Product Chat / Physics

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Zaldibar Giradin
5
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Joined: 27th May 2019
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Posted: 9th Jun 2019 14:34
Hi, We are wondering if GG would be able to do cloth physics or something simple as a dog waging it's tail using physic bones similar to rag doll physics by using the proper naming convention and zeroing out the joints so that GG physics would recognize it.

Thanks for your help.. Giradin.
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Bored of the Rings
GameGuru Master
19
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 9th Jun 2019 15:12
The awesome Rolfy did that ages ago if I recall correctly
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Tarkus1971
Audio Media Maker
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Joined: 24th Feb 2015
Location: England, UK
Posted: 9th Jun 2019 16:01
On steep slope in the real world a person would slip or slide down, be nice to see this added to the player physics in GameGuru..... both on landscape and entities. I don't think is possible in LUA.
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AmenMoses
GameGuru Master
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 9th Jun 2019 19:46 Edited at: 9th Jun 2019 19:49
*slipping down a slope*
Would be relatively easy in Lua, the code that stops the player walking off the edge of the map is in Lua and you would need similar code to do what you want. Basically you would just push the player gently in the direction of the slope.


*cloth physics*
Not currently available in the engine per-se, you could animate characters to simulate it though.
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Zaldibar Giradin
5
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Joined: 27th May 2019
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Posted: 10th Jun 2019 01:43
Thanks Guys! for your help. I guess I'll just set it to the side for now however, I have a lot of confident in TGC and know the GG is getting better with every new update and that one day will have cloth physics. You already can tell by all the improvement they already made this engine is really heading some where good.
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