Product Chat / New Official Model Pack Idea

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LeeBamber
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Posted: 6th Jun 2019 02:45 Edited at: 6th Jun 2019 02:45
Hi All,

DISCLAIMER: We are still working on features and bug fixes, this idea is for a third party artist who wants to give it a go!

Our friendly neighborhood artist 'Wizard Of ID', author of the Cold War Pack, wants to create a 'polygon model pack' as an official GameGuru DLC. What do you think of such a pack, would you buy it? I have uploaded an image of an example he would base the style on:

PC SPECS: Windows 10 64-bit, Intel Core i7-8700K, NVIDIA Geforce GTX 1080 GPU, 16GB SYSTEM RAM

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Defy
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Posted: 6th Jun 2019 04:19 Edited at: 7th Jun 2019 02:17
*updated as I was not aware how media pack were handled.

Artist has my support. Pack would open options to conceal non playable areas (texture to suit scene i.e cliffs) to minimize usage in engine.
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Teabone
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Posted: 6th Jun 2019 05:15 Edited at: 6th Jun 2019 05:20
If you check out whats been active in the WIPs and on the discords there actually are quite a number of users using this style for their current game projects.



So I could see it getting some use for sure. I've also been interested myself cause not only does it have a friendly visual appeal.. its generally great for optimization.
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OldFlak
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Posted: 6th Jun 2019 07:43
Nope.

If you look at some of the hottest threads around here you will quickly see the biggest negative for this community is the lack of transparency and input about GG's direction. Not DLC

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smallg
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Posted: 6th Jun 2019 08:43
Yes, sounds good
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Bored of the Rings
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Posted: 6th Jun 2019 08:49
I like the style, could use a pack like that. Awesome...
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Belidos
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Posted: 6th Jun 2019 09:15
Quote: "DISCLAIMER: We are still working on features and bug fixes, this idea is for a third party artist who wants to give it a go!"


Maybe you should respond to some of the threads asking about what's going on then before you lose your community.

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Tarkus1971
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Posted: 6th Jun 2019 09:36
Looks good, but another DLC, I might buy, but what about GG core bug fixes?
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Wolf
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Posted: 6th Jun 2019 11:07
This seems like a decent enough idea, there are many developers who go for this style lately.
I would not buy it personally but see these coming up a lot left and right recently so its certainly not a bad idea.



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Earthling45
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Posted: 6th Jun 2019 11:35
I'm personally refraining from buying more packs until the direction of GG is clear but i think this certainly has great potential.
How will this be done, will this pack and potential other packs in this genre have themes?
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Posted: 6th Jun 2019 12:20
Whilst I feel the Polygon World style is overused these days, and isn't to my taste personally, it's never a bad thing to have more media options.

Not sure what theme would be best though, maybe a generic selection crossing themes and genres? A bit like the cartoon pack? Nature stuff (plants, rocks, trees etc.) will always be useful. Medieval/Fantasy seems popular, modern day, survival, all useful.

Also, given that PBR isn't finished, and the lightmapper is effectively broken, a simplistic set of assets is about all GG can handle right now.

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Posted: 6th Jun 2019 14:50
Seriously?
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LeeBamber
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Posted: 6th Jun 2019 15:50
Our friend at Dekogon has also suggested their latest round of model packs could make their way to a GameGuru model pack as well. Check out the collection and post here which ones you like the most:

https://www.unrealengine.com/marketplace/en-US/profile/Dekogon+Studios

I am partial to the Fences and Gates pack as we do need lots of this type of background scenery I feel (we only have a handful of walls, posts, and gateways right now).

DISCLAIMER: We are working on features and bug fixes, this idea here does not affect ongoing bug fixes and feature work and is conducted entirely by third parties and freelancers. News on bug fixes done so far, and the planned ones for June will be posted in other threads. I will create a new thread now that is dedicated to a conversation on bug fixing.
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synchromesh
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Posted: 6th Jun 2019 16:18
Love the look of some of those
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cybernescence
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Posted: 6th Jun 2019 17:30
I like the dekogon bar items , eg. https://www.unrealengine.com/marketplace/en-US/slug/restaurant-and-dive-bar-vol-01

Re the poly pack dlc idea - not something I'd buy, but can see why some would.

