3rd Party Models/Media Chat / Belidos' 2019 Modelling Thread

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Belidos
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Posted: 19th Feb 2019 09:32 Edited at: 21st Feb 2019 13:45
Well we're well into 2019 now, and now I've finished with the quest system scripting, it's time to get back to modelling.

To start with this year i will be revisiting a theme I've always loved, medieval/fantasy models, starting with a variety of carts and wagons:

Starting with a hay cart, and a prison cart.




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Belidos
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Posted: 21st Feb 2019 13:44
Also working on a traders cart.




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Belidos
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Posted: 23rd Mar 2019 20:21
As well as the medieval models i have been working, i've also been messing around with the idea of making some isometric style kits.


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granada
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Posted: 23rd Mar 2019 20:27
Love those carts, there great

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Belidos
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Posted: 25th Mar 2019 14:26 Edited at: 25th Mar 2019 14:33
Cheers Dave.

Here's a quick video of the Isometric dungeon kit so far, a walk around of a level to start with, then i show how easy it is to use by adding another room at the end.



At the moment this kit includes the following painted ina stylized fashion:

3 wall modules (wall, window, doorway)
1 pillar
3 doors (metal, wood, barred)
2 floor tiles

and i'm planning to add quite a few variations, as well as some dungeon furniture and scene objects.

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Belidos
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Posted: 26th Mar 2019 13:43
I've been doing some animation work, and added a collapsing wall.



Got it running on a door script at the moment, just need to figure out how to write a script so it runs the animation when you hit the wall.

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Belidos
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Posted: 31st Mar 2019 19:32
Now with animated loot chests:


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GraPhiX
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Posted: 31st Mar 2019 20:45
WOW nice work Roy
Welcome to the real world!
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Belidos
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Posted: 1st Apr 2019 09:36 Edited at: 1st Apr 2019 09:48
Thanks Kev.

At the moment the kit contains:

2x Floor pieces
3x Wall pieces (wall, doorway, window)
3x Pillars
3x Doors (wooden, metal, barred)
1x Table
1x Stool
2x Chest (one static, one animated)
2x Bookcase (one empty, one with books)
1x Bed
5x scripts (third person door, third person key, break wall, break chest, push wall)
1x Torch

A lot more is planed for this kit, various torture implements, clutter objects, furniture etc.

There will be quite a few scripts included too, as well as the "push over" wall and "break down" wall scripts, there will be revised door and key scripts (the stock door script doesn't work properly in third person because the player visible command is broken by the camera distance), a basic hud with coin collecting so the chests will grant random amounts of coins, etc.

Also i have already started planning the next kit, a sandstone tomb kit with egyptian and mesoamerican tones, and then maybe after that a sci-fi kit.

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granada
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Posted: 1st Apr 2019 21:26
Although I don’t play those type of games I do appreciate good models ,nice work

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Belidos
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Posted: 2nd Apr 2019 08:46 Edited at: 2nd Apr 2019 08:48
Quote: "Great work Belidos, I may be showing my age but it reminds me of Knight Lore on the Spectrum or even Darkmere on the Amiga, I loved those games."


Thanks Bod, i've never played those, but older isometric games are were my inspiration comes from, i used to love that style of game, from the original Neverwinter Knights, to the original Diablo, once i started playing i couldn't stop.

I know quality wise it's no Diablo 3, i could never model to that level of quality, but i'm fairly pleased with how it's come out so far. Although i've had to adjust some of the stock scripts to get it working, i'm baffled that nobody has mentioned before that the door script fails to work in third person because the camera offsets break player visibility.

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devlin
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Posted: 2nd Apr 2019 19:15 Edited at: 2nd Apr 2019 19:21
Hope they fix the camera problem first before you complete the Isometric kit.
been waiting a long time now, to build my own. disappointing bug unfixed.

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Medmatheus
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Posted: 2nd Apr 2019 19:31
Great work Belidos
Belidos
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Posted: 3rd Apr 2019 22:38
Quote: "Hope they fix the camera problem first before you complete the Isometric kit.
been waiting a long time now, to build my own. disappointing bug unfixed."


Fortunately that doesn't affect me and my models, they're designed for isometric third person, so the locked camera angle and distance will never pass through a wall anyway

Was messing about at the PC, planning to do more scenery items for the dungeon kit, and got carried away with my imagination, ended up starting the next planned kit, can you guess the theme?


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OldFlak
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Posted: 4th Apr 2019 00:16
Egyptian perhaps....

Reliquia....
aka OldFlak
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Belidos
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Posted: 4th Apr 2019 07:51
Quote: "Egyptian perhaps...."


Kind of, yes, maybe a mix of egyptian and mesamerican, with some fantasy, i'm thinking this kit will be called the "Sandstone Temple Kit".

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Belidos
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Posted: 6th Apr 2019 14:13 Edited at: 6th Apr 2019 14:26
Still adding models to the dungeon kit.




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Wolf
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Posted: 6th Apr 2019 17:14
You've gotten really good at this. I like the warm painted style these have.
Belidos
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Posted: 7th Apr 2019 15:45
Cheers Wolf, that means something coming from you.

I've updated the wall and floor textures a bit:



36 items for the dungeon kit so far, feels like much more, but have lots more planned:


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Belidos
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Posted: 7th Apr 2019 19:25
I've spent the afternoon playing with normal painting to see how it looks in gameguru now, normal maps work a lot better than they used to, i was quite impressed with how crisp the normal maps show.



Must remember to invert the green channel to get the normals the right way round, keep forgetting about that.

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Wolf
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Posted: 8th Apr 2019 17:57
Selection, icons, naming, visual consistency. You have a sense of structure and order I am really jealous of. Modeling is very chaotic for me.



