Free Models and Media / Lafette's free stuff

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Lafette II
12
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Joined: 15th Oct 2012
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Posted: 23rd Dec 2021 07:13
Hi...
Here is a little addendum. I dabbled a little with ancient rotten stairs carved into the landscape. Now everyone can try out whether they are useful or not. A little video shows what you could do with it ...







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granada
Forum Support
22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 23rd Dec 2021 15:52
Great models Lafette II , thank you

Dave
Windows 10 Pro 64 bit
AORUS B550 Master Motherboard
GeForce RTX™ 2070 GAMING OC 8G
AMD Ryzen 9 5950X 16-Core Processor 3.40 GHz
128 GB DDR4 RAM
3840 x 2160 ,60 Hz
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Tauren
9
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Joined: 25th Jun 2015
Playing: PUBG,Conan Exiles,WoW,HoMM III,MoO 2,Master of Orion 2016
Posted: 24th Dec 2021 13:12
Thank you, Lafette II ! Merry Christmas and a Happy New Year! Health and new successes in the New Year !
And to all forum visitors who read these lines!
Thanks for your articles, explanations and examples. You are the best community I have met.
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PCS
8
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Joined: 7th Jul 2016
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Posted: 24th Dec 2021 19:11
Thank you, Lafette , This looks very nice.
Merry Christmas to you.
Current W.I.P
TheValley

Windows 10 Pro 64-bit
Intel(R) Core(TM) i5-4590S CPU @ 3.00GHz
RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Lafette II
12
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Joined: 15th Oct 2012
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Posted: 28th Dec 2021 17:40
Thanks for the comments

I wish everyone a healthy and hopefully much better year
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Wolf
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17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 28th Dec 2021 19:49
Thats the kind of small detail that makes an immersive map! Once again thanks for the models
Happy new year to you too and yeah... let it be a better one!
Super Clark
GameGuru TGC Backer
13
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Joined: 4th Apr 2011
Location: UK
Posted: 8th Jan 2022 13:01
thanks Lafette II for the work.
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Lafette II
12
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Joined: 15th Oct 2012
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Posted: 9th Jan 2022 13:58
Thank you....

I've wanted to do that for a while. Here's a little detail that goes pretty perfectly with my Mdieval pack ...
A windmill. It is animated and provided with sound. If that's not enough for you, you can also put horns on the mill. Then it's a devil mill ...



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Super Clark
GameGuru TGC Backer
13
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Joined: 4th Apr 2011
Location: UK
Posted: 9th Jan 2022 16:14
Very nice work Laf... thank for your efforts.
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Solar
7
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Joined: 11th Apr 2017
Location: South Africa
Posted: 10th Jan 2022 16:15
Wow! Thanks for the windmill, Lafette. It ROCKS!!!
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dead crow
3
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Joined: 12th May 2021
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Posted: 4th Feb 2022 10:20
These Traps All Look Brilliant. when will they be available for purchase ?
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bluemeenie195
6
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Joined: 28th Oct 2018
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Posted: 4th Feb 2022 16:09
The spike traps should be free to download dead crow
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Lafette II
12
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Joined: 15th Oct 2012
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Posted: 5th Feb 2022 14:56 Edited at: 5th Feb 2022 14:56
Has it been so long now?
It's a shame that the extensive packages are forgotten so quickly.

https://forum.game-guru.com/thread/220474?page=3

The objects contained in the pack are presented there again in detail. I can't guarantee that everything will still work the way it did back then. It should still be worth checking out though...
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Wolf
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17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 9th Mar 2022 10:15
Quote: "It's a shame that the extensive packages are forgotten so quickly."


That is true, but then again we are an extremely small community with many casual users.
Lafette II
12
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Posted: 9th Mar 2022 21:45
That shouldn't be a complaint. And basically it's been a while. That's correct.
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Lafette II
12
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Joined: 15th Oct 2012
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Posted: 23rd Mar 2022 18:16
Hi...
A few practice objects to try...