Cheers.
granada
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Posted: 6th Jun 2019 17:47
Not for me but a good idea

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Avenging Eagle
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Posted: 6th Jun 2019 17:48
The Dekagon packs look great in Unreal and Unity but their quality is kind of lost of us at the moment without a complete and optimised implementation of PBR. Don't know if the Dekagon packs come with LODs, but they certainly need some to be workable in GG. More walls, doorways, stairs...anything that avoids us using EBE would be great!

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Posted: 6th Jun 2019 18:21 Edited at: 6th Jun 2019 18:22
Also not interested in the 'polygon model pack,

But ,,,
The Dekogon collection that is very nice would not mind to buy almost all of that. lol
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synchromesh
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Posted: 6th Jun 2019 18:33
Quote: "The Dekogon collection that is very nice would not mind to buy almost all of that."

Im tempted to buy one now and see if I can convert it rather than wait to be honest.
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Posted: 6th Jun 2019 19:22
Sorry, no money. I've already spent it all at TGC. Really not much interest
in those mentioned currently, just thought that picture was for RPG World.
Maybe if posted to Steam, people would give some input?
I've been at home, not working?! scripting daily on GG,
trying to get some fresh meat out of this engine.

I think a pack that would sell very well would be something like
creatures (all sizes and shapes)-- not standard animals, more like
aliens, and not just bipeds. There's a few in the store, and they've done
a great job with them, so not to take anything from that, but something
new, different and interactive would bring more spark.
The way of the future is INTERACTION! Think VR -- with no interaction?
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Posted: 6th Jun 2019 20:07
@synchromesh it looks like the City Subway Train is free, maybe a nice one to start with.
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Earthling45
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Posted: 6th Jun 2019 20:36
That subway train looks very good but i think that all these parts will mean that performance in GG will be very poor due to drawcalls
synchromesh
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Posted: 6th Jun 2019 23:38
Quote: "That subway train looks very good but i think that all these parts will mean that performance in GG will be very poor due to drawcalls"

True but I could assemble it in a package and export as one model … Hmm
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Kitakazi
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Posted: 6th Jun 2019 23:49 Edited at: 6th Jun 2019 23:53
No I wouldn't purchase these. Not into the polygon style. The dekogon stuff seems over priced for the quality. Some of the models looks good and some look meh. Also odd that there is no video demonstration for the packs. Like someone else said.. I'd like a pack with walls.. doors..stairs. Stuff to make indoor scenes.

But if I had to choose one of the packs I'd pick the fences and gates.
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Posted: 6th Jun 2019 23:52 Edited at: 6th Jun 2019 23:53
@Kitakazi
Im guessing the dekogon stuff would be optimised and GG ready if anything came of what Lee is talking about.
But I don't think anything is set in stone that they will even be available yet.
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GraPhiX
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Posted: 7th Jun 2019 11:26
I have been working on fences and gates for a while wooden ones done https://www.tgcstore.net/pack/11105 the brick ones are almost finished do I need to stop now then?
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Posted: 7th Jun 2019 19:50 Edited at: 7th Jun 2019 19:53
Graphix...! Totally, I see that. Very good quality I might add.
So I'm throwing in my support for you now, especially considering
where your history of supporting GG stands.

-- Now I'm not knocking you or anyone when I continue with this...
but we can add fences and and walls pretty much any time. Why
make a big fuss over them? BTW I'm not capable of modeling a
block! So you Godly experts of the field-- I'd leave it up to.

If we did them, and I KNOW it won't happen in a DLC!!! But if we
wanted more-- I continue my suggestion of interactive models,
and say they should be models that can be destroyed (animated!)
Now that kind of stuff we do need... and again fine modelers are
working on that and submitting those to the store.

Where's the separation in GG DLC's and TGCstore.net packs? $$ wise?
All I can say is if this must be, maybe ask Lee if yours can be considered
for that DLC?
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synchromesh
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Posted: 7th Jun 2019 20:57 Edited at: 7th Jun 2019 20:57
@Graphix … Crack on with the pack mate ..
Could be ages before we see the ones above and no fences are ever the same … If i wanted to make a village or town i would need hundreds of variations
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granada
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Posted: 7th Jun 2019 21:32
Quote: "do I need to stop now then?"