-Wolf
Belidos
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Posted: 8th Apr 2019 19:53
Don't be jealous, the only reason i'm like that is because of my OCPD, if i don't do that it drives me crazy lol

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Belidos
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Posted: 9th Apr 2019 08:48
Today i am mostly working on weapons:



(props not usable weapons)

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Belidos
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Posted: 9th Apr 2019 16:48
Left to right: Falchion, Great Sword, Bastard Sword, Long Sword, Short Sword, Dagger



Just need to paint them when i get home tonight.

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Peri
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Posted: 9th Apr 2019 21:47
Looks nice @Belidos how did you black the world around?
Belidos
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Posted: 9th Apr 2019 21:51 Edited at: 10th Apr 2019 22:32
Press F11 in test and use 1, 2, and 5 to turn off terrain, water, and sky.

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Belidos
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Posted: 10th Apr 2019 22:15 Edited at: 10th Apr 2019 22:19
A couple of new chairs:


48 items now, plus the weapons i still have to paint:

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Belidos
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Posted: 10th Apr 2019 23:21
Last two models tonight, now off to bed ...


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granada
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Posted: 10th Apr 2019 23:53
Looking good mate ,I can see your getting into this one

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GraPhiX
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Posted: 11th Apr 2019 19:02
got to agree this is really nice work Roy
Welcome to the real world!
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Belidos
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Posted: 13th Apr 2019 21:45
Thanks guys.

Some more small items for the kit ..


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Blacknyt46
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Posted: 14th Apr 2019 03:21
Belidos,Since you made a few carts, some Egyptian Chariots would be a good addition to your packs. Since your modeling skills are very good . You could really put your skills to the test and make a whole Egyptian pack.
Jim C
Belidos
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Posted: 15th Apr 2019 10:03 Edited at: 15th Apr 2019 10:09
HI Blacknyt46, i do plan on making an isometric egyptian kit in this style (as you can see in a picture a couple of posts back).

Also, if you remember from my 2018 thread, i have already got a few egyptian style items made (some pillars) which will be adapted for this kit, so they will be designed to look good from a high angle, but won't be heavy in detail close up.



In the past i've tended to flit back and forth between ideas, and have multiple projects on the go at once, and to be honest very few of them were ever completed, this time i've decided to stick to a project and finish it before starting the next one, so bare in mind the egyptian kit is next on my list, but i won't be starting it for a couple of months, not until i've released the medieval kit.

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HarryWever
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Posted: 15th Apr 2019 13:30
thats looking very nice Belidos
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Belidos
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Posted: 18th Apr 2019 09:06 Edited at: 18th Apr 2019 11:04
Thanks Harry.

Got a little side tracked this week, took some time away from modelling and ended up scripting a HUD system with Health, Thirst and Hunger, as well as a set of usable collectibles. Not sure if they will be included with the kit yet though.



(note: excuse the image quality, had to take this picture on a laptop that barely runs GG 1.4 in DX9)

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Belidos
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Posted: 20th Apr 2019 14:07 Edited at: 20th Apr 2019 14:12
The level i'm using to test the models is starting to get out of hand



It's kind of expanded beyond just dungeon stuff, i might have to rename it to castle kit lol

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Belidos
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Posted: 21st Apr 2019 23:42
Added a couple of Altars:


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synchromesh
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Posted: 21st Apr 2019 23:58
Looking Stunning !!
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Belidos
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Posted: 22nd Apr 2019 20:12
Thanks..

What's a dungeon without torture equipment?


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cybernescence
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Posted: 22nd Apr 2019 21:29
This is looking really really great

Love the custom HUD too, that's a nice touch for the kit.

Cheers.
Belidos
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Posted: 25th Apr 2019 12:36 Edited at: 25th Apr 2019 12:38
Thanks Cybernescence, it's very basic, still have to work on the health, food, and drink pickup scripts, but it's simple enough to be easy to use and adjust.

Had a moment to spare to do some modelling, so started on a skeleton asset, got all of it done except the arms and just had to take a break, hopefully i will finish it today in my next break, then tonight texture it, rig it and pose it, at the moment it's about 3000 faces, so not too high poly for this type of model.



Note: This will not be a character, i'm rigging and posing it so i can export fixed poses to have it as static decorations.

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Belidos
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Posted: 25th Apr 2019 15:09
OK had more time than i expected, first one's ready for texturing:


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Belidos
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Posted: 25th Apr 2019 20:16
and here it is in all its glory inside gameguru ...


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granada
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Posted: 26th Apr 2019 02:24
He is very cool, you have to animate him

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Belidos
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Posted: 28th Apr 2019 17:04
Currently 80 items in the first kit ...


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i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

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i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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OldPMan
3D Media Maker
16
Years of Service
User Offline
Joined: 10th Aug 2008
Location:
Posted: 28th Apr 2019 19:17
I have not come here for a long time and I must say that I am very surprised. Your work is great! Really like.
The secret to creativity is knowing how to hide your sources.
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 28th Apr 2019 21:08
Thanks OldPMan.

I'll just leave this here ....


Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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Medmatheus
Reviewed GameGuru on Steam
9
Years of Service
User Offline
Joined: 18th Oct 2015
Location:
Posted: 29th Apr 2019 15:29
@Belidos Nice models! That fits perfectly on a medieval coop online game
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 4th May 2019 18:55
thanks

I've been working on the HUD a bit, i now have working thirst and hunger, with pickups and a basic inventory system, you can also collect gold.


Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
granada
Forum Support
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 6th May 2019 03:05
That's a cool project your building there,nice work

Dave
Windows 10 Pro 64 bit
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
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