Product Chat / Physics

Author
Message
Zaldibar Giradin
5
Years of Service
User Offline
Joined: 27th May 2019
Location:
Posted: 9th Jun 2019 14:34
Hi, We are wondering if GG would be able to do cloth physics or something simple as a dog waging it's tail using physic bones similar to rag doll physics by using the proper naming convention and zeroing out the joints so that GG physics would recognize it.

Thanks for your help.. Giradin.
PM
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 9th Jun 2019 15:12
The awesome Rolfy did that ages ago if I recall correctly
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 9th Jun 2019 16:01
On steep slope in the real world a person would slip or slide down, be nice to see this added to the player physics in GameGuru..... both on landscape and entities. I don't think is possible in LUA.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 9th Jun 2019 19:46 Edited at: 9th Jun 2019 19:49
*slipping down a slope*
Would be relatively easy in Lua, the code that stops the player walking off the edge of the map is in Lua and you would need similar code to do what you want. Basically you would just push the player gently in the direction of the slope.


*cloth physics*
Not currently available in the engine per-se, you could animate characters to simulate it though.
Been there, done that, got all the T-Shirts!
PM
Zaldibar Giradin
5
Years of Service
User Offline
Joined: 27th May 2019
Location:
Posted: 10th Jun 2019 01:43
Thanks Guys! for your help. I guess I'll just set it to the side for now however, I have a lot of confident in TGC and know the GG is getting better with every new update and that one day will have cloth physics. You already can tell by all the improvement they already made this engine is really heading some where good.
PM

Login to post a reply

Server time is: 2024-10-06 20:19:30
Your offset time is: 2024-10-06 20:19:30