No, now stop slacking and get on with it

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Earthling45
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Posted: 7th Jun 2019 22:52
Quote: "do I need to stop now then? "


No, They look really good.

Earthling45
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Posted: 7th Jun 2019 22:59
Quote: "True but I could assemble it in a package and export as one model … Hmm "


Yes, that is a proper solution to tackle the problem but i think It really is time for grouping of assets within GG in order to reduce draw calls.
Preben made such a tool last year for GGloader.
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Posted: 8th Jun 2019 01:59
A polygon dungeon pack.... then you need polygon enemies, weapons, trees..... endless. No I would not buy it.
An up to date creatures pack, that would be good. The zombies we have right now.... look old.
Zombies, vampires, freaks, ghosts etc.

The Dekogon models look great, so yes & no....
They would kill the framerate very easy, but yes, if you give us more performance and up to date light & shadows (+ GI). no more prebake...

Some of the packs are nice:
Cemetery - VOL.5
Fences and Gates - VOL.1
Fences and Gates - VOL.2
Cemetery - VOL.1
Cemetery - VOL.3
Retro Eighties VOL. 2 - Gadgets and Memorabilia Props
Retro Eighties VOL. 1 - Computers, Televisions, and Tech Props


From other guys:

https://www.unrealengine.com/marketplace/en-US/slug/ruined-walls

https://www.unrealengine.com/marketplace/en-US/slug/skulls-and-bones-01

https://www.unrealengine.com/marketplace/en-US/slug/dried-trees

https://www.unrealengine.com/marketplace/en-US/slug/medieval-town-models-and-materials

https://www.unrealengine.com/marketplace/en-US/slug/red-corridor

https://www.unrealengine.com/marketplace/en-US/slug/photoscanned-trash-vol

https://www.unrealengine.com/marketplace/en-US/slug/unimodels-cemetery-pack-vol

zombies...

https://www.unrealengine.com/marketplace/en-US/profile/Studio+New+Punch

https://www.unrealengine.com/marketplace/en-US/slug/3d-scanned-photo-realistic-forest-landscape-asset-pack-vol

https://www.unrealengine.com/marketplace/en-US/slug/ancient-ruins-pack

I better stop here.
Good that I don't use Unreal.... I would buy them all.
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Teabone
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Posted: 8th Jun 2019 15:37
The style seems pretty popular in the unity store

https://assetstore.unity.com/packages/3d/environments/low-poly-rocks-pack-70164
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wizard of id
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Posted: 10th Jun 2019 07:26 Edited at: 10th Jun 2019 07:28
This is what I actually have in mind concerning a polygon dungeon pack.

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MadLad Designs
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Posted: 10th Jun 2019 08:48
That looks awesome WOI! But I suspect the video is not from within GG?
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wizard of id
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Posted: 10th Jun 2019 09:41 Edited at: 10th Jun 2019 09:44
No, nor my work. But that is the general idea of what I have in mind.It's isn't necessarily low poly polygon that I am after, it's the style that I like similar to that of RPG world which I have done some models for.It is some thing I have been dying to do since then.

Lee didn't specifically post the right style I was after.

Some thing like this, but plain cartoon shaded.So lots of detail and such and smooth shaded.It's different and I like different.



Example of the model I did for RPG world and the idea and style I like, and this is the test model in gameguru.



Experiments I have done to see what it would look like in gameguru, looks pretty good, I however found that without normals, you have to add a lot of extra detail to create a better looking model, straight lines also don't work very well.So the meshes would need lots of extra detail, so it isn't low polygon for the most part, I think that lee posted incomplete info and not in greater detail.





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Earthling45
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Posted: 10th Jun 2019 10:40
While i was looking for some more examples of the polygoon style, i found this farm theme showcase from synty.
While i was watching the main thing going through my mind was that we should continu the thread which AmenMoses started in order to create entities whith which the player can interact.
Bringing GG to live in such a way really adds huge value in my view.
Mr Love
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Posted: 10th Jun 2019 13:32
I Think its a good idea, but only if They fit Together like segments. BTW Glad to see that the AI has been improved! From the beginning I didnt buy GG because lack of AI, some improvements left but now GameGuru seems good enough to buy… Sadly I was choked by the loading times but otherwise the GG demos I played did look very good. Thanks alot LEE I promise to buy GG very soon because of the improvements!

