 2, but getting an error for some reason."


Yeah i'm getting the same errors, must be a forum problem, i've had to host my own images for my guide to using my dungeon kit.

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GraPhiX
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Posted: 18th Jul 2019 15:07
Quote: "Yeah i'm getting the same errors, must be a forum problem, i've had to host my own images for my guide to using my dungeon kit."


All fixed now
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Bored of the Rings
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Posted: 18th Jul 2019 15:12
yes quite a few changes in the newly generated FPe's for CC compared with old ones.
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GraPhiX
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Posted: 18th Jul 2019 15:14
Quote: "yes quite a few changes in the newly generated FPe's for CC compared with old ones."


LOL I meant the uploading images to posts but yes the fpe's have changed
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Belidos
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Posted: 18th Jul 2019 16:47
Quote: "yes quite a few changes in the newly generated FPe's for CC compared with old ones."


Yeah, i have a feeling this is a matter of it's been fixed, but only for new creations because the fix entailed a change in the generated FPE's, which GameGuru wouldn't have fixed retroactively for already created characters.

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PCS
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Posted: 18th Jul 2019 17:07
i haven't had the time jet to create a new character, will do it as soon as i can and will then test and report back.
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DVader
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Posted: 18th Jul 2019 17:43
@Graphix. It's the default scenery folder and the Church related media.

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GraPhiX
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Posted: 18th Jul 2019 18:50
thanks DVader I will take a look
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GraPhiX
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Posted: 18th Jul 2019 19:20
ok here is a quick work around for now, when I get 5 mins I will fix them, the issue is the LOD's for the time being comment out the lod settings in the fpe, also the ai section is still calling .fpi files change them to .lua



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DVader
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Posted: 19th Jul 2019 18:26
Those look much better Graphix! Nice one.
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