Product Chat / FPSC to GameGuru Heal/Hurt Zones - good or terrbible idea

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Bored of the Rings
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Posted: 6th Jun 2019 16:14 Edited at: 6th Jun 2019 16:15
In my own Github branch, I've added, as a tester / trial and mainly to work with my FPSC 2 GG level porter code, both Hurt/Heal zones. Is this generally a good or terrible idea? Graphics subject to change. Or does anyone want to see more / other marker / zones entities?
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Belidos
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Posted: 6th Jun 2019 16:16
How did you get them to show in the markers tab? The ones i have created myself won't show in the markers tab and have to be used from the entity tab

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Posted: 6th Jun 2019 16:25
Personally I like them …
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Bored of the Rings
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Posted: 6th Jun 2019 16:26 Edited at: 6th Aug 2019 19:26
[edited]
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Belidos
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Posted: 6th Jun 2019 16:30
Ah you have to actually mod gameguru at its source to add extras in, such a shame it would be nice if modellers could just make their own and drop them in the _markers folder.

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Bored of the Rings
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Posted: 6th Jun 2019 16:34 Edited at: 6th Aug 2019 19:26
[edited]
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granada
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Posted: 6th Jun 2019 17:29
I think it’s a great idea

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Teabone
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Posted: 6th Jun 2019 17:48 Edited at: 6th Jun 2019 17:48
Personally, I think we should open up the marker tab options to read out from FPE so that we can create our own custom ones. For instance, I'm using the first person 3D arrow instead of the hard to select 2D GG one. It works great but shows up in entities even though it has the ismarker = 1 property.

If someone wants to tackle that one that would be awesome...

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3com
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Posted: 6th Jun 2019 19:31
Hurt zone can come in handy when you want to delimit an area instead of using a lot of invisible walls.

@ Bored of the Rings
Does GG code moves to VS2017?
In my firts try with VS2015 I've got some XP compatibility issue when tried to build the solution.
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Bored of the Rings
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Posted: 6th Jun 2019 19:43
@3com-I've never used 2015 with the GG source code, always used 2017 but works well in 2017. I'm actually installing vs2019 on my new laptop to see if it works with that version. So not sure what XP incompatibilities there are, so not sure I can help. XP is pretty much defunct and unsafe to use these days, but still one of my favourite Windows OS versions.
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3com
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Posted: 6th Jun 2019 20:46 Edited at: 6th Jun 2019 20:46
@ BOTR
W10 here.
Does you mean VS2017 professional version? or it need to be team version?
I plane to install VS2017 professional one.
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Bored of the Rings
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Posted: 6th Jun 2019 20:52
@3Com - I have windows 10 64bit and installed VS2017 Enterprise Edition, dont see why it shouldn't work on professional version.
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Posted: 7th Jun 2019 00:23 Edited at: 8th Jun 2019 00:56
@Bored of the Rings I think this is a great idea. I was working on the same idea for my game as well. I just don"t know why Lee did not put the hurt zone in game guru already. I mean as was working on this I look back at the fpsc and notice these zones. there's a lot of things I question about game guru when comparing it to fpsc and fpsc x10. Most of these basic features should already be in game guru.
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Teabone
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Posted: 7th Jun 2019 07:20 Edited at: 7th Jun 2019 07:22
Hurt zone is actually already there, or at least some how its there in my scriptbank. For the heal zone sometime ago i did a fix on github to prevent it from healing beyond the max health. That change seems to have been reverted.
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Bored of the Rings
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Posted: 7th Jun 2019 11:17 Edited at: 6th Aug 2019 19:27
[edited]
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3com
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Posted: 7th Jun 2019 18:53
@ BOTR
I'll try it the next weekend, ty 4 the tip.
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LeeBamber
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Posted: 12th Jun 2019 00:56
@ALL : Before BOTR left the community, he checked in these cool features so I have merged them into the master trunk. The next beta build in June will feature Heal and Hurt Zones
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Bored of the Rings
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Posted: 12th Jun 2019 09:28
ok, left in haste it seems as I thought branch was no longer there, didn't see the merge. Looks like I will be hangiong around for a bit longer.
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synchromesh
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Posted: 12th Jun 2019 10:36
Awesome News for sure ..
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granada
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Posted: 12th Jun 2019 11:23
Good to hear Bored of the Rings,I was going to send the boys around to make you a offer you couldn’t refuse

Dave
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3com
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Posted: 12th Jun 2019 11:46
@ BOTR
I'm sorry mate you are not allowed to leave the community.
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Bored of the Rings
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Posted: 12th Jun 2019 11:54
ha , fair enough, you are stuck with me
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Teabone
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Posted: 12th Jun 2019 15:40 Edited at: 12th Jun 2019 15:43
I've not checked, but i hope those heal zones are not extending past the maximum health? I did a fix on github a while back to fix this with some items and for the heal zone script. It was added to the master and later on reverted due to a DLC update according to Evan. Not sure if that was corrected.



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Bored of the Rings
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Posted: 12th Jun 2019 16:20 Edited at: 12th Jun 2019 16:22
@Teabone - I can confirm the heal zone does not cause going over maximum health (just tested out in my GitHub branch of June Update). The lua code is the same as you posted above. In screenshot below, I used decal to show zone boundary.
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Teabone
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Posted: 13th Jun 2019 06:01
Awesome! Glad my bit was kept in there. I like this addition your making if it can show up as a marker much less work sifting through the script bank folder.
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