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Atlantis
14
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Joined: 20th Sep 2010
Location: Wasteland
Posted: 25th Mar 2022 04:19
You do absolutely amazing work Lafette! That is very quality models!
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Lafette II
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Posted: 25th Mar 2022 18:14
thanks...
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Wolf
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17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 26th Mar 2022 01:20
You do great stuff! Its always interesting to see how you make things, very different from how I do it.



-Wolf
Lafette II
12
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Joined: 15th Oct 2012
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Posted: 26th Mar 2022 09:02
Thanks Wolf, but I don't know, my stuff isn't exactly meant for a game. Your models eg. are much more game-oriented. That is desired. Since I gave up playing a long time ago, I just don't feel like I'm doing the right things for it. That's why I prefer to make more peace-loving objects, if you've noticed. Even when I'm doing scifi or something, I don't forget to make a trash can or something to relax the scenes. Not exactly first person shooter...I guess.
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Lafette II
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Joined: 15th Oct 2012
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Posted: 31st Mar 2022 15:09
I once tried my hand at a Viking longship. The modeling was still quite simple, but the animation was a complete flop. Maybe someone can do something with it, at least as a static object. I will redesign the matter again. There is definitely something that can be improved.


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science boy
16
Years of Service
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Joined: 3rd Oct 2008
Location: Up the creek
Posted: 4th Apr 2022 11:11
I will have a crack at this i will have a go at gentle sway and possibly the sail move slight as i say will have a go
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true
Casigus
8
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Joined: 15th Sep 2016
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Posted: 8th Apr 2022 16:45
just downloaded some of these amazing models and going to ggmax them, see how they look I'l be sure to post results. your work is brilliant, and the kindness of letting everyone play around with them is heart warming. finding this thread proper made me smille today.
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Lafette II
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Joined: 15th Oct 2012
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Posted: 10th Apr 2022 19:33
@ science boy
You can try. In the meantime I had tinkered with a whole armada of Viking ships. Well, the longer I sat at them, the worse they seemed to me.

@ Casigus
Yes, thank you very much, glad you like them. Would be interesting for me to know if things also work in GGMAX.
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thatandplaygames
4
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Joined: 12th Feb 2020
Location: In a creative space
Posted: 11th Apr 2022 17:29
Lafette II ROCKS! Thank u for everything!
Pink Panther
14
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Joined: 1st Feb 2010
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Posted: 12th Apr 2022 16:15
I love your models Lafette II. Always look forward to see what you will do next!
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thatandplaygames
4
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Joined: 12th Feb 2020
Location: In a creative space
Posted: 12th Apr 2022 16:43
Hey there! I can't finish Night of the Maggots (which is pretty fun and funny) for the password for your BUTCHERSHOP. Can you let me know what the zip password is? Thank you!
GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 22nd Apr 2022 01:35

Hi Lafette. Super work on all these models. Nice talent, and the BEST style. Most appreciated!

// "Since I gave up playing a long time ago, I just don't feel like I'm doing the right things for it. That's why I prefer to make more peace-loving objects, if you've noticed. Even when I'm doing scifi or something, I don't forget to make a trash can or something to relax the scenes. Not exactly first person shooter...I guess." //

Awesome work, and these are fabulous peace-loving objects. So don't worry about trying to do whatever FPS seems to be. I have the same sentiment here with FPS (combo -walking simulator and cookie clicking their cursor on the screen with noise and violence). When I look at what recent games are popular and highly rated I don't see any FPS. Probably because FPS game always have the most toxic community, they're the laziest game genre to develop, and the least useful (for mind development). Does that sound a little harsh. Sorry, but I just like to describe things as they actually are.

The most popular games feature a helpful community, stimulates creativity, have a variety of game-play, etc. Hope things are going great over in your place.
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Lafette II
12
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Joined: 15th Oct 2012
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Posted: 29th Apr 2022 15:58
Sorry for the late reply, but I just got home yesterday. And yes, I'm feeling better now, thanks for asking. Yes, the thing with the models is always a tightrope walk for me. If I made it a little bit more peaceful, I could use it for a SUPER MARIO cover. What annoys me a bit is that I don't know lua and don't have the drive to learn it. If I could do that, I would have a small trump card and could adapt my objects to it. Well, that's how it is....
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