Hi all - yeah these particle thingies are cool. Excellent work AM and GraPhix
Really would like to have access to the work done for multiple explosions.
Been wondering since particles were introduced as to why we are using huge files for effects?
Is each particle an animation of the whole sprite sheet in use or a random selection of one of the frames.
I would have thought it would be better performance\memory wise to just have one small file (like 128 x 128 or something, or even smaller) just being randomly resized when spawn, and then apply the rotation fading effects to it.
Using the script that AM kindly provided for snow here
, When the player runs the snow does not keep up with the player, so there is no snow in front of the player while running, in fact it is barely there while walking either, is there a way to script that or is it a limitation atm.
Just curious is all....
On a side note:
I have a level that I have been working on where I have tried using a smoke decal of my own scripting abilities, but if I use weapons it dramatically kills the the game performance in certain areas of the map - usually around other decals for lava.
I thought it was just my abysmal ability at scripting, however when using the snow script mentioned above practically renders the level unplayable. I tried removing all other decals, but that didn't solve it.
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 750. M1: Samsung 31.5" @1920x1080 M2: Acer 24" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.