(Am I not too old to learn .lua?)...
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Belidos
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Posted: 10th Jun 2019 14:08
Quote: "Experiments I have done to see what it would look like in gameguru"


You mean like my farm set on the store? That kind of style, yeah would look good.


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SomeoneNew
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Posted: 10th Jun 2019 14:22
Hey Lee
My vote regarding "Dekogon" goes for
"Bank Heist - VOL.3", I would buy it asap.
Many thanks, you're the best
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Teabone
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Posted: 10th Jun 2019 20:47 Edited at: 10th Jun 2019 20:51
Quote: "(Am I not too old to learn .lua?)..."


Nah, I picked it up pretty quick within a 3-month time-span. If you have previous coding experience it will be quite easy to grasps. Just have to keep in mind that if you comparing things for example:

if apple equals oranges then
do something
end


You would use:
if apples == oranges then
then do something
end


Instead of just 1 "=" symbol. also, you cant use "=>" for if equal to or more than, you'd have to type it out as ">="

On the topic of the low-poly style themes. I think it would be good however you'd have to also have weapons and characters in that as well so that you don't end up with mixed-media themes.
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GubbyBlips
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Posted: 10th Jun 2019 21:14
Wizard of Id;
Not the worst idea, kinda the vibes of The Darwin Project.
But if we go with a low poly level, then what AI characters
will users have to add to the level? Maybe indeed they
should dig into the RPG world, and put together a DLC
from it for GG-- at least there are a few characters there,
as well as horses, and misc assets, etc.

Imagine using stock GG soldiers or Zombies and Trolls
with the low poly- lol.
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synchromesh
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Posted: 11th Jun 2019 01:44 Edited at: 11th Jun 2019 01:45
Quote: "Maybe indeed they should dig into the RPG world, and put together a DLC from it for GG"

I dont think they could do that. Its no longer a TGC product as far as im aware.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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wizard of id
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Posted: 11th Jun 2019 07:01
Quote: "Its no longer a TGC product as far as im aware."
Yes it is no longer a TGC product
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MooKai
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Posted: 11th Jun 2019 14:22
No? Someone bought it? Or...?
I have it in my Steam lib, but never used it after the beta...
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wizard of id
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Posted: 14th Jun 2019 15:36 Edited at: 14th Jun 2019 15:36
Hi guys TGC had a meeting this week, the model pack idea, isn't what the staff had in mind exactly. So If I do it it will be unofficial and available in the TGC store as a content pack there.

I have read the thread and the general feedback you guys like the idea just not the polygon part of it, while I would have liked to do so some thing along these lines.So I have reworked the idea, sticking with the fantasy theme, just higher detail and textured in the hand painted texture theme, dropping the plain shaded and polygon theme.

Thanks for the feedback it helped a lot, and some have some to show over the next coming weeks in the 3rd part media section.Pretty excited., should be fun and different.
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osiem80
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Posted: 6th Sep 2019 20:30
Well yes, we need more packs like this, "unconventional".Personaly i would like 2 see something "new" and "fresh".Like World War I, Prehistoric, Napoleonic era.
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JC LEON
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Posted: 6th Sep 2019 21:30
no for me...surely not purchase this type of asset

enviroment dlc are unuseful since developer need to make his own graphics asset for his game to use sdtandard geneci ones..this way all games seems the same..

why noy make a gameplay mechanics dlc like old Model Pack 54: Puzzle Solving Pack or Model Pack 41: Dungeon Pack (Traps ) and so on

that could enlarge the developer gameplay possiibilities and make better games..
my two cents

and please add the damn proper swimming and underwater system
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Posted: 7th Sep 2019 00:33 Edited at: 7th Sep 2019 00:34
Quote: "and please add the damn proper swimming and underwater system"


If it were that easy o_o and not very motivating lol One of the reasons why I've stepped a bit back from any github LUA contributions. Would be nice however if Lee could jump in to give a looksee. But he is quite busy.
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