Product Chat / reloadweapongunspecs not working?

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Bored of the Rings
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Joined: 25th Feb 2005
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Posted: 4th Jul 2019 11:42 Edited at: 4th Jul 2019 12:01
Well at least for me this parameter option in the setup.ini doesn't seem to work when set to 1. Anyone else have the same in the lastest public preview version? If not, maybe it's me, hmmmm. At the moment, I still have to relaunch GG. Maybe if others get same issue, I'll have a look at the source code and update if needed.

[update-file verification done-no change. I guess it only works for existing gunspecs that have been edited and not weapons that have just been ported over.]
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Corno_1
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Posted: 4th Jul 2019 14:38
Quote: "reloadweapongunspecs"

The command reload the existing gunspecs. If you add one, GG will not notice this. That is how I implemented it.
If it would do it, I would call it a bug

I thought about a rescan for gunspecs and entities, but this was not necessary for my needs, so I let it be
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Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 4th Jul 2019 14:41
@Corno_1: no worries, I will have a play with the source code and see if I can get it to update if a new weapon appears in the gamecore/guns/... folders..... I need it for my own sanity so I don't have to keep closing and opening GG ha
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.

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