Errrrr YUP! YUP! Yup! that works mush faster also to load a level Bored of the Rings great work m8 thank you.
/
EDIT just done a new test and it no longer ouputs the entities door frame, only the hole
on some, and if it does output the frame it is in the same texture as the walls.
Now on a query regarding FPSC Doors & Windows punches but also apples for your segautopunch tool,
I have noticed that once you punch the hole through the mesh, lets say a Door the mesh gets twisted
out of shape. see video
This is the result once textured in game
anyway to fix this without having to fix all the mesh on every door and window?
I tried to fix manually in blender but once you output the new obj or fbx then convert in
fragmotion the mesh looses all its previous Limb Assignments and misses some also.